void CreateList() { // ---------------------- // Common Armor // ---------------------- //tatteredShirt commonArmor[0] = ItemScript.CreateInstance("Tattered Shirt", "A badly tattered shirt", 0, 0, 0, 0, 1, ItemScript.Rarity.common, ItemScript.Type.chest); //AddToList( tatteredShirt, commonArmor, 0 ); //tatteredPants commonArmor[1] = ItemScript.CreateInstance("Tattered Pants", "A badly tattered pair of pants", 0, 0, 0, 0, 1, ItemScript.Rarity.common, ItemScript.Type.legs); //cleanShirt commonArmor[2] = ItemScript.CreateInstance("Clean Shirt", "A nicley cleaned shirt", 0, 0, 0, 0, 2, ItemScript.Rarity.common, ItemScript.Type.chest); //cleanPants commonArmor[3] = ItemScript.CreateInstance("Clean Pants", "A nice pair of pants", 0, 0, 0, 0, 2, ItemScript.Rarity.common, ItemScript.Type.legs); //cleanHat commonArmor[4] = ItemScript.CreateInstance("Clean Cap", "A clean cap", 0, 0, 0, 0, 1, ItemScript.Rarity.common, ItemScript.Type.helm); //leatherTunic commonArmor[5] = ItemScript.CreateInstance("Leather Tunic", "A simple leather tunic", 0, 0, 0, 0, 3, ItemScript.Rarity.common, ItemScript.Type.chest); //leatherGreaves commonArmor[6] = ItemScript.CreateInstance("Leather Greaves", "Thick leather greaves", 0, 0, 0, 0, 3, ItemScript.Rarity.common, ItemScript.Type.legs); //leatherCap commonArmor[7] = ItemScript.CreateInstance("Leather Cap", "A fancy leather cap", 0, 0, 0, 0, 2, ItemScript.Rarity.common, ItemScript.Type.helm); // ---------------------- // Uncommon Armor // ---------------------- //studdedTunic uncommonArmor[0] = ItemScript.CreateInstance("Studded Tunic", "An uncommon studded tunic", 0, 0, 0, 0, 4, ItemScript.Rarity.uncommon, ItemScript.Type.chest); //studdedCoif uncommonArmor[1] = ItemScript.CreateInstance("Studded Coif", "An uncommon studded coif", 0, 0, 0, 0, 3, ItemScript.Rarity.uncommon, ItemScript.Type.legs); //chainmail uncommonArmor[2] = ItemScript.CreateInstance("Chainmail", "A protective chainmail chest plate", 0, 0, 0, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.chest); //chainLegs uncommonArmor[3] = ItemScript.CreateInstance("Chain Legs", "Protective chain leggings", 0, 0, 0, 0, 4, ItemScript.Rarity.uncommon, ItemScript.Type.legs); //chainHelmet uncommonArmor[4] = ItemScript.CreateInstance("Chain Helmet", "A light yet protective chain helm", 0, 0, 0, 0, 4, ItemScript.Rarity.uncommon, ItemScript.Type.helm); //platedChest uncommonArmor[5] = ItemScript.CreateInstance("Plated Chest", "A plated piece of chest armor", 0, 0, 0, 0, 7, ItemScript.Rarity.uncommon, ItemScript.Type.chest); //platedBoots uncommonArmor[6] = ItemScript.CreateInstance("Plated Boots", "Plated armor leggings", 0, 0, 0, 0, 5, ItemScript.Rarity.uncommon, ItemScript.Type.legs); //fullHelmet uncommonArmor[7] = ItemScript.CreateInstance("Full Helmet", "A fully proctective helm", 0, 0, 0, 0, 5, ItemScript.Rarity.uncommon, ItemScript.Type.helm); //gryphonHideChest uncommonArmor[8] = ItemScript.CreateInstance("Gryphon Hide Chest", "", 0, 0, 0, 0, 8, ItemScript.Rarity.uncommon, ItemScript.Type.chest); //gryphonHideGreaves uncommonArmor[9] = ItemScript.CreateInstance("Gryphon Hide Greaves", "", 0, 0, 0, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.legs); //gryphonHideHelmet uncommonArmor[10] = ItemScript.CreateInstance("Gryphon Hide Helmet", "", 0, 0, 0, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.helm); //hessianRobes uncommonArmor[11] = ItemScript.CreateInstance("Hessian Robes", "", 0, 0, 2, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.chest); //hessianBoots uncommonArmor[12] = ItemScript.CreateInstance("Hessian Boots", "", 0, 0, 2, 0, 4, ItemScript.Rarity.uncommon, ItemScript.Type.legs); //hessianCloak uncommonArmor[13] = ItemScript.CreateInstance("Hessian