Beispiel #1
0
 private void ClothEquip()
 {
     if (PlayerPrefs.GetString("Hat") != null)
     {
         Debug.Log("fdsf");
         Hat[] hats = ItemsDatabase.Get().Hats().ToArray();
         foreach (Hat hat in hats)
         {
             if (hat.GetName() == PlayerPrefs.GetString("Hat"))
             {
                 GameObject spawnHat = Instantiate(hat.GetObject());
                 spawnHat.transform.parent        = head.transform;
                 spawnHat.transform.localScale    = hat.GetAttachedScale();
                 spawnHat.transform.localPosition = hat.GetAttachedPosition();
             }
         }
     }
     if (PlayerPrefs.GetString("Body") != null)
     {
         Body[] bodyes = ItemsDatabase.Get().Bodies().ToArray();
         foreach (Body body in bodyes)
         {
             if (body.GetName() == PlayerPrefs.GetString("Body"))
             {
                 GameObject spawnBody = Instantiate(body.GetObject());
                 spawnBody.transform.parent        = bodyArmor.transform;
                 spawnBody.transform.localScale    = body.GetAttachedScale();
                 spawnBody.transform.localPosition = body.GetAttachedPosition();
             }
         }
     }
 }
Beispiel #2
0
    private void Start () {
        hats = ItemsDatabase.Get().Hats();
	}
Beispiel #3
0
 public Iitem[] GetItems()
 {
     Iitem[] tempHats = ItemsDatabase.Get().Hats().ToArray();
     return tempHats;
 }
Beispiel #4
0
 private void Start()
 {
     bodyes = ItemsDatabase.Get().Bodies();
 }
Beispiel #5
0
 public Iitem[] GetItems()
 {
     Iitem[] tempBodyes = ItemsDatabase.Get().Bodies().ToArray();
     return(tempBodyes);
 }