コード例 #1
0
        //Lane Management
        public int CreateLane(int laneNumber)
        {
            var lane = new Lane {
                Id = Lanes.Count + 1, LaneNumber = laneNumber
            };

            Lanes.Add(lane);
            return(lane.Id);
        }
コード例 #2
0
 public override void SetPosition(int index, Vector3 position)
 {
     base.SetPosition(index, position);
     Lanes.Clear();
     for (int i = 1; i < Count; i++)
     {
         Lanes.Add(GetLane((Points[i - 1] + Points[i]) / 2));
     }
 }
コード例 #3
0
 public GameSimulator(GameHandler handler, int tickrate)
 {
     _simulationThread = new Thread(() => Simulation())
     {
         IsBackground = true
     };
     _tickDuration     = 1000 / tickrate;
     timeSinceLastTick = DateTime.Now;
     GameHandler       = handler;
     Lanes.Add(new LaneController(GameHandler.Players[0], this));
     Lanes.Add(new LaneController(GameHandler.Players[1], this));
     Start();
 }
コード例 #4
0
        /// <summary>
        /// Updates the lane list.
        /// </summary>
        public void UpdateLanes()
        {
            SqlCommand cmd = new SqlCommand("SELECT LaneID FROM Lane", connection);

            using (SqlDataReader reader = cmd.ExecuteReader())
            {
                Lanes.Clear();
                foreach (var i in reader)
                {
                    Lanes.Add(reader.GetInt32(0));
                }
            }
        }
 public ChampionToFront(Champion c)
 {
     Name = c.Name;
     for (int i = 0; i < c.Lanes.Count; i++)
     {
         Lanes.Add(c.Lanes[i]);
     }
     Weight      = c.Weight;
     Assistant   = c.Assistant;
     Counter     = c.Counter;
     EnemyAfraid = c.EnemyAfraid;
     WinRate     = c.WinRate;
     BanRate     = c.BanRate;
 }
コード例 #6
0
 public PoolViewModel(DocumentViewModel documentViewModel, PoolElement poolElement) : this(documentViewModel)
 {
     _poolElement = poolElement;
     BaseElement  = _poolElement;
     int count = 0;
     foreach (LaneElement lane in poolElement.Lanes)
     {
         LaneViewModel laneViewModel = new LaneViewModel(count, this, lane);
         if (count == poolElement.Lanes.Count - 1)
         {
             PropertyChanged += laneViewModel.PoolPropertyChanged;
         }
         Lanes.Add(laneViewModel);
         count++;
     }
     MinHeight = CalculateMinHeight();
 }
コード例 #7
0
ファイル: WaterManager.cs プロジェクト: nwilli27/Memefrogger
        /// <summary>
        ///     Adds a lane with a specified number of [obstacleType] obstacles to it and
        ///     then readjusts the Y spacing of each lane.
        ///     Precondition: defaultSpeed &gt; 0
        ///                   numberOfObstacles &gt; 0
        ///     Post-condition: this.lanes.Count += 1
        ///                     lane.obstacles.Count += numberOfObstacles
        ///                     @each lane yLocation readjusts accordingly
        /// </summary>
        /// <param name="laneSettings">The lane settings.</param>
        /// <exception cref="ArgumentOutOfRangeException">
        /// </exception>
        public void AddLaneOfObstacles(IList <object> laneSettings)
        {
            var direction          = (Direction)laneSettings[0];
            var defaultSpeed       = (double)laneSettings[1];
            var obstacleType       = (ObstacleType)laneSettings[2];
            var maxNumberObstacles = (int)laneSettings[3];

            if (maxNumberObstacles <= 0)
            {
                throw new ArgumentOutOfRangeException();
            }

            if (defaultSpeed <= 0)
            {
                throw new ArgumentOutOfRangeException();
            }

            var lane = new WaterLane(defaultSpeed, direction);

            lane.AddObstacles(obstacleType, maxNumberObstacles);
            Lanes.Add(lane);
            this.UpdateYLocationOfLanes();
        }
コード例 #8
0
        private void RecalculateLanes()
        {
            if (Application.Current.MainWindow.Dispatcher.CheckAccess())
            {
                if (_recalculatingLanes)
                {
                    return;
                }

