コード例 #1
0
ファイル: MicroResourceInfo.cs プロジェクト: rodan123/EDDI
        public static List <MicroResourceAmount> ReadMicroResources(string key, IDictionary <string, object> data, string categoryEdName = null)
        {
            var result = new List <MicroResourceAmount>();

            if (data.TryGetValue(key, out object val))
            {
                if (val is List <object> listVal)
                {
                    foreach (IDictionary <string, object> microResourceVal in listVal)
                    {
                        var edname       = JsonParsing.getString(microResourceVal, "Name");
                        var fallbackName = JsonParsing.getString(microResourceVal, "Name_Localised");
                        categoryEdName = JsonParsing.getString(microResourceVal, "Type") ?? categoryEdName ?? MicroResourceCategory.Unknown.edname;
                        var resource = MicroResource.FromEDName(edname, fallbackName, categoryEdName);

                        var ownerId   = JsonParsing.getOptionalInt(microResourceVal, "OwnerID");
                        var missionId = JsonParsing.getOptionalDecimal(microResourceVal, "MissionID");
                        var amount    = JsonParsing.getInt(microResourceVal, "Count");

                        result.Add(new MicroResourceAmount(resource, ownerId, missionId, amount));
                    }
                }
            }
            return(result);
        }
コード例 #2
0
        private static Faction ParseStarMapFaction(JObject faction)
        {
            Faction Faction = new Faction
            {
                name         = (string)faction["name"],
                EDSMID       = (long?)faction["id"],
                Allegiance   = Superpower.FromName((string)faction["allegiance"]) ?? Superpower.None,
                Government   = Government.FromName((string)faction["government"]) ?? Government.None,
                isplayer     = (bool)faction["isPlayer"],
                influence    = (decimal?)faction["influence"] * 100, // Convert from a 0-1 range to a percentage
                FactionState = FactionState.FromName((string)faction["state"]) ?? FactionState.None,
                updatedAt    = (DateTime)Dates.fromTimestamp((long?)faction["lastUpdate"])
            };

            IDictionary <string, object> factionDetail = faction.ToObject <IDictionary <string, object> >();

            // Active states
            Faction.ActiveStates = new List <FactionState>();
            factionDetail.TryGetValue("ActiveStates", out object activeStatesVal);
            if (activeStatesVal != null)
            {
                var activeStatesList = (List <object>)activeStatesVal;
                foreach (IDictionary <string, object> activeState in activeStatesList)
                {
                    Faction.ActiveStates.Add(FactionState.FromEDName(JsonParsing.getString(activeState, "State") ?? "None"));
                }
            }

            // Pending states
            Faction.PendingStates = new List <FactionTrendingState>();
            factionDetail.TryGetValue("PendingStates", out object pendingStatesVal);
            if (pendingStatesVal != null)
            {
                var pendingStatesList = (List <object>)pendingStatesVal;
                foreach (IDictionary <string, object> pendingState in pendingStatesList)
                {
                    FactionTrendingState pTrendingState = new FactionTrendingState(
                        FactionState.FromEDName(JsonParsing.getString(pendingState, "State") ?? "None"),
                        JsonParsing.getInt(pendingState, "Trend")
                        );
                    Faction.PendingStates.Add(pTrendingState);
                }
            }

            // Recovering states
            Faction.RecoveringStates = new List <FactionTrendingState>();
            factionDetail.TryGetValue("RecoveringStates", out object recoveringStatesVal);
            if (recoveringStatesVal != null)
            {
                var recoveringStatesList = (List <object>)recoveringStatesVal;
                foreach (IDictionary <string, object> recoveringState in recoveringStatesList)
                {
                    FactionTrendingState rTrendingState = new FactionTrendingState(
                        FactionState.FromEDName(JsonParsing.getString(recoveringState, "State") ?? "None"),
                        JsonParsing.getInt(recoveringState, "Trend")
                        );
                    Faction.RecoveringStates.Add(rTrendingState);
                }
            }

            return(Faction);
        }
コード例 #3
0
ファイル: BgsFactionData.cs プロジェクト: jpacelli62/EDDI
        public Faction ParseFaction(object response)
        {
            try
            {
                IDictionary <string, object> factionJson = Deserializtion.DeserializeData(response.ToString());
                Faction faction = new Faction
                {
                    EDDBID     = (long)factionJson["eddb_id"],
                    name       = (string)factionJson["name"],
                    updatedAt  = (DateTime)factionJson["updated_at"],
                    Government = Government.FromName((string)factionJson["government"]),
                    Allegiance = Superpower.FromName((string)factionJson["allegiance"]),
                };

                foreach (object presence in (List <object>)factionJson["faction_presence"])
                {
                    IDictionary <string, object> presenceJson = (IDictionary <string, object>)presence;
                    FactionPresence factionPresence           = new FactionPresence()
                    {
                        systemName   = JsonParsing.getString(presenceJson, "system_name"),
                        influence    = (JsonParsing.getOptionalDecimal(presenceJson, "influence") ?? 0) * 100, // Convert from a 0-1 range to a percentage
                        FactionState = FactionState.FromEDName(JsonParsing.getString(presenceJson, "state")) ?? FactionState.None,
                    };

