// Use this for initialization void Start() { playerNum = GetComponent <PlayerMovement>().playerNum; aim = GetComponent <ShowAim>(); currentAimDir = new Vector2(0, 1.0f); itsAliiiiiive = GetComponent <ItsAliiiiiive>(); }
void Start() { itsAliiiiiive = transform.parent.GetComponent <ItsAliiiiiive>(); }