private void Update() { // If left joycon, inverse the up down direction var gryo = JoyConInputManager.GetJoyConGyro(false); acc = JoyConInputManager.GetJoyConAccel(false); transform.localRotation = JoyConInputManager.GetJoyConOrientation(false); //var rotZ = TransformUtils.GetInspectorRotation(transform).z; //if (rotZ < 0 && Mathf.Abs(rotZ + 90.0f) > 22) return; //if (rotZ > 0 && Mathf.Abs(rotZ - 90.0f) > 22) return; //roundAccX = Mathf.Round(acc.x * 10.0f) / 10.0f; //transform.position = new Vector3(transform.position.x, transform.position.y + roundAccX * 12.0f * Time.deltaTime, transform.position.z); //Debug.Log(gryo); //Vector3 presentAcc = JoyConInputManager.GetJoyConAccel(false); //transform.Translate((prevAcc - presentAcc) * Time.deltaTime * speed); //prevAcc = presentAcc; }
private void getGyro() { var getGyroy = JoyConInputManager.GetJoyConGyro(isUsingLeftJoyCon).y; if (Outputcount > 0) { if (getGyroy < -2 || getGyroy > 2) { count += Mathf.Abs(getGyroy); Outputcount = countdown - (int)(count / 100.0f); Counter.text = "" + Outputcount; Debug.Log(count); } } else { Counter.enabled = false; //MarathonPlayer.isDown = false; ShouldRotate = false; player.transform.localRotation = Quaternion.identity; JoyConInputManager.Recenter(isUsingLeftJoyCon); Destroy(this.gameObject); } }
/// <summary> /// /// </summary> /// <returns>Is used joyCon for input?</returns> private bool HandlePlayerJoyConInput() { if (!PlayerBalloon) { return(false); } if (!isUseLeftJoycon && !JoyConInputManager.IsUsingRightJoyCon()) { return(false); } else if (isUseLeftJoycon && !JoyConInputManager.IsUsingLeftJoyCon()) { return(false); } /// Handle release balloon var gyroInfo = JoyConInputManager.GetJoyConGyro(isUseLeftJoycon); if (gyroInfo.y < joyConReleaseSensitivity || JoyConInputManager.GetJoyConButtonDown(Joycon.Button.SHOULDER_2)) { if (PlayerBalloon.State != Balloon.BalloonStatus.Normal) { JoyConInputManager.TriggerRumble(false, 180.0f, 360.0f, 0.3f, 200); ReleaseBalloon(true); } return(true); } /// Handle inflate balloon and animation if (Mathf.Abs(gyroInfo.y) > Mathf.Abs(joyConReleaseSensitivity)) { return(false); } Vector3 joyAccel = JoyConInputManager.GetJoyConAccel(isUseLeftJoycon); float accelDelta = joyAccel.sqrMagnitude - joyConInputSensitivity; if (accelDelta < 0.0f) { player.ResetInflateAnimationSpeed(); return(false); } float newAir = accelDelta * joyConInflateSpeed * Time.deltaTime; if (newAir == 0.0f) { return(false); } playerJoyConInputSpeed = newAir * joyConInflateAniSpeedMultiplier; player.SetInflateAnimationSpeed(playerJoyConInputSpeed); inflatedAirVolume += newAir; if (PlayerBalloon.Inflate(newAir, newAir * joyConInputPitchMultiplier)) { // Process after balloon boomed JoyConInputManager.TriggerRumble(false, 360.0f, 180.0f, 0.7f, 400); PlayerBalloon = null; Invoke("SpawnPlayerBalloon", failFreezeTime); IsPlayerFreezing = true; player.StartDizzy(); player.ResetInflateAnimationSpeed(); } return(true); }