コード例 #1
0
ファイル: Shooter.cs プロジェクト: Fuyunashi/team06
    // Use this for initialization
    void Start()
    {
        changeTex.sprite = positionMark;
        axisTex.text     = "X";

        //各変数の初期化
        prevOriginObj       = null;
        originObject        = null;
        targetObject        = null;
        originPositionValue = Vector3.zero;
        originScaleValue    = Vector3.zero;

        objVal_ray    = null;
        objVal_origin = null;
        objVal_target = null;
        isTargetMove  = false;

        pushRTrigger = false;
        pushLTrigger = false;

        m_estimateObj   = null;
        m_estimateArrow = null;

        layerMask = ~(1 << 9 | 1 << 8);
        key_      = GameObject.Find("FPSPlayer").GetComponent <KeyRestriction>();
    }
コード例 #2
0
    void Start()
    {
        //すべてEnableにする
        for (int i = 0; i < tutorialImages_.Length; i++)
        {
            //Debug.Log("消しました");
            tutorialImages_[i].enabled = false;
        }
        for (int i = 0; i < tutorial_1_text.Length; i++)
        {
            //Debug.Log("消しました");
            tutorial_1_text[i].enabled = false;
        }
        for (int i = 0; i < tutorial_2_text.Length; i++)
        {
            //Debug.Log("消しました");
            tutorial_2_text[i].enabled = false;
        }
        for (int i = 0; i < tutorial_3_text.Length; i++)
        {
            tutorial_3_text[i].enabled = false;
        }
        for (int i = 0; i < controllerGuide_.Length; i++)
        {
            controllerGuide_[i].enabled = false;
        }
        ButtonImage_.enabled = false;

        //スクリプト読み込み
        scene_            = GameObject.Find("SceneController").GetComponent <SceneControll>();
        player_           = GameObject.Find("FPSPlayer").GetComponent <Player>();
        key_              = player_.GetComponent <KeyRestriction>();
        shooter_          = player_.GetComponent <Shooter>();
        moveObjget_       = GameObject.Find("moveObjGet").GetComponent <tutorialMoveObjGet>();
        tutorialcontroll_ = GameObject.Find("TutorialControll").GetComponent <TutorialControll>();
        textCount_        = 0;

        //debug
        player_.isStop_ = true;
    }