// Start is called before the first frame update void Start() { kotodama = Player.GetComponent <KotodamariScript>(); Playercamera = Camera.GetComponent <PlayerController>(); menuController = GetComponent <MenuController>(); hpbar = Player.GetComponent <PlayerHPBar2>(); fadeController = FadePanel.GetComponent <FadeController>(); bossAtack = BossObject.GetComponent <BossAtack>(); heal = Apple.GetComponent <HealItemScript>(); hpbar.hp = 4; Cursor.visible = true; Cursor.lockState = CursorLockMode.None; StartCoroutine("Cotest"); }
// Start is called before the first frame update void Start() { kotodama = Player.GetComponent <KotodamariScript>(); Player.GetComponent <KotodamariScript>().enabled = false; Playercamera = Camera.GetComponent <PlayerController>(); Playercamera.Camera.GetComponent <PlayerController>().enabled = false; menuController = GetComponent <MenuController>(); MenuUIObject.GetComponent <MenuController>().enabled = false; hpbar = Player.GetComponent <PlayerHPBar2>(); fadeController = FadePanel.GetComponent <FadeController>(); hpbar.hp = 4; HpBarUI.SetActive(false); ReticleUI.SetActive(false); Cursor.visible = true; Cursor.lockState = CursorLockMode.None; StartCoroutine("Cotest"); EnemyObject2.SetActive(false); }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); kotodamaScript = PlayerObject.GetComponent <KotodamariScript>(); FlyingText flyingtext = PlayerObject.GetComponent <FlyingText>(); EnemyPos = Bossenemy.transform.position;//プレイヤーの位置を取得 EnemyPos.x += KotodamaPosX; EnemyPos.y += KotodamaPosY; EnemyPos.z += KotodamaPosZ; for (int i = 1; i < inputText.Length; i++) { EnemyPos.z -= KotodamaPosZ; EnemyPos.z -= KotodamaPosZ; } elapsedTime = 0f; }