Ejemplo n.º 1
0
    private void DisablePower()
    {
        MovableCharacter PlayerLink = Target.transform.parent.GetComponent <MovableCharacter>();

        PlayerLink.moveSpeed -= fPlayerRunSpeed;

        KillPeanut PlayerLink1 = Target.GetComponent <KillPeanut>();

        PlayerLink1.fExtendedGateTime -= fExtendedGateTime;
        PlayerLink1.fHealChilliValue  -= fChilliHealing;


        isActive = false;
    }
Ejemplo n.º 2
0
    private void EnablePowers()
    {
        isActive = true;
        Destroy(this.gameObject);

        MovableCharacter PlayerLink = Target.transform.parent.GetComponent <MovableCharacter>();

        PlayerLink.moveSpeed += fPlayerRunSpeed;



        KillPeanut PlayerLink1 = Target.GetComponent <KillPeanut>();

        PlayerLink1.fExtendedGateTime += fExtendedGateTime;
        PlayerLink1.fHealChilliValue  += fChilliHealing;
    }