void InitalTarget() { targetLEObject = FindObjectOfType <TargetLE>().gameObject; leUnitProcessor = targetLEObject.GetComponent <LEUnitProcessorBase>(); leUnitAnimationManager = targetLEObject.GetComponent <LEUnitAnimatorManager>(); leUnitBasicMovementManager = targetLEObject.GetComponent <LEUnitBasicMoveMentManager>(); inputActionManager = targetLEObject.GetComponent <InputClientManager>(); }
private void OnEnable() { inputClientManager = GetComponent <InputClientManager>(); basicMovementManager = GetComponent <LEUnitBasicMoveMentManager>(); animationManager = GetComponent <LEUnitAnimatorManager>(); }