void OnCollisionEnter(Collision collision) //faz a pedra parar de se mover { peixinho.GetComponent <movimentopeixinho>().selecionalane(1); control.GetComponent <scenecontroller>().freeze = true; txt4.SetActive(true); button2.SetActive(true); button3.SetActive(true); txt1.SetActive(false); txt2.SetActive(false); txt3.SetActive(false); Lanes.SetActive(false); peixinho.GetComponent <movimentopeixinho>().speed /= 7; }
// Update is called once per frame void Update() { if (move == true) { transform.position = Vector3.MoveTowards(transform.position, new Vector3(-1.33f, y, -1.0f), speed * Time.deltaTime); if (Vector3.Distance(transform.position, new Vector3(-1.33f, y, -1.0f)) < 0.001f) { move = false; } } if (tiralane) { tempo += Time.deltaTime; if (tempo > 0.5f) { Lanes.SetActive(false); tiralane = false; tempo = 0f; } } }