GameObject GetRandomFood(out string foodType) { foodType = KittenBehaviour.RandomFood(); if (foodType == "Milk") { return(Milk); } else if (foodType == "Tuna") { return(Tuna); } else if (foodType == "Friskies") { return(Friskies); } else { return(null); } }
GameObject GetRandomEnemy(out string enemyType) { enemyType = KittenBehaviour.RandomEnemy(); if (enemyType == "Dragon") { return(Dragon); } else if (enemyType == "Wolf") { return(Wolf); } else if (enemyType == "Shark") { return(Shark); } else { return(null); } }
void Start() { kitten = this; health = maxHealth; }
// Start is called before the first frame update void Start() { rigidBody = GetComponent <Rigidbody2D>(); kittenBehaviour = GetComponent <KittenBehaviour>(); }
void Start() { kitten = GetComponentInParent <KittenBehaviour>(); }
public void Attack(KittenBehaviour kitten) { kitten.Damage(attackPower); Destroy(gameObject); }