void Start() { Application.targetFrameRate = 30; Application.runInBackground = true; // this is essential to keep connections without having focus. StartCoroutine(this.DisplayLogoRutin()); utils = new JumpSceneAsyncUtility(); //zc1415926 StartCoroutine(utils.loadSceneAsync(nextSceneName)); //StartCoroutine(utils.loadSceneAsync("MainMenu")); //this.StartGame(); }