private void Update() { if (Input.anyKey || JoyConInputManager.GetJoyConAnykeyDown()) { Utility.MoveNextScene(); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { JoyConInputManager.Recenter(false); Debug.Log("Rr"); } }
private void Awake() { if (instance != null && instance != this) { Destroy(instance.gameObject); } instance = this; DontDestroyOnLoad(gameObject); }
private void OnGUI() { var style = GUI.skin.GetStyle("label"); style.fontSize = 24; GUILayout.BeginArea(new Rect(450, 0, 480, 900)); GUILayout.Label("inflatedAirVolume = " + inflatedAirVolume); GUILayout.Label("Joy-con accel Z = " + JoyConInputManager.GetJoyConAccel(false).z); GUILayout.EndArea(); }
private void Update() { // If left joycon, inverse the up down direction var gryo = JoyConInputManager.GetJoyConGyro(false); acc = JoyConInputManager.GetJoyConAccel(false); transform.localRotation = JoyConInputManager.GetJoyConOrientation(false); //var rotZ = TransformUtils.GetInspectorRotation(transform).z; //if (rotZ < 0 && Mathf.Abs(rotZ + 90.0f) > 22) return; //if (rotZ > 0 && Mathf.Abs(rotZ - 90.0f) > 22) return; //roundAccX = Mathf.Round(acc.x * 10.0f) / 10.0f; //transform.position = new Vector3(transform.position.x, transform.position.y + roundAccX * 12.0f * Time.deltaTime, transform.position.z); //Debug.Log(gryo); //Vector3 presentAcc = JoyConInputManager.GetJoyConAccel(false); //transform.Translate((prevAcc - presentAcc) * Time.deltaTime * speed); //prevAcc = presentAcc; }
private void OnCollisionEnter(Collision collision) { collision.gameObject.GetComponent <IReactionable>()?.OnEnter(this); // Save floor info if (collision.gameObject.tag == "Floor") { if (passedFloorQueue.Count == 3) { passedFloorQueue.Dequeue(); } passedFloorQueue.Enqueue(collision.gameObject); } else { JoyConInputManager.TriggerRumble(true, 320, 160, 0.6f, 200); } }
private void RotatePlayer() { #region KeyboardInput var horizontalInput = Input.GetAxis("Keyboard_Horizontal"); if (horizontalInput != 0.0f) { var newQuat = Quaternion.Euler(0.0f, horizontalInput * keyboardRotSpeed * Time.deltaTime, 0.0f); rd.MoveRotation(newQuat * rd.rotation); return; } #endregion #region JoyConInput // Recenter if (JoyConInputManager.GetJoyConButtonDown(Joycon.Button.SHOULDER_1)) { RecenterPlayerJoyCon(); } // Clamp ++frameCount; Quaternion joyConFixQuat = Quaternion.Euler(0.0f, JoyConRotFixAngle * Mathf.Pow(frameCount, JoyConRotFixPower) * Time.deltaTime, 0.0f); targetJoyConRot = joyConFixQuat * JoyConInputManager.GetJoyConOrientation(isUsingLeftJoyCon); if (targetJoyConRot != Quaternion.identity) { deferredJoyConRot = Quaternion.RotateTowards(deferredJoyConRot, targetJoyConRot, joyConRotSpeed * Time.deltaTime); var joyConDir = deferredJoyConRot * Vector3.up; if (Vector3.Angle(joyConDir, Vector3.forward) > angleLimit) { return; } // Add gyro data to player model rotation var initiRot = transform.rotation.eulerAngles; var tempQuat = deferredJoyConRot * Quaternion.Euler(90.0f, 0.0f, 0.0f); transform.rotation = Quaternion.Euler(initiRot.x, tempQuat.eulerAngles.y, initiRot.z); transform.rotation *= Quaternion.AngleAxis(180.0f, Vector3.up); } #endregion }
private void Update() { #region Debug if (Input.GetKeyDown(KeyCode.F1)) { Utility.ReloadCurrentScene(); } #endregion if (playerScore == playerScoreMax && rivalScore == rivalScoreMax) { resultText.gameObject.SetActive(true); // Go next scene if (JoyConInputManager.GetJoyConAnykeyDown() || Input.anyKeyDown) { async.allowSceneActivation = true; Resources.UnloadUnusedAssets(); System.GC.Collect(); } return; } if (timer >= calcTimeInterval) { timer = 0.0f; // Main process float playerScoreAdd = calcStep + UnityEngine.Random.Range(0, calcStepVariety); float rivalScoreAdd = calcStep + UnityEngine.Random.Range(0, calcStepVariety); UpdateScore(ref playerScore, ref playerScoreAdd, playerScoreMax); UpdateScore(ref rivalScore, ref rivalScoreAdd, rivalScoreMax); ProcessScoreBar(playerScoreAdd, rivalScoreAdd); ProcessScoreText(); } else { timer += Time.deltaTime; } }
