private void handleMiniGames() { LadderMiniGame miniGame = FindObjectOfType <MiniGameManager>().GetCurrentMiniGame(); if (miniGame) { handleMiniGameLadder(miniGame); } }
private void handleMiniGameLadder(LadderMiniGame miniGame) { if (XCI.GetButtonDown(XboxButton.A, controller) || (Input.GetKeyDown("z") && playerManager.GetActivePlayer().name == "Player1") || (Input.GetKeyDown("m") && playerManager.GetActivePlayer().name == "Player2")) { print("ACTION"); miniGame.OnUserActionButtonPressed(); } }
void Start() { timeLeftToNextSpawn = timeBetweenSpawns; ladderMiniGame = transform.parent.parent.GetComponent <LadderMiniGame>(); }
internal void SetCurrentMiniGame(LadderMiniGame miniGame) { currentMiniGame = miniGame; }