コード例 #1
0
 public WeaponPlinth(CityLevel cityLevel, JSONTable template) : base(cityLevel, TextureCache.plinth, template.getVector2("pos"), TextureCache.plinth.Size())
 {
     this.weapon   = Game1.instance.inventory.unlockableWeapons[template.getString("weapon")];
     this.price    = template.getInt("price", 0);
     this.canDrag  = false;
     this.crystals = template.getInt("crystals", 0);
     Init();
 }
コード例 #2
0
        public void Init(JSONTable template, ContentManager Content)
        {
            string artName = template.getString("art");

            art        = Content.Load <Texture2D>(artName);
            name       = template.getString("name", artName); // for now
            text       = template.getString("text", "").InsertLineBreaks(Game1.font, ConvergeUIObject.CardTooltipWidth - 15);
            textHeight = (int)Game1.font.MeasureString(text).Y;
            cardType   = 0;
            foreach (string name in template.getArray("cardType").asStrings())
            {
                cardType |= (ConvergeCardType)Enum.Parse(typeof(ConvergeCardType), name);
            }
            power     = template.getInt("power", 0);
            toughness = template.getInt("toughness", 0);
            string producesTemplate = template.getString("produces", "");

            if (producesTemplate != "")
            {
                produces = new ConvergeManaAmount(template.getString("produces"));
            }

            string costTemplate = template.getString("cost", "");

            if (costTemplate != "")
            {
                cost = new ConvergeManaAmount(costTemplate);
            }

            keywords = 0;
            foreach (string name in template.getArray("keywords", JSONArray.empty).asStrings())
            {
                keywords |= (ConvergeKeyword)Enum.Parse(typeof(ConvergeKeyword), name);
            }

            activatedAbilities = new List <ConvergeActivatedAbilitySpec>();
            foreach (JSONTable abilityTemplate in template.getArray("activated", JSONArray.empty).asJSONTables())
            {
                activatedAbilities.Add(new ConvergeActivatedAbilitySpec(abilityTemplate, Content));
            }

            triggeredAbilities = new List <ConvergeTriggeredAbilitySpec>();
            foreach (JSONTable abilityTemplate in template.getArray("triggered", JSONArray.empty).asJSONTables())
            {
                triggeredAbilities.Add(new ConvergeTriggeredAbilitySpec(abilityTemplate, Content));
            }

            if (template.hasKey("effect"))
            {
                actionEffect = ConvergeCommand.New(template.getArray("effect"), Content);
            }
            if (template.hasKey("target"))
            {
                actionTarget = ConvergeSelector.New(template.getProperty("target"));
            }
        }
コード例 #3
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        public ConvergePlayer(JSONTable template, ContentManager Content)
        {
            this.home         = new ConvergeZone(template.getJSON("home"), this, ConvergeZoneId.Home);
            this.resourceZone = new ConvergeZone(template.getJSON("resources"), this, ConvergeZoneId.Resources);
            this.attack       = new ConvergeZone(template.getJSON("attack"), this, ConvergeZoneId.Attack);
            this.defense      = new ConvergeZone(template.getJSON("defense"), this, ConvergeZoneId.Defense);
            this.hand         = new ConvergeZone(template.getJSON("hand"), this, ConvergeZoneId.Hand);
            this.homeBase     = new ConvergeObject(new ConvergeCardSpec(template.getJSON("homebase"), Content), home);
            this.discardPile  = new ConvergeZone(template.getJSON("discardPile"), this, ConvergeZoneId.DiscardPile);
            this.laboratory   = new ConvergeZone(template.getJSON("laboratory"), this, ConvergeZoneId.Laboratory);

            zones = new Dictionary <ConvergeZoneId, ConvergeZone>()
            {
                { ConvergeZoneId.Home, home },
                { ConvergeZoneId.Resources, resourceZone },
                { ConvergeZoneId.Attack, attack },
                { ConvergeZoneId.Defense, defense },
                { ConvergeZoneId.Hand, hand },
                { ConvergeZoneId.DiscardPile, discardPile },
                { ConvergeZoneId.Laboratory, laboratory },
            };

