// Start is called before the first frame update IEnumerator Start() { string language_code = PlayerPrefs.GetString("LanguageCode", GameSettings.defaultLanguageCode); if (language_code == "sl") { GameSettings.username = "******"; } else { GameSettings.username = "******"; } GameSettings.GenerateRandomGuest(); GameSettings.localizationManager = new LocalizationManager(); yield return(GameSettings.localizationManager.LoadJsonLanguageData(language_code)); GameSettings.translationLoaded = true; LanguageText.SetNativeLanguages(); }