                _recalculatingLanes = true;
                var currentlyDragging = Application.Current.MainWindow.FindVisualChildren <TimeslotControl>().Where(x => x.HoldingStart || x.HoldingEnd).Select(x => x.Model);

                foreach (var lane in Lanes.ToList())
                {
                    var overlappers = lane.Items.Where(x => x.OverlapsAny(lane.Items)).Except(currentlyDragging).ToList();
                    while (overlappers.Count > 0)
                    {
                        lane.Items.Remove(overlappers.First());
                        var newLane = new TimelineLaneModel()
                        {
                            LaneNumber = Lanes.Count + 1
                        };
                        newLane.Items.Add(overlappers.First());
                        Lanes.Add(newLane);
                        overlappers = lane.Items.Where(x => x.OverlapsAny(lane.Items)).ToList();
                    }
                }

                foreach (var lane in Lanes.OrderByDescending(x => x.LaneNumber).ToList())
                {
                    foreach (var item in lane.Items.ToList())
                    {
                        foreach (var lane2 in Lanes.Where(x => x.LaneNumber < lane.LaneNumber).ToList())
                        {
                            if (!item.OverlapsAny(lane2.Items))
                            {
                                if (currentlyDragging.Contains(item))
                                {
                                    foreach (var item2 in lane2.Items.ToList())
                                    {
                                        lane.Items.Add(item2);
                                        lane2.Items.Remove(item2);
                                    }
                                }
                                else
                                {
                                    lane2.Items.Add(item);
                                    lane.Items.Remove(item);
                                }
                            }
                        }
                    }
                }

                foreach (var lane in Lanes.ToList())
                {
                    if (lane.Items.Count == 0)
                    {
                        Lanes.Remove(lane);
                    }
                }

                foreach (var lane in Lanes)
                {
                    lane.LaneNumber = Lanes.IndexOf(lane);
                }

                RaisePropertyChanged("Lanes");
                _recalculatingLanes = false;
            }
            else
            {
                Application.Current.MainWindow.Dispatcher.Invoke(RecalculateLanes);
            }
        }
コード例 #9
0
ファイル: LanePaths.cs プロジェクト: beminee/Ensage-3
        public LanePaths(Team myTeam)
        {
            var topPath = new List <Vector3>();
            var midPath = new List <Vector3>();
            var botPath = new List <Vector3>();

            if (myTeam == Team.Radiant)
            {
                //dire paths

                topPath.Add(new Vector3(3154, 5811, 384));
                topPath.Add(new Vector3(2903, 5818, 299));
                topPath.Add(new Vector3(-248, 5852, 384));
                topPath.Add(new Vector3(-1585, 5979, 384));
                topPath.Add(new Vector3(-3253, 5981, 384));
                topPath.Add(new Vector3(-3587, 5954, 384));
                topPath.Add(new Vector3(-3954, 5860, 384));
                topPath.Add(new Vector3(-4988, 5618, 384));
                topPath.Add(new Vector3(-5714, 5514, 384));
                topPath.Add(new Vector3(-6051, 5092, 384));
                topPath.Add(new Vector3(-6299, 4171, 384));
                topPath.Add(new Vector3(-6342, 3806, 384));
                topPath.Add(new Vector3(-6419, 2888, 384));
                topPath.Add(new Vector3(-6434, -2797, 256));

                midPath.Add(new Vector3(4101, 3652, 384));
                midPath.Add(new Vector3(3549, 3041, 256));
                midPath.Add(new Vector3(2639, 2061, 256));
                midPath.Add(new Vector3(2091, 1605, 256));
                midPath.Add(new Vector3(1091, 845, 256));
                midPath.Add(new Vector3(-163, -62, 256));
                midPath.Add(new Vector3(-789, -579, 178));
                midPath.Add(new Vector3(-1327, -1017, 256));
                midPath.Add(new Vector3(-2211, -1799, 256));
                midPath.Add(new Vector3(-2988, -2522, 256));
                midPath.Add(new Vector3(-4103, -3532, 256));

                botPath.Add(new Vector3(6239, 3717, 384));
                botPath.Add(new Vector3(6166, 3097, 384));
                botPath.Add(new Vector3(6407, 635, 384));
                botPath.Add(new Vector3(6422, -816, 384));
                botPath.Add(new Vector3(6477, -2134, 384));
                botPath.Add(new Vector3(5995, -3054, 384));
                botPath.Add(new Vector3(6071, -3601, 384));
                botPath.Add(new Vector3(6127, -4822, 384));
                botPath.Add(new Vector3(5460, -5893, 384));
                botPath.Add(new Vector3(5070, -5915, 384));
                botPath.Add(new Vector3(4412, -6048, 384));
                botPath.Add(new Vector3(3388, -6125, 384));
                botPath.Add(new Vector3(2641, -6135, 384));
                botPath.Add(new Vector3(1320, -6374, 384));
                botPath.Add(new Vector3(-174, -6369, 384));
                botPath.Add(new Vector3(-1201, -6308, 384));
                botPath.Add(new Vector3(-3036, -6072, 257));
            }
            else
            {
                //radiant paths

