Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        kotodama       = Player.GetComponent <KotodamariScript>();
        Playercamera   = Camera.GetComponent <PlayerController>();
        menuController = GetComponent <MenuController>();
        hpbar          = Player.GetComponent <PlayerHPBar2>();
        fadeController = FadePanel.GetComponent <FadeController>();
        bossAtack      = BossObject.GetComponent <BossAtack>();
        heal           = Apple.GetComponent <HealItemScript>();

        hpbar.hp = 4;

        Cursor.visible   = true;
        Cursor.lockState = CursorLockMode.None;
        StartCoroutine("Cotest");
    }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        kotodama = Player.GetComponent <KotodamariScript>();
        Player.GetComponent <KotodamariScript>().enabled = false;
        Playercamera = Camera.GetComponent <PlayerController>();
        Playercamera.Camera.GetComponent <PlayerController>().enabled = false;
        menuController = GetComponent <MenuController>();
        MenuUIObject.GetComponent <MenuController>().enabled = false;
        hpbar          = Player.GetComponent <PlayerHPBar2>();
        fadeController = FadePanel.GetComponent <FadeController>();
        hpbar.hp       = 4;
        HpBarUI.SetActive(false);
        ReticleUI.SetActive(false);

        Cursor.visible   = true;
        Cursor.lockState = CursorLockMode.None;
        StartCoroutine("Cotest");
        EnemyObject2.SetActive(false);
    }
Ejemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        animator = GetComponent <Animator>();


        kotodamaScript = PlayerObject.GetComponent <KotodamariScript>();
        FlyingText flyingtext = PlayerObject.GetComponent <FlyingText>();

        EnemyPos    = Bossenemy.transform.position;//プレイヤーの位置を取得
        EnemyPos.x += KotodamaPosX;
        EnemyPos.y += KotodamaPosY;
        EnemyPos.z += KotodamaPosZ;
        for (int i = 1; i < inputText.Length; i++)
        {
            EnemyPos.z -= KotodamaPosZ;
            EnemyPos.z -= KotodamaPosZ;
        }
        elapsedTime = 0f;
    }