コード例 #1
0
        public LevelScript(JSONTable template)
        {
            spawns = new List<List<MinionType>>();
            name = template.getString("name", "UNNAMED");
            JSONArray spawnTemplate = template.getArray("monsters");
            for (int Idx = 0; Idx < spawnTemplate.Length; ++Idx)
            {
                List<MinionType> thisTurn = new List<MinionType>();
                foreach (string minion in spawnTemplate.getArray(Idx).asStrings())
                {
                    MinionType type = MinionType.get(minion);
                    thisTurn.Add(type);
                }
                spawns.Add(thisTurn);
            }

            scenery = new List<KeyValuePair<MinionType, Point>>();
            foreach (JSONArray entry in template.getArray("scenery", JSONArray.empty).asJSONArrays())
            {
                scenery.Add(new KeyValuePair<MinionType,Point>(MinionType.get(entry.getString(0)), new Point(entry.getInt(1), entry.getInt(2))));
            }

            ongoingEffects = new List<KeyValuePair<Card, Point>>();
            foreach (JSONArray entry in template.getArray("ongoingEffects", JSONArray.empty).asJSONArrays())
            {
                ongoingEffects.Add(new KeyValuePair<Card, Point>(Card.get(entry.getString(0)), new Point(entry.getInt(1), entry.getInt(2))));
            }

            levelType = LevelType.get(template.getString("type"));

            string unlock = template.getString("unlock", null);
            if(unlock != null)
                unlocksCard = Card.get(unlock);
        }
コード例 #2
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        public ResourceType(JSONTable template, ContentManager content)
        {
            name = template.getString("name");

            string textureName = template.getString("texture");
            texture = (textureName != null) ? content.Load<Texture2D>(textureName) : null;
        }
コード例 #3
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 public Blueprint(CityLevel cityLevel, JSONTable template) : base(cityLevel, TextureCache.blueprint, template.getVector2("pos"), TextureCache.blueprint.Size())
 {
     this.unlocks = template.getString("unlocks");
     this.price   = template.getInt("price", 0);
     this.label   = template.getString("label");
     this.canDrag = false;
     Init();
 }
コード例 #4
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        public Card(JSONTable template, ContentManager content)
        {
            name = template.getString("name");
            cost = ResourceAmount.createList(template.getJSON("cost", null));
            effect = Effect_Base.create(template.getArray("effect", null));
            if (template.hasKey("ongoing") || template.hasKey("triggers"))
            {
                ongoingType = new PermanentType(template, content);
            }
            image = content.Load<Texture2D>(template.getString("texture"));
            smallFrameTexture = content.Load<Texture2D>("square");
            Enum.TryParse<TargetType>(template.getString("target", "none"), out targetType);
            frameTexture = content.Load<Texture2D>("cardframe_large");
            description = DragonGfx.Tooltip.StringToLines(template.getString("description", ""), Game1.font, 100);
            upgradeCost = ResourceAmount.createList(template.getJSON("upgradeCost", null));
            targetTest = TriggerItemTest.create(template.getArray("targetTest", null));
            spellSet = template.getString("spellSet", null);

            foreach (JSONTable upgradeTemplate in template.getArray("upgrades", JSONArray.empty).asJSONTables())
            {
                if(upgrades == null)
                    upgrades = new List<Card>();

                upgrades.Add(new Card(upgradeTemplate, content));
            }

            switch (template.getString("type", null))
            {
                case "special":
                    frameColor = new Color(235, 200, 255);
                    break;
                case "minion":
                    frameColor = new Color(200, 255, 200);
                    break;
                case "production":
                    frameColor = new Color(255, 220, 190);
                    break;
                case "modifier":
                    frameColor = new Color(255, 190, 200);
                    break;
                default:
                    frameColor = Color.White;
                    break;
            }

            string id = template.getString("id", null);
            if (id != null)
            {
                cardsById.Add(id, this);
            }

            defaultUnlocked = template.getBool("unlocked", false);
            unlocked = defaultUnlocked;
        }
コード例 #5
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ファイル: Compiler.cs プロジェクト: michaelcheers/Mpl2
        public Compiler(JSONTable settings)
        {
            this.settings = settings;

