コード例 #1
0
 /// <summary>
 /// Returns a sequence of all currently valid actions, including all keyboard keys, as well as all controls for all connected gamepads.
 /// </summary>
 public static IEnumerable <IAction> GetAllAvailable()
 {
     return(KeyboardAction.GetAll().Concat(InputManager.GamePads.SelectMany(GamePadAction.GetAll)));
 }