public static element ( LTRect, rect, int depth ) : LTRect, | ||
rect | LTRect, | |
depth | int | |
return | LTRect, |
static public int element_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif LTRect a1; checkType(l, 1, out a1); System.Int32 a2; checkType(l, 2, out a2); var ret = LTGUI.element(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int element_s(IntPtr l) { try { LTRect a1; checkType(l, 1, out a1); System.Int32 a2; checkType(l, 2, out a2); var ret = LTGUI.element(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public static LTRect texture(LTRect rect, Texture texture, int depth) { rect.type = LTGUI.Element_Type.Texture; rect.texture = texture; return(LTGUI.element(rect, depth)); }
public static LTRect label(LTRect rect, string label, int depth) { rect.type = LTGUI.Element_Type.Label; rect.labelStr = label; return(LTGUI.element(rect, depth)); }