                    // These properties may not be present in the json, so we pass them after initializing our FactionPresence object.
                    factionPresence.Happiness = Happiness.FromEDName(JsonParsing.getString(presenceJson, "happiness")) ?? Happiness.None;
                    presenceJson.TryGetValue("updated_at", out object updatedVal);
                    factionPresence.updatedAt = (DateTime?)updatedVal ?? DateTime.MinValue;

                    // Active states
                    presenceJson.TryGetValue("active_states", out object activeStatesVal);
                    if (activeStatesVal != null)
                    {
                        var activeStatesList = (List <object>)activeStatesVal;
                        foreach (IDictionary <string, object> activeState in activeStatesList)
                        {
                            factionPresence.ActiveStates.Add(FactionState.FromEDName(JsonParsing.getString(activeState, "state")) ?? FactionState.None);
                        }
                    }

                    // Pending states
                    presenceJson.TryGetValue("pending_states", out object pendingStatesVal);
                    if (pendingStatesVal != null)
                    {
                        var pendingStatesList = (List <object>)pendingStatesVal;
                        foreach (IDictionary <string, object> pendingState in pendingStatesList)
                        {
                            FactionTrendingState pTrendingState = new FactionTrendingState(
                                FactionState.FromEDName(JsonParsing.getString(pendingState, "state")) ?? FactionState.None,
                                JsonParsing.getInt(pendingState, "trend")
                                );
                            factionPresence.PendingStates.Add(pTrendingState);
                        }
                    }

                    // Recovering states
                    presenceJson.TryGetValue("recovering_states", out object recoveringStatesVal);
                    if (recoveringStatesVal != null)
                    {
                        var recoveringStatesList = (List <object>)recoveringStatesVal;
                        foreach (IDictionary <string, object> recoveringState in recoveringStatesList)
                        {
                            FactionTrendingState rTrendingState = new FactionTrendingState(
                                FactionState.FromEDName(JsonParsing.getString(recoveringState, "state")) ?? FactionState.None,
                                JsonParsing.getInt(recoveringState, "trend")
                                );
                            factionPresence.RecoveringStates.Add(rTrendingState);
                        }
                    }

                    faction.presences.Add(factionPresence);
                }

                return(faction);
            }
            catch (Exception ex)
            {
                Dictionary <string, object> data = new Dictionary <string, object>()
                {
                    { "input", response },
                    { "exception", ex }
                };
                Logging.Error("Failed to parse BGS faction data.", data);
                return(null);
            }
        }
コード例 #4
0
        private static Faction ParseFaction(object response)
        {
            IDictionary <string, object> factionJson = Deserializtion.DeserializeData(response.ToString());
            Faction faction = new Faction
            {
                EDDBID     = (long)factionJson["eddb_id"],
                name       = (string)factionJson["name"],
                updatedAt  = (DateTime)factionJson["updated_at"],
                Government = Government.FromName((string)factionJson["government"]),
                Allegiance = Superpower.FromName((string)factionJson["allegiance"]),
            };

            foreach (object presence in (List <object>)factionJson["faction_presence"])
            {
                IDictionary <string, object> presenceJson = (IDictionary <string, object>)presence;
                FactionPresence factionPresence           = new FactionPresence()
                {
                    systemName   = (string)presenceJson["system_name"],
                    influence    = (decimal?)(double?)presenceJson["influence"] * 100, // Convert from a 0-1 range to a percentage
                    FactionState = FactionState.FromEDName((string)presenceJson["state"]) ?? FactionState.None,
                    Happiness    = Happiness.FromEDName((string)presenceJson["happiness"]) ?? Happiness.None,
                    updatedAt    = (DateTime)presenceJson["updated_at"],
                };

                // Active states
                presenceJson.TryGetValue("active_states", out object activeStatesVal);
                if (activeStatesVal != null)
                {
                    var activeStatesList = (List <object>)activeStatesVal;
                    foreach (IDictionary <string, object> activeState in activeStatesList)
                    {
                        factionPresence.ActiveStates.Add(FactionState.FromEDName(JsonParsing.getString(activeState, "state") ?? "None"));
                    }
                }

                // Pending states
                presenceJson.TryGetValue("pending_states", out object pendingStatesVal);
                if (pendingStatesVal != null)
                {
                    var pendingStatesList = (List <object>)pendingStatesVal;
                    foreach (IDictionary <string, object> pendingState in pendingStatesList)
                    {
                        FactionTrendingState pTrendingState = new FactionTrendingState(
                            FactionState.FromEDName(JsonParsing.getString(pendingState, "state") ?? "None"),
                            JsonParsing.getInt(pendingState, "trend")
                            );
                        factionPresence.PendingStates.Add(pTrendingState);
                    }
                }

                // Recovering states
                presenceJson.TryGetValue("recovering_states", out object recoveringStatesVal);
                if (recoveringStatesVal != null)
                {
                    var recoveringStatesList = (List <object>)recoveringStatesVal;
                    foreach (IDictionary <string, object> recoveringState in recoveringStatesList)
                    {
                        FactionTrendingState rTrendingState = new FactionTrendingState(
                            FactionState.FromEDName(JsonParsing.getString(recoveringState, "state") ?? "None"),
                            JsonParsing.getInt(recoveringState, "trend")
                            );
                        factionPresence.RecoveringStates.Add(rTrendingState);
                    }
                }

                faction.presences.Add(factionPresence);
            }

            return(faction);
        }
コード例 #5
0
ファイル: EdsmFactionData.cs プロジェクト: rodan123/EDDI
        private Faction ParseStarMapFaction(JObject faction, string systemName)
        {
            try
            {
                if (faction is null)
                {
                    return(null);
                }
                Faction Faction = new Faction
                {
                    name       = (string)faction["name"],
                    EDSMID     = (long?)faction["id"],
                    Allegiance = Superpower.FromName((string)faction["allegiance"]) ?? Superpower.None,
                    Government = Government.FromName((string)faction["government"]) ?? Government.None,
                    isplayer   = (bool?)faction["isPlayer"],
                    updatedAt  = Dates.fromTimestamp((long?)faction["lastUpdate"]) ?? DateTime.MinValue
                };

                Faction.presences.Add(new FactionPresence()
                {
                    systemName   = systemName,
                    influence    = (decimal?)faction["influence"] * 100, // Convert from a 0-1 range to a percentage
                    FactionState = FactionState.FromName((string)faction["state"]) ?? FactionState.None,
                });

                IDictionary <string, object> factionDetail = faction.ToObject <IDictionary <string, object> >();

                // Active states
                factionDetail.TryGetValue("activeStates", out object activeStatesVal);
                if (activeStatesVal != null)
                {
                    var activeStatesList = (JArray)activeStatesVal;
                    foreach (var activeStateToken in activeStatesList)
                    {
                        var activeState = activeStateToken.ToObject <IDictionary <string, object> >();
                        Faction.presences.FirstOrDefault(p => p.systemName == systemName)?
                        .ActiveStates.Add(FactionState.FromName(JsonParsing.getString(activeState, "state")) ?? FactionState.None);
                    }
                }

                // Pending states
                factionDetail.TryGetValue("pendingStates", out object pendingStatesVal);
                if (pendingStatesVal != null)
                {
                    var pendingStatesList = ((JArray)pendingStatesVal).ToList();
                    foreach (var pendingStateToken in pendingStatesList)
                    {
                        var pendingState = pendingStateToken.ToObject <IDictionary <string, object> >();
                        FactionTrendingState pTrendingState = new FactionTrendingState(
                            FactionState.FromName(JsonParsing.getString(pendingState, "state")) ?? FactionState.None,
                            JsonParsing.getInt(pendingState, "trend")
                            );
                        Faction.presences.FirstOrDefault(p => p.systemName == systemName)?
                        .PendingStates.Add(pTrendingState);
                    }
                }

                // Recovering states
                factionDetail.TryGetValue("recoveringStates", out object recoveringStatesVal);
                if (recoveringStatesVal != null)
                {
                    var recoveringStatesList = (JArray)recoveringStatesVal;
                    foreach (var recoveringStateToken in recoveringStatesList)
                    {
                        var recoveringState = recoveringStateToken.ToObject <IDictionary <string, object> >();
                        FactionTrendingState rTrendingState = new FactionTrendingState(
                            FactionState.FromName(JsonParsing.getString(recoveringState, "state")) ?? FactionState.None,
                            JsonParsing.getInt(recoveringState, "trend")
                            );
                        Faction.presences.FirstOrDefault(p => p.systemName == systemName)?
                        .RecoveringStates.Add(rTrendingState);
                    }
                }

                return(Faction);
            }
            catch (Exception ex)
            {
                Dictionary <string, object> data = new Dictionary <string, object>
                {
                    { "faction", JsonConvert.SerializeObject(faction) },
                    { "exception", ex.Message },
                    { "stacktrace", ex.StackTrace }
                };
                Logging.Error("Error parsing EDSM faction result.", data);
            }
            return(null);
        }