private void Update() { if (isTutorial) { if (!isBridgeTut) { if (JoyConInputManager.GetJoyConButtonDown(readyJoyConButton) || Input.GetButtonDown(readyKeyboardButton)) { AudioManager.Instance.Play("ZRTouch"); isBridgeTut = true; MarathonTutUIController.Instace.ChangeToBridgeUI(); } } else { if (JoyConInputManager.GetJoyConButtonDown(readyJoyConButton) || Input.GetButtonDown(readyKeyboardButton)) { AudioManager.Instance.Play("ZRTouch"); async.allowSceneActivation = true; Resources.UnloadUnusedAssets(); System.GC.Collect(); } } } else { if (MarathonScoreController.Instance.IsFinishedResultTimeline) { if (Input.anyKeyDown || JoyConInputManager.GetJoyConAnykeyDown()) { AudioManager.Instance.Play("ZRTouch"); async.allowSceneActivation = true; Resources.UnloadUnusedAssets(); System.GC.Collect(); } } } }
private void HandleJoyConInput() { // Recenter process if (JoyConInputManager.GetJoyConButtonDown(Joycon.Button.SHOULDER_1)) { JoyConInputManager.Recenter(isUsingLeftJoyCon); } // Select icon process if (results.Count > 0 && JoyConInputManager.GetJoyConButtonDown(Joycon.Button.SHOULDER_2)) { foreach (var i in results) { var interfaceComp = i.gameObject.GetComponent <IJoyConSelectable>(); if (interfaceComp != null) { interfaceComp.OnJoyConClicked(); } } } }
private void Playing() { if (IsPlaying) { titleManager.GetComponent <CutSceneManager>().SetInputState(false); Timer = 0.0f; if (JoyConInputManager.GetJoyConAnykeyDown() || Input.anyKeyDown) { IsPlaying = false; titleManager.GetComponent <CutSceneManager>().SetInputState(true); } if (PlayTime != 0.0f) { if (Demovideo.time > PlayTime) { IsPlaying = false; titleManager.GetComponent <CutSceneManager>().SetInputState(true); } } else { if (Demovideo.time >= Demovideo.length) { IsPlaying = false; titleManager.GetComponent <CutSceneManager>().SetInputState(true); } } } else { Timer += Time.deltaTime; if (Timer >= WaitTime) { ShouldPlay = true; } Stop(); } }
private void getGyro() { var getGyroy = JoyConInputManager.GetJoyConGyro(isUsingLeftJoyCon).y; if (Outputcount > 0) { if (getGyroy < -2 || getGyroy > 2) { count += Mathf.Abs(getGyroy); Outputcount = countdown - (int)(count / 100.0f); Counter.text = "" + Outputcount; Debug.Log(count); } } else { Counter.enabled = false; //MarathonPlayer.isDown = false; ShouldRotate = false; player.transform.localRotation = Quaternion.identity; JoyConInputManager.Recenter(isUsingLeftJoyCon); Destroy(this.gameObject); } }
private void HandleInput() { #region TimelineProcess if (JoyConInputManager.GetJoyConAnykeyDown() || Input.anyKeyDown) { zrSoundEffect.Play(); canInput = false; if (!IsPlaying) { IsPlaying = true; director.Play(); } else { if (director.time == director.playableAsset.duration) { async.allowSceneActivation = true; Resources.UnloadUnusedAssets(); System.GC.Collect(); } else { var nextTime = director.time + director.playableAsset.duration / jumpTime; if (nextTime > director.playableAsset.duration) { director.time = director.playableAsset.duration; } else { director.time += director.playableAsset.duration / jumpTime; } } } } #endregion }
private void Update() { #region Debug if (Input.GetKeyDown(KeyCode.F1)) { Utility.ReloadCurrentScene(); } else if (Input.GetKeyDown(KeyCode.F2)) { Utility.MoveNextScene(); } else if (Input.GetKeyDown(KeyCode.F3)) { for (int i = 0; i < dashEnergyList.Count; i++) { dashEnergyList[i] = dashPointCapacity; } } #endregion // If fell out main ground if (transform.position.y < landBaseline) { if (!AudioManager.Instance.CheckIsPlaying("Fall")) { AudioManager.Instance.Play("Fall"); } SetPlayerState(MarathonPlayerStatus.Falling); } switch (State) { case MarathonPlayerStatus.WarmingUp: break; case MarathonPlayerStatus.Running: bool isTriggered = JoyConInputManager.GetJoyConButtonDown(Joycon.Button.SHOULDER_2) || Input.GetButtonDown("Fire1"); if (dashEnergyList[0] == 1.0f && isTriggered) { dashEnergyList.RemoveAt(0); dashEnergyList.Add(0.0f); honeyMarkHolder.RefreshHoneyMarks(dashEnergyList); SetPlayerState(MarathonPlayerStatus.Dashing); } MovePlayer(runSpeed); RotatePlayer(); break; case MarathonPlayerStatus.Dashing: Dash(); break; case MarathonPlayerStatus.Falling: Fall(); RotatePlayer(); break; case MarathonPlayerStatus.BeKnockedBack: BeKnockedBack(); break; case MarathonPlayerStatus.Dizzying: if (timer >= dizzyingTimeLength) { SetPlayerState(MarathonPlayerStatus.Running); } else { timer += Time.deltaTime; } break; case MarathonPlayerStatus.Dancing: if (timer >= dancingTimeLength) { SetPlayerState(MarathonPlayerStatus.Running); } else { timer += Time.deltaTime; } break; case MarathonPlayerStatus.PassingBridge: PassBridge(); break; case MarathonPlayerStatus.HoldUp: if (timer >= afterResetHoldUpTimeLength) { SetPlayerState(MarathonPlayerStatus.Running); } else { timer += Time.deltaTime; } RotatePlayer(); break; case MarathonPlayerStatus.ReachGoal: Vector3 relativePos = Camera.main.transform.position - transform.position; Quaternion rot = Quaternion.LookRotation(relativePos); rot = Quaternion.Euler(0.0f, rot.eulerAngles.y, 0.0f); transform.rotation = Quaternion.Slerp(transform.rotation, rot, rotToCameraSpeed * Time.deltaTime); break; } // Set animation GetComponent <Animator>().SetInteger("playerState", (int)State); }
private void Start() { targetJoyConRot = JoyConInputManager.GetJoyConOrientation(isUsingLeftJoyCon); RecenterPlayerJoyCon(); }
private void Update() { if (!isDirtyInitilized) { JoyConInputManager.Recenter(isUsingLeftJoyCon); isDirtyInitilized = true; } // Calc the point of intersection between joyConDirection and UIScreen var joyConQuat = JoyConInputManager.GetJoyConOrientation(isUsingLeftJoyCon); joyConPointDir = joyConQuat * Camera.main.transform.up; if (joyConPointDir.z < 0) { return; } if (shouldReverseJoyConY) { joyConPointDir = new Vector3(joyConPointDir.x, -joyConPointDir.y, joyConPointDir.z).normalized; } else { joyConPointDir = joyConPointDir.normalized; } joyConPointDir = Camera.main.WorldToScreenPoint(joyConPointDir * pointerMoveSpeed + Camera.main.transform.position) + new Vector3(pointerAdjuster.x, pointerAdjuster.y, 0); // Detect hit eventDataCurrentPosition.position = joyConPointDir; EventSystem.current.RaycastAll(eventDataCurrentPosition, results); if (results.Count > 0) { bool hasIcon = false; foreach (var i in results) { var interfaceComp = i.gameObject.GetComponent <IJoyConSelectable>(); // If not seletable icon if (interfaceComp == null) { if (i.gameObject.name == "BG") { pointerMark.transform.position = i.screenPosition; } } else { i.gameObject.GetComponent <Image>().color = Color.red; hasIcon = true; } } if (!hasIcon) { foreach (var i in iconObjs) { i.GetComponent <Image>().color = Color.white; } } } HandleJoyConInput(); }
/// <summary> /// /// </summary> /// <returns>Is used joyCon for input?</returns> private bool HandlePlayerJoyConInput() { if (!PlayerBalloon) { return(false); } if (!isUseLeftJoycon && !JoyConInputManager.IsUsingRightJoyCon()) { return(false); } else if (isUseLeftJoycon && !JoyConInputManager.IsUsingLeftJoyCon()) { return(false); } /// Handle release balloon var gyroInfo = JoyConInputManager.GetJoyConGyro(isUseLeftJoycon); if (gyroInfo.y < joyConReleaseSensitivity || JoyConInputManager.GetJoyConButtonDown(Joycon.Button.SHOULDER_2)) { if (PlayerBalloon.State != Balloon.BalloonStatus.Normal) { JoyConInputManager.TriggerRumble(false, 180.0f, 360.0f, 0.3f, 200); ReleaseBalloon(true); } return(true); } /// Handle inflate balloon and animation if (Mathf.Abs(gyroInfo.y) > Mathf.Abs(joyConReleaseSensitivity)) { return(false); } Vector3 joyAccel = JoyConInputManager.GetJoyConAccel(isUseLeftJoycon); float accelDelta = joyAccel.sqrMagnitude - joyConInputSensitivity; if (accelDelta < 0.0f) { player.ResetInflateAnimationSpeed(); return(false); } float