Cloak", "", 0, 0, 2, 0, 4, ItemScript.Rarity.uncommon, ItemScript.Type.helm); //huntsmanChest uncommonArmor[14] = ItemScript.CreateInstance("Huntsman Chest", "", 2, 0, 0, 0, 7, ItemScript.Rarity.uncommon, ItemScript.Type.chest); //huntsmanGreaves uncommonArmor[15] = ItemScript.CreateInstance("Huntsman Greaves", "", 2, 0, 0, 0, 5, ItemScript.Rarity.uncommon, ItemScript.Type.legs); //huntsmanHat uncommonArmor[16] = ItemScript.CreateInstance("Huntsman Hat", "", 2, 0, 0, 0, 5, ItemScript.Rarity.uncommon, ItemScript.Type.helm); //bladedMail uncommonArmor[17] = ItemScript.CreateInstance("Bladed Mail", "", 0, 2, 0, 0, 8, ItemScript.Rarity.uncommon, ItemScript.Type.chest); //bladedBoots uncommonArmor[18] = ItemScript.CreateInstance("Bladed Boots", "", 0, 2, 0, 0, 5, ItemScript.Rarity.uncommon, ItemScript.Type.legs); //bladedSkull uncommonArmor[19] = ItemScript.CreateInstance("Bladed Skull", "", 0, 2, 0, 0, 5, ItemScript.Rarity.uncommon, ItemScript.Type.helm); //ancientRobes uncommonArmor[20] = ItemScript.CreateInstance("Ancient Robes", "", 0, 0, 2, 0, 8, ItemScript.Rarity.uncommon, ItemScript.Type.chest); //ancientSandals uncommonArmor[21] = ItemScript.CreateInstance("Ancient Sandals", "", 0, 0, 2, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.legs); //ancientCloak uncommonArmor[22] = ItemScript.CreateInstance("Ancient Cloak", "", 0, 0, 2, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.helm); //ravenheartMantle uncommonArmor[23] = ItemScript.CreateInstance("Ravenheart Mantle", "", 2, 0, 0, 0, 8, ItemScript.Rarity.uncommon, ItemScript.Type.chest); //ravenheartGreaves uncommonArmor[24] = ItemScript.CreateInstance("Ravenheart Greaves", "", 2, 0, 0, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.legs); //ravenheartHood uncommonArmor[25] = ItemScript.CreateInstance("Ravenheart Hood", "", 2, 0, 0, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.helm); //heavyBreastplate uncommonArmor[26] = ItemScript.CreateInstance("Heavy Breastplate", "", 0, 2, 0, 0, 8, ItemScript.Rarity.uncommon, ItemScript.Type.chest); //heavyJambeau uncommonArmor[27] = ItemScript.CreateInstance("Heavy Jambeau", "", 0, 2, 0, 0, 7, ItemScript.Rarity.uncommon, ItemScript.Type.legs); //heavyHelmet uncommonArmor[28] = ItemScript.CreateInstance("Heavy Helmet", "", 0, 2, 0, 0, 7, ItemScript.Rarity.uncommon, ItemScript.Type.helm); // ---------------------- // Rare Armor // ---------------------- //glowingWrap rareArmor[0] = ItemScript.CreateInstance("Glowing Wrap", "", 0, 0, 3, 0, 8, ItemScript.Rarity.rare, ItemScript.Type.chest); //glowingBoots rareArmor[1] = ItemScript.CreateInstance("Glowing Boots", "", 0, 0, 3, 0, 6, ItemScript.Rarity.rare, ItemScript.Type.legs); //glowingHood rareArmor[2] = ItemScript.CreateInstance("Glowing Hood", "", 0, 0, 3, 0, 6, ItemScript.Rarity.rare, ItemScript.Type.helm); //haughtyVest rareArmor[3] = ItemScript.CreateInstance("Haughty Vest", "", 3, 0, 0, 0, 10, ItemScript.Rarity.rare, ItemScript.Type.chest); //haughtyBoots rareArmor[4] = ItemScript.CreateInstance("Haughty Boots", "", 3, 0, 0, 0, 8, ItemScript.Rarity.rare, ItemScript.Type.legs); //haughtyHood rareArmor[5] = ItemScript.CreateInstance("Haughty Hood", "", 3, 0, 0, 0, 8, ItemScript.Rarity.rare, ItemScript.Type.helm); //knightsMantle rareArmor[6] = ItemScript.CreateInstance("Knight's Mantle", "", 0, 3, 0, 0, 13, ItemScript.Rarity.rare, ItemScript.Type.chest); //knightsGreaves rareArmor[7] = ItemScript.CreateInstance("Knight's Greaves", "", 0, 3, 0, 0, 11, ItemScript.Rarity.rare, ItemScript.Type.legs); //knightsHelm rareArmor[8] = ItemScript.CreateInstance("Knight's Helm", "", 0, 3, 0, 0, 11, ItemScript.Rarity.rare, ItemScript.Type.helm); //necroticRobe