static void SetupCamera(LabelingConfiguration labelingConfiguration) { var cameraObject = new GameObject(); cameraObject.SetActive(false); var camera = cameraObject.AddComponent <Camera>(); camera.orthographic = true; camera.orthographicSize = 1; #if HDRP_PRESENT cameraObject.AddComponent <UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData>(); #endif var perceptionCamera = cameraObject.AddComponent <PerceptionCamera>(); perceptionCamera.LabelingConfiguration = labelingConfiguration; perceptionCamera.captureRgbImages = true; perceptionCamera.produceBoundingBoxAnnotations = true; perceptionCamera.produceObjectCountAnnotations = true; cameraObject.SetActive(true); }
GameObject SetupCamera(LabelingConfiguration labelingConfiguration, Action <PerceptionCamera> initPerceptionCamera) { var cameraObject = new GameObject(); cameraObject.SetActive(false); var camera = cameraObject.AddComponent <Camera>(); camera.orthographic = true; camera.orthographicSize = 1; var perceptionCamera = cameraObject.AddComponent <PerceptionCamera>(); perceptionCamera.produceSegmentationImages = false; perceptionCamera.produceRenderedObjectInfoMetric = false; perceptionCamera.produceBoundingBoxAnnotations = false; perceptionCamera.produceObjectCountAnnotations = false; perceptionCamera.captureRgbImages = false; perceptionCamera.LabelingConfiguration = labelingConfiguration; initPerceptionCamera(perceptionCamera); cameraObject.SetActive(true); AddTestObjectForCleanup(cameraObject); return(cameraObject); }