            this.life     = template.getInt("startingLife");
            this.faceLeft = template.getBool("faceLeft", false);
        }
コード例 #4
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 public Blueprint(CityLevel cityLevel, JSONTable template) : base(cityLevel, TextureCache.blueprint, template.getVector2("pos"), TextureCache.blueprint.Size())
 {
     this.unlocks = template.getString("unlocks");
     this.price   = template.getInt("price", 0);
     this.label   = template.getString("label");
     this.canDrag = false;
     Init();
 }
コード例 #5
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 public static List<ResourceAmount> createList(JSONTable template)
 {
     List<ResourceAmount> costs = new List<ResourceAmount>();
     if (template != null)
     {
         foreach (string key in template.Keys)
         {
             costs.Add(new ResourceAmount(ResourceType.get(key), template.getInt(key)));
         }
     }
     return costs;
 }
コード例 #6
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        public ConvergeActivatedAbilitySpec(JSONTable template, ContentManager Content)
        {
            frame      = Content.Load <Texture2D>(template.getString("frame", "abilityFrame"));
            icon       = Content.Load <Texture2D>(template.getString("icon"));
            text       = template.getString("text", "").InsertLineBreaks(Game1.font, ConvergeUIAbility.AbilityTooltipWidth - 15);
            textHeight = (int)Game1.font.MeasureString(text).Y;
            effect     = ConvergeCommand.New(template.getArray("effect"), Content);
            frameColor = template.getString("frameColor", "FFFFFF").toColor();

            if (template.hasKey("attackEffect"))
            {
                attackEffect = ConvergeCommand.New(template.getArray("attackEffect"), Content);
            }

            if (template.hasKey("target"))
            {
                target = ConvergeSelector.New(template.getProperty("target"));
            }

            manacost = new ConvergeManaAmount(template.getString("manaCost", ""));
            uses     = template.getInt("uses", 0);

            altCost = 0;
            foreach (string altcostString in template.getArray("altCost", JSONArray.empty).asStrings())
            {
                altCost |= (ConvergeAltCost)Enum.Parse(typeof(ConvergeAltCost), altcostString);
            }

            JSONArray zoneTemplate = template.getArray("activeZones", null);

            if (zoneTemplate == null)
            {
                activeZones = ConvergeZoneId.Attack | ConvergeZoneId.Defense | ConvergeZoneId.Home;
            }
            else
            {
                activeZones = 0;
                foreach (string zoneName in zoneTemplate.asStrings())
                {
                    activeZones |= (ConvergeZoneId)Enum.Parse(typeof(ConvergeZoneId), zoneName);
                }
            }
        }
コード例 #7
0
        public BuildingSite(CityLevel cityLevel, JSONTable template) : base(cityLevel, TextureCache.building_site, template.getVector2("pos"), TextureCache.building_site.Size())
        {
            this.price   = template.getInt("price");
            this.canDrag = false;

            JSONArray signatureTemplate = template.getArray("chemical", null);

            if (signatureTemplate != null)
            {
                this.signature = new ChemicalSignature(signatureTemplate);
                this.spawn     = new ChemicalInbox(cityLevel, signature, 0, bounds.XY);
            }
            else
            {
                this.spawn = CityObject.FromTemplate(cityLevel, template.getJSON("built"));
            }

            Init();
        }
コード例 #8
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 public ChemicalOutbox(CityLevel cityLevel, JSONTable template) : base(cityLevel, TextureCache.outbox, template.getVector2("pos"), TextureCache.outbox.Size())
 {
     this.signature = new ChemicalSignature(template.getArray("chemical"));
     this.price     = template.getInt("price");
     Init();
 }
コード例 #9
0
ファイル: CityLevel.cs プロジェクト: LaurieCheers/SpeedChem
        public CityLevel(JSONTable template)
        {
            this.name            = template.getString("name");
            this.pos             = template.getVector2("pos");
            this.price           = template.getInt("price");
            this.isTutorial      = template.getBool("isTutorial", false);
            blackboard.cityLevel = this;

            InitUI();

            isNew = true;

            Dictionary <string, CityObject> objectsByName = new Dictionary <string, CityObject>();

