public static void ini() { Menu = MainMenu.AddMenu("Lux", "luxe"); Menu.AddGroupLabel("Lux By Modziux"); Prediction = Menu.AddSubMenu("Prediction", "spejimai"); Prediction.Add("q.prediction", new Slider("Q Prediction", 80, 0, 100)); Prediction.Add("e.prediction", new Slider("E Prediction", 80, 0, 100)); Prediction.Add("r.prediction", new Slider("R Prediction", 80, 0, 100)); Combo = Menu.AddSubMenu("Combo", "combolux"); Combo.Add("combo.q", new CheckBox("Use Q")); Combo.AddSeparator(); Combo.Add("combo.e", new CheckBox("Use E")); Combo.Add("combo.e.enemies", new Slider("Min enemies hit", 1, 1, 5)); Combo.Add("e.slow", new CheckBox("Use E to Slow")); Combo.Add("e.detonate", new CheckBox("Auto Detonate E")); Combo.AddSeparator(); Combo.Add("combo.r", new CheckBox("Use R")); Combo.Add("combo.r.logic", new ComboBox("R Logic", 2, "R only on killable", "R only on hit x target", "Both")); Combo.Add("combo.r.min", new Slider("Min enemies to use R", 2, 1, 5)); Harras = Menu.AddSubMenu("Harass", "harassmenu"); Harras.Add("harass.q", new CheckBox("Use Q")); Harras.AddSeparator(); Harras.Add("harass.e", new CheckBox("Use E")); Harras.Add("harass.e.enemies", new Slider("Min enemies hit", 1, 1, 5)); Laneclear = Menu.AddSubMenu("LaneClear", "Valiklis"); Laneclear.Add("laneclear.e", new CheckBox("Use E")); Laneclear.Add("laneclear.e.min", new Slider("Cast E only if hit x minion", 3, 1, 10)); Laneclear.AddSeparator(); Laneclear.Add("laneclear.q", new CheckBox("Use Q")); Jungleclear = Menu.AddSubMenu("JungleClear", "Jungliu_Valiklis"); Jungleclear.Add("jungleclear.e", new CheckBox("Use E")); Jungleclear.AddSeparator(); Jungleclear.Add("jungleclear.q", new CheckBox("Use Q")); Drawing = Menu.AddSubMenu("Drawing", "piesimas"); Drawing.Add("draw.q", new CheckBox("Draw Q Range")); Drawing.Add("draw.E", new CheckBox("Draw E Range")); Drawing.Add("draw.R", new CheckBox("Draw R Range")); Drawing.Add("indicator", new CheckBox("Show Damage Indicator")); Drawing.Add("percent.indicator", new CheckBox("Show damage Percent")); Drawing.Add("draw.r.a", new CheckBox("Draw Killable Champion name on screen")); Misc = Menu.AddSubMenu("Misc", "miscmenu"); Misc.Add("auto.q", new CheckBox("Auto Q if Can hit 2 Champions")); Misc.Add("auto.q.imo", new CheckBox("Auto Q on Imobile target")); Misc.AddSeparator(); Misc.Add("auto.e.min", new Slider("Auto E on X targets", 3, 1, 5)); Misc.Add("auto.e.imo", new CheckBox("Auto E on Imobile target")); Misc.AddSeparator(); Misc.Add("auto.r", new CheckBox("Auto R on killable")); Misc.AddSeparator(); Misc.Add("use.ignite", new CheckBox("Use Ignite")); Misc.AddSeparator(); Junglesteal = Menu.AddSubMenu("JungleSteal", "steal"); Junglesteal.AddGroupLabel("Mobs"); foreach (var name in Extension.exclusive) { Junglesteal.Add(name, new CheckBox(name)); } Shield = Menu.AddSubMenu("W Shield", "w.usage"); foreach (var ally in EntityManager.Heroes.Allies) { Shield.Add(ally.ChampionName, new CheckBox("Use shield on " + ally.ChampionName)); } foreach (AIHeroClient client in EntityManager.Heroes.Enemies) { foreach (SpellInfo info in SpellDatabase.SpellList) { if (info.ChampionName == client.ChampionName) { logic.Wlogic.EnemyProjectileInformation.Add(info); } } } foreach (AIHeroClient client in EntityManager.Heroes.Enemies) { foreach (SpellInfo info in SpellDatabase.SpellList) { if (info.ChampionName == client.ChampionName) { logic.Wlogic.EnemyProjectileInformation.Add(info); } } } }
