// Use this for initialization void Awake() { seed = System.DateTime.Now.Millisecond; Random.InitState(seed); Dictionary <string, List <Rule> > grammar = new Dictionary <string, List <Rule> >(); grammar["T"] = new List <Rule>(); grammar["T"].Add(new Rule(1.0f, "A[#T]T")); grammar["A"] = new List <Rule>(); grammar["A"].Add(new Rule(0.6f, "AA")); grammar["A"].Add(new Rule(0.4f, "A")); LSystem LS = new LSystem("T", grammar); ll = LS.DoIterations(UnityEngine.Random.Range(3, 7)); DoTurtle(0); }