public void Look(LOOKDIRECTION lookdirection)
        {
            switch (lookdirection)
            {
            case LOOKDIRECTION.UP:
                yRotation = 360 % (yRotation + 1);
                break;

            case LOOKDIRECTION.DOWN:
                yRotation = 360 % (yRotation - 1);
                break;

            case LOOKDIRECTION.LEFT:
                yRotation = 360 % (xRotation + 1);
                break;

            case LOOKDIRECTION.RIGHT:
                yRotation = 360 % (xRotation - 1);
                break;
            }
        }
 public void move(LOOKDIRECTION lookdirection)
 {
     //Todo implement Move in Camera
 }