private void Awake() { god_ModeAction = GetComponent <God_Mode>(); animator = GetComponent <Animator>(); joysticVibrationMan = GetComponent <JoysticVibration_Manager>(); camera_ShakeMan = Camera.main.GetComponent <Camere_Shake_Manager>(); blinking_Effect = GetComponent <Blinking_Effect>(); pause = Camera.main.GetComponent <Menu_Manager>(); manager = Camera.main.GetComponent <GameManager>(); sprite = GetComponent <SpriteRenderer>(); trail = GetComponent <TrailRenderer>(); }
// Start is called before the first frame update void Start() { player_Movement = GetComponent <Player_Movement>(); joysticVibration_Manager = GetComponent <JoysticVibration_Manager>(); }