rareArmor[9] = ItemScript.CreateInstance("Necrotic Robe", "", 0, 0, 4, 0, 10, ItemScript.Rarity.rare, ItemScript.Type.chest); //necroticBoots rareArmor[10] = ItemScript.CreateInstance("Necrotic Boots", "", 0, 0, 4, 0, 8, ItemScript.Rarity.rare, ItemScript.Type.legs); //necroticHood rareArmor[11] = ItemScript.CreateInstance("Necrotic Hood", "", 0, 0, 4, 0, 8, ItemScript.Rarity.rare, ItemScript.Type.helm); //recluseVest rareArmor[12] = ItemScript.CreateInstance("Recluse's Vest", "", 4, 0, 0, 0, 12, ItemScript.Rarity.rare, ItemScript.Type.chest); //recluseGreaves rareArmor[13] = ItemScript.CreateInstance("Recluse's Greaves", "", 4, 0, 0, 0, 9, ItemScript.Rarity.rare, ItemScript.Type.legs); //recluseMask rareArmor[14] = ItemScript.CreateInstance("Recluse's Mask", "", 4, 0, 0, 0, 9, ItemScript.Rarity.rare, ItemScript.Type.helm); //greyIcePlate rareArmor[15] = ItemScript.CreateInstance("Grey Ice Plate", "", 0, 4, 0, 0, 15, ItemScript.Rarity.rare, ItemScript.Type.chest); //greyIceGreaves rareArmor[16] = ItemScript.CreateInstance("Grey Ice Greaves", "", 0, 4, 0, 0, 12, ItemScript.Rarity.rare, ItemScript.Type.legs); //greyIceHelm rareArmor[17] = ItemScript.CreateInstance("Grey Ice Helm", "", 0, 4, 0, 0, 12, ItemScript.Rarity.rare, ItemScript.Type.helm); // ---------------------- // Relic Armor // ---------------------- //robesOfTheUndying relicArmor[0] = ItemScript.CreateInstance("Robes of the Undying", "", 1, 3, 6, 0, 14, ItemScript.Rarity.relic, ItemScript.Type.chest); //undyingBoots relicArmor[1] = ItemScript.CreateInstance("Undying Boots", "", 1, 3, 6, 0, 12, ItemScript.Rarity.relic, ItemScript.Type.legs); //periaptOfUndeath relicArmor[2] = ItemScript.CreateInstance("Periapt of Undeath", "", 1, 3, 6, 0, 12, ItemScript.Rarity.relic, ItemScript.Type.helm); //forgottenMartyrVest relicArmor[3] = ItemScript.CreateInstance("Forgotten Martyr's Vest", "", 6, 1, 3, 0, 16, ItemScript.Rarity.relic, ItemScript.Type.chest); //fallenMartyrGreaves relicArmor[4] = ItemScript.CreateInstance("Fallen Martyr's Greaves", "", 6, 1, 3, 0, 13, ItemScript.Rarity.relic, ItemScript.Type.legs); //shadowedMartyrCloak relicArmor[5] = ItemScript.CreateInstance("Shadowed Martyr's Cloak", "", 6, 1, 3, 0, 13, ItemScript.Rarity.relic, ItemScript.Type.helm); //noSalvation relicArmor[6] = ItemScript.CreateInstance("No Salvation", "", 3, 6, 1, 0, 20, ItemScript.Rarity.relic, ItemScript.Type.chest); //noMercy relicArmor[7] = ItemScript.CreateInstance("No Mercy", "", 3, 6, 1, 0, 16, ItemScript.Rarity.relic, ItemScript.Type.legs); //noSolace relicArmor[8] = ItemScript.CreateInstance("No Solace", "", 3, 6, 1, 0, 16, ItemScript.Rarity.relic, ItemScript.Type.helm); // ---------------------- // Common Weapons // ---------------------- //rustedSword commonWeapons[0] = ItemScript.CreateInstance("Rusted Sword", "A dull and rusty sword", 0, 0, 0, 1, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //twistedBranch commonWeapons[1] = ItemScript.CreateInstance("Twisted Branch", "", 0, 0, 0, 1, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //crudeBow commonWeapons[2] = ItemScript.CreateInstance("Crude Bow", "", 0, 0, 0, 1, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //bronzeSword commonWeapons[3] = ItemScript.CreateInstance("Bronze Sword", "", 0, 0, 0, 1.5f, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //enchantedStick commonWeapons[4] = ItemScript.CreateInstance("Enchanted Stick", "", 0, 0, 0, 1.5f, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //averageBow commonWeapons[5] = ItemScript.CreateInstance("Average Bow", "", 0, 0, 0, 1.5f, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //ironSword commonWeapons[6] = ItemScript.CreateInstance("Iron Sword", "", 0, 0, 0, 2, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //magicWand commonWeapons[7] = ItemScript.CreateInstance("Magic Wand", "", 0, 0, 0, 2, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //compoundBow commonWeapons[8] = ItemScript.CreateInstance("Compound Bow", "", 0, 0, 0, 2, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //steelSword commonWeapons[9] = ItemScript.CreateInstance("Steel Sword", "", 0, 0, 0, 3, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //enchantedRod commonWeapons[10] = ItemScript.CreateInstance("Enchanted Rod", "", 0, 0, 0, 3, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //mightyBow commonWeapons[11] = ItemScript.CreateInstance("Mighty Bow", "", 0, 0, 0, 3, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //scimitar commonWeapons[12] = ItemScript.CreateInstance("Scimitar", "", 0, 0, 0, 4, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //magicRod commonWeapons[13] = ItemScript.CreateInstance("Magic Rod", "", 0, 0, 0, 4, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); //longBow commonWeapons[14] = ItemScript.CreateInstance("Long Bow", "", 0, 0, 0, 4, 0, ItemScript.Rarity.common, ItemScript.Type.weapon); // ---------------------- // Uncommon Weapons // ---------------------- //greatSword uncommonWeapons[0] = ItemScript.CreateInstance("Great Sword", "", 0, 0, 0, 6, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //enchantedStaff uncommonWeapons[1] = ItemScript.CreateInstance("Enchanted Staff", "", 0, 0, 0, 6, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //elvenBow uncommonWeapons[2] = ItemScript.CreateInstance("Elven Bow", "", 0, 0, 0, 6, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //claymore uncommonWeapons[3] = ItemScript.CreateInstance("Claymore", "", 0, 0, 0, 7, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //magicStaff uncommonWeapons[4] = ItemScript.CreateInstance("Magic Staff", "", 0, 0, 0, 7, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //quickBow uncommonWeapons[5] = ItemScript.CreateInstance("Quick Bow", "", 0, 0, 0, 7, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //Scythe uncommonWeapons[6] = ItemScript.CreateInstance("Scythe", "", 0, 1, 0, 7, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //runeStaff uncommonWeapons[7] = ItemScript.CreateInstance("Rune Staff", "", 0, 0, 1, 7, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //silverBow uncommonWeapons[8] = ItemScript.CreateInstance("Silver Bow", "", 0, 1, 0, 7, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //katana uncommonWeapons[9] = ItemScript.CreateInstance("Katana", "", 0, 2, 0, 9, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //archStaff uncommonWeapons[10] = ItemScript.CreateInstance("Arch Staff", "", 0, 0, 2, 9, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //blackBow uncommonWeapons[11] = ItemScript.CreateInstance("Black Bow", "", 0, 2, 0, 9, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //largeAsi uncommonWeapons[12] = ItemScript.CreateInstance("Large Asi", "", 0, 2, 0, 12, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //enchantedSceptre uncommonWeapons[13] = ItemScript.CreateInstance("Enchanted Sceptre", "", 0, 0, 2, 12, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); //recurveBow uncommonWeapons[14] = ItemScript.CreateInstance("Recurve Bow", "", 0, 2, 0, 12, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon); // ---------------------- // Rare Weapons // ---------------------- //khopesh rareWeapons[0] = ItemScript.CreateInstance("Khopesh", "", 0, 3, 0, 14, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //magicSceptre rareWeapons[1] = ItemScript.CreateInstance("Magic Sceptre", "", 0, 0, 3, 14, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //reinforcedBow