                topPath.Add(new Vector3(-6604, -3979, 384));
                topPath.Add(new Vector3(-6613, -3679, 384));
                topPath.Add(new Vector3(-6775, -3420, 384));
                topPath.Add(new Vector3(-6743, -3042, 369));
                topPath.Add(new Vector3(-6682, -2124, 256));
                topPath.Add(new Vector3(-6640, -1758, 384));
                topPath.Add(new Vector3(-6411, -226, 384));
                topPath.Add(new Vector3(-6370, 2523, 384));
                topPath.Add(new Vector3(-6198, 3997, 384));
                topPath.Add(new Vector3(-6015, 4932, 384));
                topPath.Add(new Vector3(-5888, 5204, 384));
                topPath.Add(new Vector3(-5389, 5548, 384));
                topPath.Add(new Vector3(-4757, 5740, 384));
                topPath.Add(new Vector3(-4066, 5873, 384));
                topPath.Add(new Vector3(-3068, 6009, 384));
                topPath.Add(new Vector3(-2139, 6080, 384));
                topPath.Add(new Vector3(-1327, 6052, 384));
                topPath.Add(new Vector3(-82, 6011, 384));
                topPath.Add(new Vector3(1682, 5993, 311));
                topPath.Add(new Vector3(2404, 6051, 256));

                midPath.Add(new Vector3(-5000, -4458, 384));
                midPath.Add(new Vector3(-4775, -4020, 384));
                midPath.Add(new Vector3(-4242, -3594, 256));
                midPath.Add(new Vector3(-3294, -2941, 256));
                midPath.Add(new Vector3(-2771, -2454, 256));
                midPath.Add(new Vector3(-2219, -1873, 256));
                midPath.Add(new Vector3(-1193, -1006, 256));
                midPath.Add(new Vector3(-573, -449, 128));
                midPath.Add(new Vector3(-46, -49, 256));
                midPath.Add(new Vector3(679, 461, 256));
                midPath.Add(new Vector3(979, 692, 256));
                midPath.Add(new Vector3(2167, 1703, 256));
                midPath.Add(new Vector3(2919, 2467, 256));
                midPath.Add(new Vector3(3785, 3132, 256));

                botPath.Add(new Vector3(-3671, -6077, 384));
                botPath.Add(new Vector3(-3138, -6168, 256));
                botPath.Add(new Vector3(-2126, -6234, 256));
                botPath.Add(new Vector3(-1064, -6383, 384));
                botPath.Add(new Vector3(196, -6602, 384));
                botPath.Add(new Vector3(1771, -6374, 384));
                botPath.Add(new Vector3(3740, -6281, 384));
                botPath.Add(new Vector3(5328, -5813, 384));
                botPath.Add(new Vector3(5766, -5602, 384));
                botPath.Add(new Vector3(6265, -4992, 384));
                botPath.Add(new Vector3(6112, -3603, 384));
                botPath.Add(new Vector3(6103, 1724, 256));
                botPath.Add(new Vector3(6133, 2167, 256));
            }

            Lanes.Add(LanePosition.Middle, midPath.ToArray());
            Lanes.Add(myTeam == Team.Radiant ? LanePosition.Hard : LanePosition.Easy, botPath.ToArray());
            Lanes.Add(myTeam == Team.Radiant ? LanePosition.Easy : LanePosition.Hard, topPath.ToArray());
        }
コード例 #10
0
ファイル: Pool.cs プロジェクト: joaeschu/3-
 // Método para añadir una Lane al atributo Lanes
 public void addLane(Lane l)
 {
     Lanes.Add(l);
 }
コード例 #11
0
ファイル: Pool.cs プロジェクト: dragonsearch/UPV-3
 public void addLane(Lane lane)
 {
     Lanes.Add(lane);
 }
コード例 #12
0
ファイル: LanePaths.cs プロジェクト: senzdota/Ensage
        public LanePaths(Team myTeam)
        {
            var topPath = new List <Vector3>();
            var midPath = new List <Vector3>();
            var botPath = new List <Vector3>();

