void Start() { playerControler = GetComponent <PlayerControler>(); itemDisplay = GetComponentInChildren <ItemDisplay>(); itemsPickUp = GetComponent <ItemsPickUp>(); riddleCanvas = GameObject.FindGameObjectWithTag("Riddle").GetComponent <Canvas>(); riddle = GameObject.Find("Riddles").GetComponent <RiddleAnswer>(); emergencyCard = GameObject.Find("UsableItems").GetComponent <EmergencyCard>(); generator = GameObject.Find("UsableItems").GetComponent <Generator>(); }
//Start Method #region Unity System Methods // Use this for initialization void Start() { //Generator Logic emergencyCard = GameObject.Find("UsableItems").GetComponent <EmergencyCard>(); generator = GameObject.Find("UsableItems").GetComponent <Generator>(); colorOfText.normal.textColor = Color.red; colorOfText.fontSize = 20; nameOfItem = "empty"; item = GetComponent <Item>(); itemsPickUp = GameObject.Find("Player").GetComponent <ItemsPickUp>(); }
//Start and Update #region Unity system methods // Use this for initialization void Start() { playerControler = GetComponentInParent <PlayerControler>(); itemPickUp = GetComponentInParent <ItemsPickUp>(); itemCavnas = GameObject.Find("InventoryCanvas").GetComponent <Canvas>(); }