public void Look(LOOKDIRECTION lookdirection) { switch (lookdirection) { case LOOKDIRECTION.UP: yRotation = 360 % (yRotation + 1); break; case LOOKDIRECTION.DOWN: yRotation = 360 % (yRotation - 1); break; case LOOKDIRECTION.LEFT: yRotation = 360 % (xRotation + 1); break; case LOOKDIRECTION.RIGHT: yRotation = 360 % (xRotation - 1); break; } }
public void move(LOOKDIRECTION lookdirection) { //Todo implement Move in Camera }