public static int randomRange(int min, int max, string type = DEFAULT_TYPE) { int randomVal = getRandomObj(type).Next(min, max); ItsRandom.PrintStack(randomVal, type); return(randomVal); }
public static bool randomBool(string type = DEFAULT_TYPE) { bool randomVal = getRandomObj(type).NextDouble() < 0.5d; ItsRandom.PrintStack(randomVal, type); return(randomVal); }
public static float randomRange(float min, float max, string type = DEFAULT_TYPE) { double value = getRandomObj(type).NextDouble(); float randomVal = min + (max - min) * (float)value; ItsRandom.PrintStack(randomVal, type); return(randomVal); }