//island intializtion public AIState_Base(KnobberAI_Island myAIController) { aiController = myAIController; myTransform = myAIController.transform; myBoxCollider = myAIController.myBoxCollider; myRigidBody2D = myAIController.myRigidBody2D; }
public AIState_IslandIdle(KnobberAI_Island myAIController) : base(myAIController) { }
public AIState_IslandAttack(KnobberAI_Island myAIController) : base(myAIController) { equippedAttacks = aiController.equippedAttacks; reactionTime = aiController.reactionTime; }