            this.operators = new List <Operator>();
            int precedence = 0;

            foreach (string s in settings.getArray("OPERATORS").asStrings())
            {
                foreach (char c in s)
                {
                    symbols.Add(c);
                }
                operators.Add(new Operator(s, precedence));
                precedence++;
            }

            string startPatternName = settings.getString("START", null);

            if (startPatternName != null)
            {
                startPattern = settings.getArray(startPatternName);
            }
            else
            {
                startPattern = settings.getArray("START", null);
            }
        }
コード例 #6
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        public static CityObject FromTemplate(CityLevel cityLevel, JSONTable template)
        {
            string type = template.getString("type");

            switch (type)
            {
            case "inbox":
                return(new ChemicalInbox(cityLevel, template));

            case "outbox":
                return(new ChemicalOutbox(cityLevel, template));

            case "factory":
                return(new ChemicalFactory(cityLevel, template));

            case "silo":
                return(new ChemicalSilo(cityLevel, template));

            case "crystalOutbox":
                return(new CrystalOutbox(cityLevel, template));

            case "buildingSite":
                return(new BuildingSite(cityLevel, template));

            case "plinth":
                return(new WeaponPlinth(cityLevel, template));

            case "blueprint":
                return(new Blueprint(cityLevel, template));

            default:
                throw new ArgumentException("Unknown CityObject type \"" + type + "\"");
            }
        }
コード例 #7
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 public WeaponPlinth(CityLevel cityLevel, JSONTable template) : base(cityLevel, TextureCache.plinth, template.getVector2("pos"), TextureCache.plinth.Size())
 {
     this.weapon   = Game1.instance.inventory.unlockableWeapons[template.getString("weapon")];
     this.price    = template.getInt("price", 0);
     this.canDrag  = false;
     this.crystals = template.getInt("crystals", 0);
     Init();
 }
コード例 #8
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        public ConvergeActivatedAbilitySpec(JSONTable template, ContentManager Content)
        {
            frame      = Content.Load <Texture2D>(template.getString("frame", "abilityFrame"));
            icon       = Content.Load <Texture2D>(template.getString("icon"));
            text       = template.getString("text", "").InsertLineBreaks(Game1.font, ConvergeUIAbility.AbilityTooltipWidth - 15);
            textHeight = (int)Game1.font.MeasureString(text).Y;
            effect     = ConvergeCommand.New(template.getArray("effect"), Content);
            frameColor = template.getString("frameColor", "FFFFFF").toColor();

            if (template.hasKey("attackEffect"))
            {
                attackEffect = ConvergeCommand.New(template.getArray("attackEffect"), Content);
            }

            if (template.hasKey("target"))
            {
                target = ConvergeSelector.New(template.getProperty("target"));
            }

            manacost = new ConvergeManaAmount(template.getString("manaCost", ""));
            uses     = template.getInt("uses", 0);

            altCost = 0;
            foreach (string altcostString in template.getArray("altCost", JSONArray.empty).asStrings())
            {
                altCost |= (ConvergeAltCost)Enum.Parse(typeof(ConvergeAltCost), altcostString);
            }

            JSONArray zoneTemplate = template.getArray("activeZones", null);

            if (zoneTemplate == null)
            {
                activeZones = ConvergeZoneId.Attack | ConvergeZoneId.Defense | ConvergeZoneId.Home;
            }
            else
            {
                activeZones = 0;
                foreach (string zoneName in zoneTemplate.asStrings())
                {
                    activeZones |= (ConvergeZoneId)Enum.Parse(typeof(ConvergeZoneId), zoneName);
                }
            }
        }
コード例 #9
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        public void Init(JSONTable template, ContentManager Content)
        {
            string artName = template.getString("art");

            art        = Content.Load <Texture2D>(artName);
            name       = template.getString("name", artName); // for now
            text       = template.getString("text", "").InsertLineBreaks(Game1.font, ConvergeUIObject.CardTooltipWidth - 15);
            textHeight = (int)Game1.font.MeasureString(text).Y;
            cardType   = 0;
            foreach (string name in template.getArray("cardType").asStrings())
            {
                cardType |= (ConvergeCardType)Enum.Parse(typeof(ConvergeCardType), name);
            }
            power     = template.getInt("power", 0);
            toughness = template.getInt("toughness", 0);
            string producesTemplate = template.getString("produces", "");