public static void Init() { Principal = MainMenu.AddMenu("Elise", "Elise"); Principal.AddLabel("Prediction:"); Principal.Add("WPred", new Slider("W Hitchance: {0}%", 80, 20, 100)); Principal.Add("EPred", new Slider("E Hitchance: {0}%", 80, 20, 100)); Combo = Principal.AddSubMenu("Combo", "Combo"); Combo.AddLabel("Human Form:"); Combo.Add("Q", new CheckBox("Use Q")); Combo.Add("W", new CheckBox("Use W")); Combo.Add("E", new CheckBox("Use E")); Combo.AddSeparator(2); Combo.AddLabel("Spider Form:"); Combo.Add("Q2", new CheckBox("Use Q")); Combo.Add("W2", new CheckBox("Use W")); Combo.Add("E2", new CheckBox("Use E")); Combo.Add("E2Ex", new Slider("Use E Min {0} Range", 550, 200, 700)); Combo.AddSeparator(2); Combo.Add("Switch", new CheckBox("Auto switch form (Spider and Human)")); Combo.Add("Delay", new Slider("Humanizer (Delay):", 300, 0, 500)); Laneclear = Principal.AddSubMenu("Laneclear", "Laneclear"); Laneclear.AddLabel("Human Form:"); Laneclear.Add("Q", new CheckBox("Use Q")); Laneclear.Add("W", new CheckBox("Use W")); Laneclear.AddSeparator(2); Laneclear.AddLabel("Spider Form:"); Laneclear.Add("Q2", new CheckBox("Use Q")); Laneclear.Add("W2", new CheckBox("Use W")); Jungleclear = Principal.AddSubMenu("Jungleclear", "Jungleclear"); Jungleclear.AddLabel("Human Form:"); Jungleclear.Add("Q", new CheckBox("Use Q")); Jungleclear.Add("W", new CheckBox("Use W")); Jungleclear.Add("E", new CheckBox("Use E")); Jungleclear.AddSeparator(2); Jungleclear.AddLabel("Spider Form:"); Jungleclear.Add("Q2", new CheckBox("Use Q")); Jungleclear.Add("W2", new CheckBox("Use W")); Lasthit = Principal.AddSubMenu("Lasthit", "Lasthit"); Lasthit.AddLabel("Human Form:"); Lasthit.Add("Q", new CheckBox("Use Q")); Lasthit.AddLabel("Spider Form:"); Lasthit.Add("Q2", new CheckBox("Use Q")); Flee = Principal.AddSubMenu("Flee", "Flee"); Flee.AddLabel("Human Form:"); Flee.Add("E", new CheckBox("Use E")); Flee.AddSeparator(2); Flee.AddLabel("Spider Form:"); Flee.Add("E2", new CheckBox("Use E")); Misc = Principal.AddSubMenu("Misc", "Misc"); Misc.Add("Gapcloser", new CheckBox("Gapcloser?")); Misc.Add("Interrupter", new CheckBox("Interrupter?")); Misc.AddSeparator(2); Misc.Add("SkinHack", new CheckBox("SkinHack?", false)); Misc.Add("SkinID", new Slider("Skin ID: {0}", 2, 0, 4)); Misc.Add("Reset", new KeyBind("Reset (Skin Bug)", false, KeyBind.BindTypes.HoldActive, 'T')); Draw = Principal.AddSubMenu("Draw", "Draw"); Draw.AddLabel("Human Form:"); Draw.Add("Q", new CheckBox("Draw Q")); Draw.Add("W", new CheckBox("Draw W")); Draw.Add("E", new CheckBox("Draw E")); Draw.AddSeparator(2); Draw.AddLabel("Spider Form:"); Draw.Add("Q2", new CheckBox("Draw Q")); Draw.Add("E2", new CheckBox("Draw E")); Draw.AddSeparator(2); Draw.Add("Cooldowns", new CheckBox("Draw Cooldowns Skills")); }