/**********************************************************/ /********************** CONSTRUCTORS **********************/ /** * Instantiates, setups and positions all the necessary lines */ public LinesCollection(ItemsCollection itemsCollection) { GameObject lineObject, itemGameObjectI, itemGameObjectJ; LineRenderer lineRenderer; int collectionSize, position = 0; if (itemsCollection == null) { ErrorManager.DisplayErrorMessage("LineCollection: Cannot build LinesCollection from an empty ItemsCollection"); return; } referenceMatrix = new ReferenceMatrix (itemsCollection.GetCollectionSize ()); collectionSize = (itemsCollection.GetCollectionSize() * (itemsCollection.GetCollectionSize() - 1)) / 2; this.tabLines = new LineController[collectionSize]; for (int i = 0; i < itemsCollection.GetCollectionSize(); i++) { for (int j = 0; j < itemsCollection.GetCollectionSize(); j++) { if (j > i) { itemGameObjectI = itemsCollection.GetItemObject(i); itemGameObjectJ = itemsCollection.GetItemObject(j); lineObject = gameController.InstantiateLine(); lineRenderer = lineObject.GetComponent<LineRenderer>(); lineRenderer.SetPosition(0, new Vector3( itemGameObjectI.transform.position.x, 0, itemGameObjectI.transform.position.z)); lineRenderer.SetPosition(1, new Vector3(itemGameObjectJ.transform.position.x, 0, itemGameObjectJ.transform.position.z)); lineRenderer.SetWidth(0.1f, 0.1f); tabLines[position] = lineObject.GetComponent<LineController>(); tabLines[position].Deactivate(); tabLines[position].SetOwnerOut(j); tabLines[position].SetOwnerIn(i); tabLines[position].SetStartPoint(new Vector3(itemGameObjectI.transform.position.x, 0, itemGameObjectI.transform.position.z)); tabLines[position].SetEndPoint(new Vector3(itemGameObjectJ.transform.position.x, 0, itemGameObjectJ.transform.position.z)); tabLines[position].ComputeConstants(); position++; } } } }
public void ResetSlotToMove(Slot slot) { if (slot == slotToMove) { slotToMove = null; GameObject toInstantiate; if ((toInstantiate = itemsCollection.GetItemObject(slot.itemId))) { GameObject obj = Instantiate(toInstantiate); obj.transform.position = this.transform.position + new Vector3(1, 0, 0); } AddItem("", slot); } }