static public int generateVectors(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif LTSpline self = (LTSpline)checkSelf(l); var ret = self.generateVectors(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int generateVectors(IntPtr l) { try { LTSpline self = (LTSpline)checkSelf(l); var ret = self.generateVectors(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int generateVectors(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LTSpline obj = (LTSpline)ToLua.CheckObject(L, 1, typeof(LTSpline)); UnityEngine.Vector3[] o = obj.generateVectors(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }