コード例 #1
0
ファイル: MicroResourceInfo.cs プロジェクト: rodan123/EDDI
        public static List <MicroResourceAmount> ReadMicroResources(string key, IDictionary <string, object> data, string categoryEdName = null)
        {
            var result = new List <MicroResourceAmount>();

            if (data.TryGetValue(key, out object val))
            {
                if (val is List <object> listVal)
                {
                    foreach (IDictionary <string, object> microResourceVal in listVal)
                    {
                        var edname       = JsonParsing.getString(microResourceVal, "Name");
                        var fallbackName = JsonParsing.getString(microResourceVal, "Name_Localised");
                        categoryEdName = JsonParsing.getString(microResourceVal, "Type") ?? categoryEdName ?? MicroResourceCategory.Unknown.edname;
                        var resource = MicroResource.FromEDName(edname, fallbackName, categoryEdName);

                        var ownerId   = JsonParsing.getOptionalInt(microResourceVal, "OwnerID");
                        var missionId = JsonParsing.getOptionalDecimal(microResourceVal, "MissionID");
                        var amount    = JsonParsing.getInt(microResourceVal, "Count");

                        result.Add(new MicroResourceAmount(resource, ownerId, missionId, amount));
                    }
                }
            }
            return(result);
        }
コード例 #2
0
ファイル: StatusMonitor.cs プロジェクト: rekrapt/EDDI
        public Status ParseStatusEntry(string line)
        {
            Status status = new Status();

            try
            {
                Match match = JsonRegex.Match(line);
                if (match.Success)
                {
                    IDictionary <string, object> data = Deserializtion.DeserializeData(line);

                    // Every status event has a timestamp field
                    status.timestamp = DateTime.UtcNow;
                    try
                    {
                        status.timestamp = JsonParsing.getDateTime("timestamp", data);
                    }
                    catch
                    {
                        Logging.Warn("Status without timestamp; using current time");
                    }

                    status.flags = (Status.Flags)(JsonParsing.getOptionalLong(data, "Flags") ?? 0);
                    if (status.flags == Status.Flags.None)
                    {
                        // No flags are set. We aren't in game.
                        return(status);
                    }

                    data.TryGetValue("Pips", out object val);
                    List <long> pips = ((List <object>)val)?.Cast <long>()?.ToList(); // The 'TryGetValue' function returns these values as type 'object<long>'
                    status.pips_sys = pips != null ? ((decimal?)pips[0] / 2) : null;  // Set system pips (converting from half pips)
                    status.pips_eng = pips != null ? ((decimal?)pips[1] / 2) : null;  // Set engine pips (converting from half pips)
                    status.pips_wea = pips != null ? ((decimal?)pips[2] / 2) : null;  // Set weapon pips (converting from half pips)

                    status.firegroup = JsonParsing.getOptionalInt(data, "FireGroup");
                    int?gui_focus = JsonParsing.getOptionalInt(data, "GuiFocus");
                    switch (gui_focus)
                    {
                    case 0:     // No focus
                    {
                        status.gui_focus = "none";
                        break;
                    }

                    case 1:     // InternalPanel (right hand side)
                    {
                        status.gui_focus = "internal panel";
                        break;
                    }

                    case 2:     // ExternalPanel (left hand side)
                    {
                        status.gui_focus = "external panel";
                        break;
                    }

                    case 3:     // CommsPanel (top)
                    {
                        status.gui_focus = "communications panel";
                        break;
                    }

                    case 4:     // RolePanel (bottom)
                    {
                        status.gui_focus = "role panel";
                        break;
                    }

                    case 5:     // StationServices
                    {
                        status.gui_focus = "station services";
                        break;
                    }

                    case 6:     // GalaxyMap
                    {
                        status.gui_focus = "galaxy map";
                        break;
                    }

                    case 7:     // SystemMap
                    {
                        status.gui_focus = "system map";
                        break;
                    }

                    case 8:     // Orrery
                    {
                        status.gui_focus = "orrery";
                        break;
                    }

                    case 9:     // FSS mode
                    {
                        status.gui_focus = "fss mode";
                        break;
                    }

                    case 10:     // SAA mode
                    {
                        status.gui_focus = "saa mode";
                        break;
                    }

