private void DisablePower() { MovableCharacter PlayerLink = Target.transform.parent.GetComponent <MovableCharacter>(); PlayerLink.moveSpeed -= fPlayerRunSpeed; KillPeanut PlayerLink1 = Target.GetComponent <KillPeanut>(); PlayerLink1.fExtendedGateTime -= fExtendedGateTime; PlayerLink1.fHealChilliValue -= fChilliHealing; isActive = false; }
private void EnablePowers() { isActive = true; Destroy(this.gameObject); MovableCharacter PlayerLink = Target.transform.parent.GetComponent <MovableCharacter>(); PlayerLink.moveSpeed += fPlayerRunSpeed; KillPeanut PlayerLink1 = Target.GetComponent <KillPeanut>(); PlayerLink1.fExtendedGateTime += fExtendedGateTime; PlayerLink1.fHealChilliValue += fChilliHealing; }