newAir = accelDelta * joyConInflateSpeed * Time.deltaTime; if (newAir == 0.0f) { return(false); } playerJoyConInputSpeed = newAir * joyConInflateAniSpeedMultiplier; player.SetInflateAnimationSpeed(playerJoyConInputSpeed); inflatedAirVolume += newAir; if (PlayerBalloon.Inflate(newAir, newAir * joyConInputPitchMultiplier)) { // Process after balloon boomed JoyConInputManager.TriggerRumble(false, 360.0f, 180.0f, 0.7f, 400); PlayerBalloon = null; Invoke("SpawnPlayerBalloon", failFreezeTime); IsPlayerFreezing = true; player.StartDizzy(); player.ResetInflateAnimationSpeed(); } return(true); }
private void Update() { #region Development if (Input.GetKeyDown(KeyCode.F1)) { Utility.ReloadCurrentScene(); } if (Input.GetKeyDown(KeyCode.F2)) { Utility.MoveNextScene(); } #endregion if (isTutorial) { var isUsedJoyCon = HandlePlayerJoyConInput(); if (!isUsedJoyCon) { HandlePlayerKeyboardInput(); } if (JoyConInputManager.GetJoyConButtonDown(readyJoyConButton) || Input.GetButtonDown(readyKeyboardButton)) { AudioManager.Instance.Play("ZRTouch"); async.allowSceneActivation = true; } return; } switch (PresentGameState) { case GameStatus.Standby: break; case GameStatus.Playing: if (GameTime > gameTimeLimit) { GameTime = 0.0f; PrepareData(); OnGameFinished?.Invoke(); playableDirector.Play(gameEndTimelineAssert); AudioManager.Instance.Stop("TimeHint"); AudioManager.Instance.Stop("BalloonReady"); AudioManager.Instance.Play("SceneEnd"); playerJoyConInputSpeed = 0.0f; playerKeyboardInputSpeed = 0.0f; PresentGameState = GameStatus.End; } else { GameTime += Time.deltaTime; var timeLeft = gameTimeLimit - GameTime; gameInfoText.text = "Time left: " + Mathf.RoundToInt(timeLeft) + "s"; } var isUsedJoyCon = HandlePlayerJoyConInput(); if (!isUsedJoyCon) { HandlePlayerKeyboardInput(); } HandleRivalBehaviour(); ProcessAI(); break; case GameStatus.End: if (BalloonGameResultUIController.Instance.IsScoreCalcFinished) { if (JoyConInputManager.GetJoyConAnykeyDown() || Input.anyKeyDown) { AudioManager.Instance.Play("ZRTouch"); async.allowSceneActivation = true; Resources.UnloadUnusedAssets(); System.GC.Collect(); } } break; default: break; } }
private void PassBridge() { if (!shouldCountUnstableTimer) { Debug.Assert(passingBridge != null); MovePlayer(passBridgeSpeed); transform.position = new Vector3(passingBridge.transform.position.x, transform.position.y, transform.position.z); transform.localRotation = Quaternion.identity; } #region UnstableProcess if (!shouldCheckUnstable) { return; } var joyConAccel = JoyConInputManager.GetJoyConAccel(isUsingLeftJoyCon); bool isAccelUnstable = joyConAccel.magnitude - 1.0f > accelTolerance || Input.GetAxis("Keyboard_Horizontal") != 0.0f; var joyConYRot = JoyConInputManager.GetJoyConOrientation(isUsingLeftJoyCon).eulerAngles.y; bool isAngleUnstable = Quaternion.Dot(passBridgeBenchmarkQuat, JoyConInputManager.GetJoyConOrientation(isUsingLeftJoyCon)) < angleTolerance; if (isAccelUnstable || isAngleUnstable) { shouldCountUnstableTimer = true; ani.SetBool("isBridgeUnstable", true); } if (shouldCountUnstableTimer) { timer += Time.deltaTime; } if (timer >= unstableHoldTime) { timer = 0.0f; shouldCountUnstableTimer = false; ani.SetBool("isBridgeUnstable", false); } else { if (timer < unstableRemedyTime) { return; } if (isAccelUnstable || isAngleUnstable) { timer = 0.0f; shouldCountUnstableTimer = false; ani.SetBool("isBridgeUnstable", false); SetPlayerState(MarathonPlayerStatus.Falling); passingBridge.BeforePlayerFelledOut(this); Vector3 dropDir = UnityEngine.Random.value > 0.5f ? transform.right : -transform.right; rd.AddForce(dropDir * fellOutForce, ForceMode.Impulse); } } #endregion }
public Quaternion RecenterPlayerJoyCon() { frameCount = 0; return(JoyConInputManager.Recenter(isUsingLeftJoyCon)); }
private void GetInitialVelocity() { var getstick = JoyConInputManager.Getstick(false); initialVelocity = getstick[0] * rotspeed; }