            if (myTeam == Team.Radiant)
            {
                //dire paths

                topPath.Add(new Vector3(3154, 5811, 384));
                topPath.Add(new Vector3(-480, 5793, 384));
                topPath.Add(new Vector3(-1617, 5804, 384));
                topPath.Add(new Vector3(-3599, 5793, 384));
                topPath.Add(new Vector3(-4981, 5590, 384));
                topPath.Add(new Vector3(-5488, 5404, 384));
                topPath.Add(new Vector3(-5813, 5058, 384));
                topPath.Add(new Vector3(-6111, 4176, 384));
                topPath.Add(new Vector3(-6112, 2898, 384));
                topPath.Add(new Vector3(-6157, 2380, 384));
                topPath.Add(new Vector3(-6161, 2001, 384));
                topPath.Add(new Vector3(-6192, 1362, 384));
                topPath.Add(new Vector3(-6189, 994, 384));
                topPath.Add(new Vector3(-6210, 334, 384));
                topPath.Add(new Vector3(-6229, -22, 384));
                topPath.Add(new Vector3(-6272, -1202, 384));
                topPath.Add(new Vector3(-6336, -2420, 256));

                midPath.Add(new Vector3(4101, 3652, 384));
                midPath.Add(new Vector3(3598, 3092, 256));
                midPath.Add(new Vector3(2570, 2098, 256));
                midPath.Add(new Vector3(2095, 1608, 256));
                midPath.Add(new Vector3(1216, 904, 256));
                midPath.Add(new Vector3(966, 746, 256));
                midPath.Add(new Vector3(765, 671, 256));
                midPath.Add(new Vector3(300, 353, 256));
                midPath.Add(new Vector3(-242, -4, 254));
                midPath.Add(new Vector3(-904, -510, 196));
                midPath.Add(new Vector3(-1170, -764, 256));
                midPath.Add(new Vector3(-1964, -1501, 256));
                midPath.Add(new Vector3(-2208, -1747, 256));
                midPath.Add(new Vector3(-3003, -2514, 256));
                midPath.Add(new Vector3(-3260, -2779, 256));
                midPath.Add(new Vector3(-3523, -3021, 256));
                midPath.Add(new Vector3(-3963, -3453, 256));

                botPath.Add(new Vector3(6239, 3717, 384));
                botPath.Add(new Vector3(6153, 3043, 384));
                botPath.Add(new Vector3(6198, 2493, 351));
                botPath.Add(new Vector3(6219, 2147, 256));
                botPath.Add(new Vector3(6248, 1813, 261));
                botPath.Add(new Vector3(6408, 632, 384));
                botPath.Add(new Vector3(6422, -786, 384));
                botPath.Add(new Vector3(6478, -2137, 384));
                botPath.Add(new Vector3(6170, -2841, 384));
                botPath.Add(new Vector3(6193, -3544, 384));
                botPath.Add(new Vector3(6150, -4820, 384));
                botPath.Add(new Vector3(5713, -5516, 384));
                botPath.Add(new Vector3(5297, -5749, 384));
                botPath.Add(new Vector3(4962, -5873, 384));
                botPath.Add(new Vector3(4616, -5962, 384));
                botPath.Add(new Vector3(3895, -6111, 384));
                botPath.Add(new Vector3(3398, -6154, 384));
                botPath.Add(new Vector3(2694, -6163, 384));
                botPath.Add(new Vector3(1336, -6291, 384));
                botPath.Add(new Vector3(989, -6281, 384));
                botPath.Add(new Vector3(-1912, -6246, 256));
                botPath.Add(new Vector3(-2939, -6243, 256));
            }
            else
            {
                //radiant paths

                topPath.Add(new Vector3(-6641, -4072, 384));
                topPath.Add(new Vector3(-6664, -3573, 384));
                topPath.Add(new Vector3(-6771, -3388, 384));
                topPath.Add(new Vector3(-6725, -2805, 256));
                topPath.Add(new Vector3(-6682, -2124, 256));
                topPath.Add(new Vector3(-6642, -1780, 384));
                topPath.Add(new Vector3(-6589, -1448, 384));
                topPath.Add(new Vector3(-6410, -227, 384));
                topPath.Add(new Vector3(-6402, 108, 384));
                topPath.Add(new Vector3(-6366, 4061, 384));
                topPath.Add(new Vector3(-6204, 4966, 384));
                topPath.Add(new Vector3(-5910, 5405, 384));
                topPath.Add(new Vector3(-5410, 5582, 384));
                topPath.Add(new Vector3(-4765, 5666, 384));
                topPath.Add(new Vector3(-3111, 5766, 384));
                topPath.Add(new Vector3(-2192, 5809, 384));
                topPath.Add(new Vector3(948, 5794, 384));
                topPath.Add(new Vector3(1620, 5809, 342));
                topPath.Add(new Vector3(2301, 5768, 264));

