// Start is called before the first frame update void Start() { languageText = GetComponent <LanguageText>(); text = GetComponent <Text>(); switch (LanguageSwitch.language) { case LanguageSwitch.Language.Japanese: text.font = font0; break; case LanguageSwitch.Language.English: text.font = font0; break; default: text.font = font1; break; } text.text = languageText.TextOutPut().Replace(" ", "\n"); nowlanguage = LanguageSwitch.language; }
// Update is called once per frame void Update() { if (nowlanguage != LanguageSwitch.language) { switch (LanguageSwitch.language) { case LanguageSwitch.Language.Japanese: text.font = font0; break; case LanguageSwitch.Language.English: text.font = font0; break; default: text.font = font1; break; } text.text = languageText.TextOutPut().Replace(" ", "\n"); nowlanguage = LanguageSwitch.language; } }