Ejemplo n.º 1
0
 void Start()
 {
     playerControler = GetComponent <PlayerControler>();
     itemDisplay     = GetComponentInChildren <ItemDisplay>();
     itemsPickUp     = GetComponent <ItemsPickUp>();
     riddleCanvas    = GameObject.FindGameObjectWithTag("Riddle").GetComponent <Canvas>();
     riddle          = GameObject.Find("Riddles").GetComponent <RiddleAnswer>();
     emergencyCard   = GameObject.Find("UsableItems").GetComponent <EmergencyCard>();
     generator       = GameObject.Find("UsableItems").GetComponent <Generator>();
 }
Ejemplo n.º 2
0
 //Start Method
 #region Unity System Methods
 // Use this for initialization
 void Start()
 {
     //Generator Logic
     emergencyCard = GameObject.Find("UsableItems").GetComponent <EmergencyCard>();
     generator     = GameObject.Find("UsableItems").GetComponent <Generator>();
     colorOfText.normal.textColor = Color.red;
     colorOfText.fontSize         = 20;
     nameOfItem  = "empty";
     item        = GetComponent <Item>();
     itemsPickUp = GameObject.Find("Player").GetComponent <ItemsPickUp>();
 }
Ejemplo n.º 3
0
 //Start and Update
 #region Unity system methods
 // Use this for initialization
 void Start()
 {
     playerControler = GetComponentInParent <PlayerControler>();
     itemPickUp      = GetComponentInParent <ItemsPickUp>();
     itemCavnas      = GameObject.Find("InventoryCanvas").GetComponent <Canvas>();
 }