コード例 #1
0
 // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
 override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     katana.Swing();
 }
コード例 #2
0
 private void SwingKatana()
 {
     katana.Swing();
 }