// Update is called once per frame void Update() { MouseOver(); if (isOver) { if (Input.GetMouseButtonDown(0) && itemsCollection.ItemExist(itemId)) { if (Input.GetKey("left shift")) { container.ShiftMoved(this); } else { container.SlotToMove(this); moveObj = Instantiate(moveObjPrefab, GameObject.Find("Canvas").transform); moveObj.transform.GetChild(0).GetComponent <Image>().sprite = itemsCollection.GetItemSprite(itemId); } } else if (Input.GetMouseButtonUp(0)) { container.SlotMoved(this); } } else { if (Input.GetMouseButtonUp(0)) { StartCoroutine("MouseUp"); } } if (moveObj) { moveObj.transform.position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0); if (!Input.GetMouseButton(0)) { Destroy(moveObj); } } }
public virtual bool AddItem(string id) { for (int i = 0; i < slotCount; i++) { if (!itemsCollection.ItemExist(items[i])) { items[i] = id; RefreshContainer(); return(true); } } return(false); }