                    case 11:     // Codex
                    {
                        status.gui_focus = "codex";
                        break;
                    }
                    }
                    status.latitude  = JsonParsing.getOptionalDecimal(data, "Latitude");
                    status.longitude = JsonParsing.getOptionalDecimal(data, "Longitude");
                    status.altitude  = JsonParsing.getOptionalDecimal(data, "Altitude");
                    status.heading   = JsonParsing.getOptionalDecimal(data, "Heading");
                    if (data.TryGetValue("Fuel", out object fuelData))
                    {
                        if (fuelData is IDictionary <string, object> fuelInfo)
                        {
                            status.fuelInTanks     = JsonParsing.getOptionalDecimal(fuelInfo, "FuelMain");
                            status.fuelInReservoir = JsonParsing.getOptionalDecimal(fuelInfo, "FuelReservoir");
                        }
                    }
                    status.cargo_carried = (int?)JsonParsing.getOptionalDecimal(data, "Cargo");
                    status.legalStatus   = LegalStatus.FromEDName(JsonParsing.getString(data, "LegalState")) ?? LegalStatus.Clean;
                    status.bodyname      = JsonParsing.getString(data, "BodyName");
                    status.planetradius  = JsonParsing.getOptionalDecimal(data, "PlanetRadius");

                    // Calculated data
                    SetFuelExtras(status);
                    SetSlope(status);

                    return(status);
                }
            }
            catch (Exception ex)
            {
                Logging.Warn("Failed to parse Status.json line: " + ex.ToString());
                Logging.Error("", ex);
            }
            return(null);
        }
コード例 #3
0
ファイル: StatusMonitor.cs プロジェクト: pekwalker/EDDI
        public static Status ParseStatusEntry(string line)
        {
            Status status = new Status();

            try
            {
                Match match = JsonRegex.Match(line);
                if (match.Success)
                {
                    IDictionary <string, object> data = Deserializtion.DeserializeData(line);

                    // Every status event has a timestamp field
                    if (data.ContainsKey("timestamp"))
                    {
                        if (data["timestamp"] is DateTime)
                        {
                            status.timestamp = ((DateTime)data["timestamp"]).ToUniversalTime();
                        }
                        else
                        {
                            status.timestamp = DateTime.Parse(JsonParsing.getString(data, "timestamp")).ToUniversalTime();
                        }
                    }
                    else
                    {
                        Logging.Warn("Status event without timestamp; using current time");
                    }

                    status.flags = (Status.Flags)(JsonParsing.getOptionalLong(data, "Flags") ?? 0);
                    if (status.flags == Status.Flags.None)
                    {
                        // No flags are set. We aren't in game.
                        return(status);
                    }

                    object val;
                    data.TryGetValue("Pips", out val);
                    List <long> pips = ((List <object>)val)?.Cast <long>()?.ToList(); // The 'TryGetValue' function returns these values as type 'object<long>'
                    status.pips_sys = pips != null ? ((decimal?)pips[0] / 2) : null;  // Set system pips (converting from half pips)
                    status.pips_eng = pips != null ? ((decimal?)pips[1] / 2) : null;  // Set engine pips (converting from half pips)
                    status.pips_wea = pips != null ? ((decimal?)pips[2] / 2) : null;  // Set weapon pips (converting from half pips)

                    status.firegroup = JsonParsing.getOptionalInt(data, "FireGroup");
                    int?gui_focus = JsonParsing.getOptionalInt(data, "GuiFocus");
                    switch (gui_focus)
                    {
                    case 0:     // No focus
                    {
                        status.gui_focus = "none";
                        break;
                    }

                    case 1:     // InternalPanel (right hand side)
                    {
                        status.gui_focus = "internal panel";
                        break;
                    }

                    case 2:     // ExternalPanel (left hand side)
                    {
                        status.gui_focus = "external panel";
                        break;
                    }

                    case 3:     // CommsPanel (top)
                    {
                        status.gui_focus = "communications panel";
                        break;
                    }

                    case 4:     // RolePanel (bottom)
                    {
                        status.gui_focus = "role panel";
                        break;
                    }

                    case 5:     // StationServices
                    {
                        status.gui_focus = "station services";
                        break;
                    }

                    case 6:     // GalaxyMap
                    {
                        status.gui_focus = "galaxy map";
                        break;
                    }

