public async Task PlayerAttackCommandHandler_ValidRequest_Successful() { //mocking var mediator = new Mock <IMediator>(); var playerRepository = new Mock <IPlayerRepository>(); var player = new Player() { Id = new Guid(), GameId = new Guid() }; var cancellationToken = new CancellationToken(); playerRepository.Setup(r => r.GetAsync(player.Id)).Returns(Task.FromResult(player)); IList <Player> list = new List <Player>() { player, new Player() }; playerRepository.Setup(r => r.GetAll(It.IsAny <Guid>())).Returns(Task.FromResult(list)); playerRepository.Setup(r => r.UnitOfWork.SaveChangesAsync(cancellationToken)).Returns(Task.FromResult(1)); //call var playerAttackCommand = new PlayerAttackCommand() { Location = new LocationDto() { X = 1, Y = 2 } }; var acceptJobCommandHandler = new PlayerAttackCommandHandler(playerRepository.Object); var response = await acceptJobCommandHandler.Handle(playerAttackCommand, cancellationToken); //assertions Assert.AreEqual(response, false); }
public async Task <ActionResult <bool> > PlayerAttack([FromBody] PlayerAttackCommand playerAttackCommand) { var commandResponse = await _mediator.Send(playerAttackCommand); return(Ok(commandResponse)); }