public void KillerDie() { CharacterObject.Die(); bool IsByPlayerWill = false; GlobalGameState.LeaveGame(IsByPlayerWill); }
private void OnKillerDie(SocketIOEvent evt) { string id = JsonToString(evt.data.GetField("id").ToString(), "\""); Killer killer = FindKillerByID(id); if (killer) { killer.Die(); } }