rareWeapons[2] = ItemScript.CreateInstance("Reinforced Bow", "", 0, 3, 0, 14, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //zweihander rareWeapons[3] = ItemScript.CreateInstance("Zweihander", "", 0, 4, 0, 18, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //runicSceptre rareWeapons[4] = ItemScript.CreateInstance("Runic Sceptre", "", 0, 0, 4, 18, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //reflexBow rareWeapons[5] = ItemScript.CreateInstance("Reflex Bow", "", 0, 4, 0, 18, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //serratedSabre rareWeapons[6] = ItemScript.CreateInstance("Serrated Sabre", "", 0, 5, 0, 21, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //enchantedQuarterstaff rareWeapons[7] = ItemScript.CreateInstance("Enchanted Quarterstaff", "", 0, 0, 5, 21, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //daggerBow rareWeapons[8] = ItemScript.CreateInstance("Dagger Bow", "", 0, 5, 0, 21, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //kaskara rareWeapons[9] = ItemScript.CreateInstance("Kaskara", "", 0, 6, 0, 25, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //magicQuarterstaff rareWeapons[10] = ItemScript.CreateInstance("Magic Quarterstaff", "", 0, 0, 6, 25, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //selfBow rareWeapons[11] = ItemScript.CreateInstance("Self Bow", "", 0, 6, 0, 25, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //shamsir rareWeapons[12] = ItemScript.CreateInstance("Shamsir", "", 0, 6, 1, 27, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //runicQuarterstaff rareWeapons[13] = ItemScript.CreateInstance("Runic Quarterstaff", "", 0, 1, 6, 27, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); //swordBow rareWeapons[14] = ItemScript.CreateInstance("Sword Bow", "", 0, 6, 1, 27, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon); // ---------------------- // Relic Weapons // ---------------------- //soulReaver relicWeapons[0] = ItemScript.CreateInstance("Soul Reaver", "", 0, 6, 3, 32, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon); //wandOfThousandTruths relicWeapons[1] = ItemScript.CreateInstance("Wand of 1,000 Truths", "", 0, 3, 6, 33, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon); //messenger relicWeapons[2] = ItemScript.CreateInstance("Messenger", "", 1, 5, 2, 32, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon); //cosmicHorror relicWeapons[3] = ItemScript.CreateInstance("Cosmic Horror", "", 0, 7, 3, 35, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon); //necropolis relicWeapons[4] = ItemScript.CreateInstance("Necropolis", "", 0, 3, 7, 35, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon); //theRaven relicWeapons[5] = ItemScript.CreateInstance("The Raven", "", 0, 7, 3, 35, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon); //worldEater relicWeapons[6] = ItemScript.CreateInstance("World Eater", "", 0, 8, 4, 37, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon); //livingDead relicWeapons[7] = ItemScript.CreateInstance("Living Dead", "", 0, 4, 8, 37, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon); //requiem relicWeapons[8] = ItemScript.CreateInstance("Requiem", "", 0, 8, 4, 37, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon); //law relicWeapons[9] = ItemScript.CreateInstance("Law", "", 1, 9, 6, 40, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon); //judgement relicWeapons[10] = ItemScript.CreateInstance("Judgement", "", 1, 6, 9, 40, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon); //truth relicWeapons[11] = ItemScript.CreateInstance("Truth", "", 1, 9, 6, 40, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon); //listCreated = true; }