Esempio n. 1
0
    private void handleMiniGames()
    {
        LadderMiniGame miniGame = FindObjectOfType <MiniGameManager>().GetCurrentMiniGame();

        if (miniGame)
        {
            handleMiniGameLadder(miniGame);
        }
    }
Esempio n. 2
0
 private void handleMiniGameLadder(LadderMiniGame miniGame)
 {
     if (XCI.GetButtonDown(XboxButton.A, controller) ||
         (Input.GetKeyDown("z") && playerManager.GetActivePlayer().name == "Player1") ||
         (Input.GetKeyDown("m") && playerManager.GetActivePlayer().name == "Player2"))
     {
         print("ACTION");
         miniGame.OnUserActionButtonPressed();
     }
 }
Esempio n. 3
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 void Start()
 {
     timeLeftToNextSpawn = timeBetweenSpawns;
     ladderMiniGame      = transform.parent.parent.GetComponent <LadderMiniGame>();
 }
Esempio n. 4
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 internal void SetCurrentMiniGame(LadderMiniGame miniGame)
 {
     currentMiniGame = miniGame;
 }