public void Load() { JobQueue.Run(() => BiomeTerrainChunkGenerator.GenerateChunkData(startPoint, coord, worldSettings), this.OnHeightMapReceived); }
public void RequestMesh(Region heightMap, MeshSettings meshSettings) { hasRequestedMesh = true; JobQueue.Run(() => MeshGenerator.GenerateTerrainMesh(heightMap.values, meshSettings, lod), this.OnMeshDataReceived); }