            if (producesTemplate != "")
            {
                produces = new ConvergeManaAmount(template.getString("produces"));
            }

            string costTemplate = template.getString("cost", "");

            if (costTemplate != "")
            {
                cost = new ConvergeManaAmount(costTemplate);
            }

            keywords = 0;
            foreach (string name in template.getArray("keywords", JSONArray.empty).asStrings())
            {
                keywords |= (ConvergeKeyword)Enum.Parse(typeof(ConvergeKeyword), name);
            }

            activatedAbilities = new List <ConvergeActivatedAbilitySpec>();
            foreach (JSONTable abilityTemplate in template.getArray("activated", JSONArray.empty).asJSONTables())
            {
                activatedAbilities.Add(new ConvergeActivatedAbilitySpec(abilityTemplate, Content));
            }

            triggeredAbilities = new List <ConvergeTriggeredAbilitySpec>();
            foreach (JSONTable abilityTemplate in template.getArray("triggered", JSONArray.empty).asJSONTables())
            {
                triggeredAbilities.Add(new ConvergeTriggeredAbilitySpec(abilityTemplate, Content));
            }

            if (template.hasKey("effect"))
            {
                actionEffect = ConvergeCommand.New(template.getArray("effect"), Content);
            }
            if (template.hasKey("target"))
            {
                actionTarget = ConvergeSelector.New(template.getProperty("target"));
            }
        }
コード例 #10
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        public PermanentType(JSONTable template, ContentManager content)
        {
            name = template.getString("name");

            string textureName = template.getString("texture");
            texture = (textureName != null) ? content.Load<Texture2D>(textureName) : null;

            upkeep = ResourceAmount.createList(template.getJSON("upkeep", null));
            ongoing = Effect_Base.create(template.getArray("ongoing", null));
            ongoing_late = Effect_Base.create(template.getArray("ongoing_late", null));
            triggers = TriggeredAbility.createList(template.getArray("triggers", null));
        }
コード例 #11
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 public LevelType(JSONTable template, ContentManager content)
 {
     spawnPoint = new List<Point>();
     foreach(JSONArray spawnTemplate in template.getArray("spawnPoint").asJSONArrays())
     {
         spawnPoint.Add(spawnTemplate.toPoint());
     }
     wizardPos = template.getArray("wizardPos").toPoint();
     levelSize = template.getArray("levelSize").toPoint();
     startingResources = ResourceAmount.createList(template.getJSON("startingResources"));
     floorTexture = content.Load<Texture2D>(template.getString("floorTexture"));
     entranceTexture = content.Load<Texture2D>(template.getString("entranceTexture"));
     pathTexture = content.Load<Texture2D>(template.getString("pathTexture"));
 }
コード例 #12
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ファイル: CityLevel.cs プロジェクト: LaurieCheers/SpeedChem
        public CityLevel(JSONTable template)
        {
            this.name            = template.getString("name");
            this.pos             = template.getVector2("pos");
            this.price           = template.getInt("price");
            this.isTutorial      = template.getBool("isTutorial", false);
            blackboard.cityLevel = this;

            InitUI();

            isNew = true;

            Dictionary <string, CityObject> objectsByName = new Dictionary <string, CityObject>();

            JSONTable unlockTable = template.getJSON("unlocks", null);

            if (unlockTable != null)
            {
                foreach (string unlockName in unlockTable.Keys)
                {
                    JSONTable         unlockTemplates = unlockTable.getJSON(unlockName);
                    List <CityObject> newObjects      = new List <CityObject>();
                    List <UIElement>  newUI           = new List <UIElement>();
                    List <Weapon>     newWeapons      = new List <Weapon>();
                    foreach (string objectName in unlockTemplates.Keys)
                    {
                        /*if(unlockableUI.ContainsKey(objectName))
                         * {
                         *  newUI.Add(unlockableUI[objectName]);
                         * }
                         * else*/
                        if (Game1.instance.inventory.unlockableWeapons.ContainsKey(objectName))
                        {
                            newWeapons.Add(Game1.instance.inventory.unlockableWeapons[objectName]);
                        }
                        else
                        {
                            CityObject newObj = CityObject.FromTemplate(this, unlockTemplates.getJSON(objectName));
                            objectsByName[objectName] = newObj;
                            newObjects.Add(newObj);
                        }
                    }

                    if (unlockName == "start")
                    {
                        foreach (CityObject obj in newObjects)
                        {
                            objects.Add(obj);