                    case 7:     // SystemMap
                    {
                        status.gui_focus = "system map";
                        break;
                    }
                    }
                    status.latitude  = JsonParsing.getOptionalDecimal(data, "Latitude");
                    status.longitude = JsonParsing.getOptionalDecimal(data, "Longitude");
                    status.altitude  = JsonParsing.getOptionalDecimal(data, "Altitude");
                    status.heading   = JsonParsing.getOptionalDecimal(data, "Heading");

                    return(status);
                }
            }
            catch (Exception ex)
            {
                Logging.Warn("Failed to parse Status.json line: " + ex.ToString());
                Logging.Error(ex);
            }
            return(status = null);
        }
コード例 #4
0
ファイル: BgsFactionData.cs プロジェクト: jpacelli62/EDDI
        public Faction ParseFaction(object response)
        {
            try
            {
                IDictionary <string, object> factionJson = Deserializtion.DeserializeData(response.ToString());
                Faction faction = new Faction
                {
                    EDDBID     = (long)factionJson["eddb_id"],
                    name       = (string)factionJson["name"],
                    updatedAt  = (DateTime)factionJson["updated_at"],
                    Government = Government.FromName((string)factionJson["government"]),
                    Allegiance = Superpower.FromName((string)factionJson["allegiance"]),
                };

                foreach (object presence in (List <object>)factionJson["faction_presence"])
                {
                    IDictionary <string, object> presenceJson = (IDictionary <string, object>)presence;
                    FactionPresence factionPresence           = new FactionPresence()
                    {
                        systemName   = JsonParsing.getString(presenceJson, "system_name"),
                        influence    = (JsonParsing.getOptionalDecimal(presenceJson, "influence") ?? 0) * 100, // Convert from a 0-1 range to a percentage
                        FactionState = FactionState.FromEDName(JsonParsing.getString(presenceJson, "state")) ?? FactionState.None,
                    };

                    // These properties may not be present in the json, so we pass them after initializing our FactionPresence object.
                    factionPresence.Happiness = Happiness.FromEDName(JsonParsing.getString(presenceJson, "happiness")) ?? Happiness.None;
                    presenceJson.TryGetValue("updated_at", out object updatedVal);
                    factionPresence.updatedAt = (DateTime?)updatedVal ?? DateTime.MinValue;

                    // Active states
                    presenceJson.TryGetValue("active_states", out object activeStatesVal);
                    if (activeStatesVal != null)
                    {
                        var activeStatesList = (List <object>)activeStatesVal;
                        foreach (IDictionary <string, object> activeState in activeStatesList)
                        {
                            factionPresence.ActiveStates.Add(FactionState.FromEDName(JsonParsing.getString(activeState, "state")) ?? FactionState.None);
                        }
                    }

                    // Pending states
                    presenceJson.TryGetValue("pending_states", out object pendingStatesVal);
                    if (pendingStatesVal != null)
                    {
                        var pendingStatesList = (List <object>)pendingStatesVal;
                        foreach (IDictionary <string, object> pendingState in pendingStatesList)
                        {
                            FactionTrendingState pTrendingState = new FactionTrendingState(
                                FactionState.FromEDName(JsonParsing.getString(pendingState, "state")) ?? FactionState.None,
                                JsonParsing.getInt(pendingState, "trend")
                                );
                            factionPresence.PendingStates.Add(pTrendingState);
                        }
                    }

                    // Recovering states
                    presenceJson.TryGetValue("recovering_states", out object recoveringStatesVal);
                    if (recoveringStatesVal != null)
                    {
                        var recoveringStatesList = (List <object>)recoveringStatesVal;
                        foreach (IDictionary <string, object> recoveringState in recoveringStatesList)
                        {
                            FactionTrendingState rTrendingState = new FactionTrendingState(
                                FactionState.FromEDName(JsonParsing.getString(recoveringState, "state")) ?? FactionState.None,
                                JsonParsing.getInt(recoveringState, "trend")
                                );
                            factionPresence.RecoveringStates.Add(rTrendingState);
                        }
                    }

                    faction.presences.Add(factionPresence);
                }

                return(faction);
            }
            catch (Exception ex)
            {
                Dictionary <string, object> data = new Dictionary <string, object>()
                {
                    { "input", response },
                    { "exception", ex }
                };
                Logging.Error("Failed to parse BGS faction data.", data);
                return(null);
            }
        }