            JSONTable unlockTable = template.getJSON("unlocks", null);

            if (unlockTable != null)
            {
                foreach (string unlockName in unlockTable.Keys)
                {
                    JSONTable         unlockTemplates = unlockTable.getJSON(unlockName);
                    List <CityObject> newObjects      = new List <CityObject>();
                    List <UIElement>  newUI           = new List <UIElement>();
                    List <Weapon>     newWeapons      = new List <Weapon>();
                    foreach (string objectName in unlockTemplates.Keys)
                    {
                        /*if(unlockableUI.ContainsKey(objectName))
                         * {
                         *  newUI.Add(unlockableUI[objectName]);
                         * }
                         * else*/
                        if (Game1.instance.inventory.unlockableWeapons.ContainsKey(objectName))
                        {
                            newWeapons.Add(Game1.instance.inventory.unlockableWeapons[objectName]);
                        }
                        else
                        {
                            CityObject newObj = CityObject.FromTemplate(this, unlockTemplates.getJSON(objectName));
                            objectsByName[objectName] = newObj;
                            newObjects.Add(newObj);
                        }
                    }

                    if (unlockName == "start")
                    {
                        foreach (CityObject obj in newObjects)
                        {
                            objects.Add(obj);

                            //tutorial hack
                            if (obj is ChemicalFactory)
                            {
                                blackboard.selectedObject = obj;
                            }
                        }
                        foreach (UIElement element in newUI)
                        {
                            ui.Add(element);
                        }
                        foreach (Weapon w in newWeapons)
                        {
                            Game1.instance.inventory.UnlockWeapon(w);
                        }
                    }
                    else
                    {
                        unlockRules.Add(new UnlockRule_Output(objectsByName[unlockName], newUI, newObjects, newWeapons));
                    }
                }

                // postprocess to add pipes
                foreach (string unlockName in unlockTable.Keys)
                {
                    JSONTable unlockTemplates = unlockTable.getJSON(unlockName);
                    foreach (string objectName in unlockTemplates.Keys)
                    {
                        //if (unlockableUI.ContainsKey(objectName) ||
                        if (Game1.instance.inventory.unlockableWeapons.ContainsKey(objectName))
                        {
                            continue;
                        }

                        JSONTable objectTemplate = unlockTemplates.getJSON(objectName);
                        JSONArray pipeTargets    = objectTemplate.getArray("pipes", null);
                        if (pipeTargets != null)
                        {
                            foreach (string pipeTarget in pipeTargets.asStrings())
                            {
                                CityObject sourceObject = objectsByName[objectName];
                                CityObject targetObject = objectsByName[pipeTarget];
                                OutputPipe pipe         = sourceObject.pipes.Last();
                                pipe.ConnectTo(targetObject.GetNearestSocket(targetObject.bounds.XY));
                                pipe.movable = false;
                            }
                        }
                    }
                }
            }
        }
コード例 #10
0
 public MinionType(JSONTable template, ContentManager content)
     : base(template, content)
 {
     upkeep = ResourceAmount.createList(template.getJSON("upkeep", null));
     attackCost = ResourceAmount.createList(template.getJSON("attackCost", null));
     whenDies = Effect_Base.create(template.getArray("whenDies", null));
     awakenTypeName = template.getString("awakenType", null);
     string onFireTextureName = template.getString("onFireTexture", null);
     if (onFireTextureName != null)
         onFireTexture = content.Load<Texture2D>(onFireTextureName);
     stats.maxHealth = template.getInt("health", 1);
     stats.health = stats.maxHealth;
     stats.attack = template.getInt("attack", 0);
     stats.move = template.getInt("move", 1);
     stats.armor = template.getInt("armor", 0);
     Enum.TryParse<Range>(template.getString("range", "adjacent"), out stats.range);
     foreach (string abilityName in template.getArray("keywords", JSONArray.empty).asStrings())
     {
         Keyword keyword;
         bool ok = Enum.TryParse<Keyword>(abilityName, out keyword);
         Debug.Assert(ok);
         stats.keywords |= keyword;
     }
     spells = template.getString("spells", null);
     description = template.getString("description", "Just a guy");
 }
コード例 #11
0
 public CrystalOutbox(CityLevel cityLevel, JSONTable template) : base(cityLevel, TextureCache.depot, template.getVector2("pos"), TextureCache.depot.Size())
 {
     this.signature   = new ChemicalSignature(template.getArray("chemical"));
     this.numCrystals = template.getInt("crystals", 1);
     Init();
 }