コード例 #1
0
 void InitalTarget()
 {
     targetLEObject             = FindObjectOfType <TargetLE>().gameObject;
     leUnitProcessor            = targetLEObject.GetComponent <LEUnitProcessorBase>();
     leUnitAnimationManager     = targetLEObject.GetComponent <LEUnitAnimatorManager>();
     leUnitBasicMovementManager = targetLEObject.GetComponent <LEUnitBasicMoveMentManager>();
     inputActionManager         = targetLEObject.GetComponent <InputClientManager>();
 }
コード例 #2
0
 private void OnEnable()
 {
     inputClientManager   = GetComponent <InputClientManager>();
     basicMovementManager = GetComponent <LEUnitBasicMoveMentManager>();
     animationManager     = GetComponent <LEUnitAnimatorManager>();
 }