                            //tutorial hack
                            if (obj is ChemicalFactory)
                            {
                                blackboard.selectedObject = obj;
                            }
                        }
                        foreach (UIElement element in newUI)
                        {
                            ui.Add(element);
                        }
                        foreach (Weapon w in newWeapons)
                        {
                            Game1.instance.inventory.UnlockWeapon(w);
                        }
                    }
                    else
                    {
                        unlockRules.Add(new UnlockRule_Output(objectsByName[unlockName], newUI, newObjects, newWeapons));
                    }
                }

                // postprocess to add pipes
                foreach (string unlockName in unlockTable.Keys)
                {
                    JSONTable unlockTemplates = unlockTable.getJSON(unlockName);
                    foreach (string objectName in unlockTemplates.Keys)
                    {
                        //if (unlockableUI.ContainsKey(objectName) ||
                        if (Game1.instance.inventory.unlockableWeapons.ContainsKey(objectName))
                        {
                            continue;
                        }

                        JSONTable objectTemplate = unlockTemplates.getJSON(objectName);
                        JSONArray pipeTargets    = objectTemplate.getArray("pipes", null);
                        if (pipeTargets != null)
                        {
                            foreach (string pipeTarget in pipeTargets.asStrings())
                            {
                                CityObject sourceObject = objectsByName[objectName];
                                CityObject targetObject = objectsByName[pipeTarget];
                                OutputPipe pipe         = sourceObject.pipes.Last();
                                pipe.ConnectTo(targetObject.GetNearestSocket(targetObject.bounds.XY));
                                pipe.movable = false;
                            }
                        }
                    }
                }
            }
        }
コード例 #13
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 public ConvergeTriggeredAbilitySpec(JSONTable template, ContentManager Content)
 {
     triggerType    = (ConvergeTriggerType)Enum.Parse(typeof(ConvergeTriggerType), template.getString("trigger"));
     triggerPlayer  = ConvergeSelector.New(template.getProperty("triggerPlayer", null));
     triggerSubject = ConvergeSelector.New(template.getProperty("triggerSubject", null));
     triggerTarget  = ConvergeSelector.New(template.getProperty("triggerTarget", null));
     condition      = ConvergeSelector.New(template.getProperty("condition", null));
     effect         = ConvergeCommand.New(template.getArray("effect"), Content);
 }
コード例 #14
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 public MinionType(JSONTable template, ContentManager content)
     : base(template, content)
 {
     upkeep = ResourceAmount.createList(template.getJSON("upkeep", null));
     attackCost = ResourceAmount.createList(template.getJSON("attackCost", null));
     whenDies = Effect_Base.create(template.getArray("whenDies", null));
     awakenTypeName = template.getString("awakenType", null);
     string onFireTextureName = template.getString("onFireTexture", null);
     if (onFireTextureName != null)
         onFireTexture = content.Load<Texture2D>(onFireTextureName);
     stats.maxHealth = template.getInt("health", 1);
     stats.health = stats.maxHealth;
     stats.attack = template.getInt("attack", 0);
     stats.move = template.getInt("move", 1);
     stats.armor = template.getInt("armor", 0);
     Enum.TryParse<Range>(template.getString("range", "adjacent"), out stats.range);
     foreach (string abilityName in template.getArray("keywords", JSONArray.empty).asStrings())
     {
         Keyword keyword;
         bool ok = Enum.TryParse<Keyword>(abilityName, out keyword);
         Debug.Assert(ok);
         stats.keywords |= keyword;
     }
     spells = template.getString("spells", null);
     description = template.getString("description", "Just a guy");
 }