element() public static method

public static element ( LTRect, rect, int depth ) : LTRect,
rect LTRect,
depth int
return LTRect,
コード例 #1
0
 static public int element_s(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         LTRect a1;
         checkType(l, 1, out a1);
         System.Int32 a2;
         checkType(l, 2, out a2);
         var ret = LTGUI.element(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
 static public int element_s(IntPtr l)
 {
     try {
         LTRect a1;
         checkType(l, 1, out a1);
         System.Int32 a2;
         checkType(l, 2, out a2);
         var ret = LTGUI.element(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 public static LTRect texture(LTRect rect, Texture texture, int depth)
 {
     rect.type    = LTGUI.Element_Type.Texture;
     rect.texture = texture;
     return(LTGUI.element(rect, depth));
 }
コード例 #4
0
 public static LTRect label(LTRect rect, string label, int depth)
 {
     rect.type     = LTGUI.Element_Type.Label;
     rect.labelStr = label;
     return(LTGUI.element(rect, depth));
 }