Beispiel #1
0
    private void Awake()
    {
        god_ModeAction      = GetComponent <God_Mode>();
        animator            = GetComponent <Animator>();
        joysticVibrationMan = GetComponent <JoysticVibration_Manager>();
        camera_ShakeMan     = Camera.main.GetComponent <Camere_Shake_Manager>();
        blinking_Effect     = GetComponent <Blinking_Effect>();
        pause   = Camera.main.GetComponent <Menu_Manager>();
        manager = Camera.main.GetComponent <GameManager>();

        sprite = GetComponent <SpriteRenderer>();
        trail  = GetComponent <TrailRenderer>();
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     player_Movement          = GetComponent <Player_Movement>();
     joysticVibration_Manager = GetComponent <JoysticVibration_Manager>();
 }