                midPath.Add(new Vector3(-5000, -4458, 384));
                midPath.Add(new Vector3(-4820, -4157, 384));
                midPath.Add(new Vector3(-4255, -3605, 256));
                midPath.Add(new Vector3(-3331, -2905, 256));
                midPath.Add(new Vector3(-1289, -904, 256));
                midPath.Add(new Vector3(-660, -373, 129));
                midPath.Add(new Vector3(-137, -5, 256));
                midPath.Add(new Vector3(669, 479, 256));
                midPath.Add(new Vector3(946, 688, 256));
                midPath.Add(new Vector3(1216, 906, 256));
                midPath.Add(new Vector3(2169, 1708, 256));
                midPath.Add(new Vector3(2419, 1948, 256));
                midPath.Add(new Vector3(2921, 2456, 256));
                midPath.Add(new Vector3(3460, 2937, 264));

                botPath.Add(new Vector3(-3671, -6077, 384));
                botPath.Add(new Vector3(-3145, -6175, 256));
                botPath.Add(new Vector3(-2684, -6198, 256));
                botPath.Add(new Vector3(-2123, -6239, 256));
                botPath.Add(new Vector3(-1759, -6297, 256));
                botPath.Add(new Vector3(-1425, -6335, 311));
                botPath.Add(new Vector3(-1070, -6368, 384));
                botPath.Add(new Vector3(207, -6597, 384));
                botPath.Add(new Vector3(581, -6531, 384));
                botPath.Add(new Vector3(1761, -6373, 384));
                botPath.Add(new Vector3(3014, -6119, 384));
                botPath.Add(new Vector3(4323, -5940, 384));
                botPath.Add(new Vector3(5315, -5771, 384));
                botPath.Add(new Vector3(5674, -5550, 384));
                botPath.Add(new Vector3(6132, -4854, 384));
                botPath.Add(new Vector3(6240, -3820, 384));
                botPath.Add(new Vector3(6240, 944, 384));
                botPath.Add(new Vector3(6333, 1787, 264));
            }

            Lanes.Add(LanePosition.Middle, midPath.ToArray());
            Lanes.Add(myTeam == Team.Radiant ? LanePosition.Hard : LanePosition.Easy, botPath.ToArray());
            Lanes.Add(myTeam == Team.Radiant ? LanePosition.Easy : LanePosition.Hard, topPath.ToArray());
        }
コード例 #13
0
ファイル: Arena.cs プロジェクト: aguvenli/GitVault
        public void Initialize()
        {
            p1 = new Player(this, 1);
            p2 = new Player(this, 2);

            this.UIElements.Add(p1);
            this.UIElements.Add(p2);

            this.PlayerList.Add(p1);
            this.PlayerList.Add(p2);

            for (int i = 0; i < 3; i++)
            {
                Lane lane = new Lane(i);
                Lanes.Add(lane);
            }
            DesignMode.Bounds = new Area()
            {
                World = new Rectangle()
                {
                    X = Constants.ScreenBounds.Right - Constants.TileSize, Y = Constants.ScreenBounds.Bottom - Constants.TileSize, Width = Constants.TileSize, Height = Constants.TileSize
                }
            };
            DesignMode.Text = "Design";
            UIElements.Add(DesignMode);
            DesignMode.Click += DesignMode_Click;

            UnitPlacementPanel.Bounds = new Area()
            {
                World = new Rectangle()
                {
                    X = Constants.ScreenBounds.Left, Y = Constants.ScreenBounds.Top, Width = Constants.TileSize * 12, Height = Constants.ScreenBounds.Height
                }
            };
            UnitPlacementPanel.isVisible = false;
            UIElements.Add(UnitPlacementPanel);
            UnitPlacementPanel.Click += ControlPanel_Click;

            UnitSelectionPanel.Bounds = new Area()
            {
                Grid = new Rectangle()
                {
                    X = 0, Y = 0, Width = 3, Height = 3
                }
            };
            UnitSelectionPanel.isVisible = false;

            this.UIElements.Add(UnitSelectionPanel);

            int oX = UnitSelectionPanel.Bounds.Grid.X;
            int oY = UnitSelectionPanel.Bounds.Grid.Y;
            int r  = 0;

            foreach (var Building in PlayerList[0].BuildingTemplates)
            {
                UIElement btnBuilding = new UIElement();
                btnBuilding.Bounds = new Area()
                {
                    Grid = new Rectangle()
                    {
                        X = oX + (r % 3), Y = oY + (r / 3), Width = 1, Height = 1
                    }
                };
                btnBuilding.Tag    = Building;
                btnBuilding.Click += btnBuilding_Click;
                UnitSelectionPanel.UIElements.Add(btnBuilding);
                r++;
            }
        }
コード例 #14
0
 private void InitLane(KanbanState state)
 {
     Lanes.Add(new LaneViewModel(state));
     LoadTasks(state);
 }