private void ClothEquip() { if (PlayerPrefs.GetString("Hat") != null) { Debug.Log("fdsf"); Hat[] hats = ItemsDatabase.Get().Hats().ToArray(); foreach (Hat hat in hats) { if (hat.GetName() == PlayerPrefs.GetString("Hat")) { GameObject spawnHat = Instantiate(hat.GetObject()); spawnHat.transform.parent = head.transform; spawnHat.transform.localScale = hat.GetAttachedScale(); spawnHat.transform.localPosition = hat.GetAttachedPosition(); } } } if (PlayerPrefs.GetString("Body") != null) { Body[] bodyes = ItemsDatabase.Get().Bodies().ToArray(); foreach (Body body in bodyes) { if (body.GetName() == PlayerPrefs.GetString("Body")) { GameObject spawnBody = Instantiate(body.GetObject()); spawnBody.transform.parent = bodyArmor.transform; spawnBody.transform.localScale = body.GetAttachedScale(); spawnBody.transform.localPosition = body.GetAttachedPosition(); } } } }
private void Start () { hats = ItemsDatabase.Get().Hats(); }
public Iitem[] GetItems() { Iitem[] tempHats = ItemsDatabase.Get().Hats().ToArray(); return tempHats; }
private void Start() { bodyes = ItemsDatabase.Get().Bodies(); }
public Iitem[] GetItems() { Iitem[] tempBodyes = ItemsDatabase.Get().Bodies().ToArray(); return(tempBodyes); }