private int lavaField() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var lava = new LavaField(); Cooldowns[2] = lava.Cooldown; return(lava.Action(SpellPower, Crit, multi, increase)); }
public override double setStatusEffect(string id, int targetPosition) { if (id == "Lava Field") { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var lava = new LavaField(); return(lava.Action(SpellPower, Crit, multi, increase)); } if (id == "Hellfire") { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var hellfire = new Hellfire(); return(hellfire.DoT(SpellPower, Crit, multi, increase)); } else { return(0); } }