Esempio n. 1
0
    void CreateList()
    {
        // ----------------------
        // Common Armor
        // ----------------------

        //tatteredShirt
        commonArmor[0] = ItemScript.CreateInstance("Tattered Shirt", "A badly tattered shirt", 0, 0, 0, 0, 1, ItemScript.Rarity.common, ItemScript.Type.chest);
        //AddToList( tatteredShirt, commonArmor, 0 );
        //tatteredPants
        commonArmor[1] = ItemScript.CreateInstance("Tattered Pants", "A badly tattered pair of pants", 0, 0, 0, 0, 1, ItemScript.Rarity.common, ItemScript.Type.legs);

        //cleanShirt
        commonArmor[2] = ItemScript.CreateInstance("Clean Shirt", "A nicley cleaned shirt", 0, 0, 0, 0, 2, ItemScript.Rarity.common, ItemScript.Type.chest);
        //cleanPants
        commonArmor[3] = ItemScript.CreateInstance("Clean Pants", "A nice pair of pants", 0, 0, 0, 0, 2, ItemScript.Rarity.common, ItemScript.Type.legs);
        //cleanHat
        commonArmor[4] = ItemScript.CreateInstance("Clean Cap", "A clean cap", 0, 0, 0, 0, 1, ItemScript.Rarity.common, ItemScript.Type.helm);

        //leatherTunic
        commonArmor[5] = ItemScript.CreateInstance("Leather Tunic", "A simple leather tunic", 0, 0, 0, 0, 3, ItemScript.Rarity.common, ItemScript.Type.chest);
        //leatherGreaves
        commonArmor[6] = ItemScript.CreateInstance("Leather Greaves", "Thick leather greaves", 0, 0, 0, 0, 3, ItemScript.Rarity.common, ItemScript.Type.legs);
        //leatherCap
        commonArmor[7] = ItemScript.CreateInstance("Leather Cap", "A fancy leather cap", 0, 0, 0, 0, 2, ItemScript.Rarity.common, ItemScript.Type.helm);

        // ----------------------
        // Uncommon Armor
        // ----------------------

        //studdedTunic
        uncommonArmor[0] = ItemScript.CreateInstance("Studded Tunic", "An uncommon studded tunic", 0, 0, 0, 0, 4, ItemScript.Rarity.uncommon, ItemScript.Type.chest);
        //studdedCoif
        uncommonArmor[1] = ItemScript.CreateInstance("Studded Coif", "An uncommon studded coif", 0, 0, 0, 0, 3, ItemScript.Rarity.uncommon, ItemScript.Type.legs);

        //chainmail
        uncommonArmor[2] = ItemScript.CreateInstance("Chainmail", "A protective chainmail chest plate", 0, 0, 0, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.chest);
        //chainLegs
        uncommonArmor[3] = ItemScript.CreateInstance("Chain Legs", "Protective chain leggings", 0, 0, 0, 0, 4, ItemScript.Rarity.uncommon, ItemScript.Type.legs);
        //chainHelmet
        uncommonArmor[4] = ItemScript.CreateInstance("Chain Helmet", "A light yet protective chain helm", 0, 0, 0, 0, 4, ItemScript.Rarity.uncommon, ItemScript.Type.helm);

        //platedChest
        uncommonArmor[5] = ItemScript.CreateInstance("Plated Chest", "A plated piece of chest armor", 0, 0, 0, 0, 7, ItemScript.Rarity.uncommon, ItemScript.Type.chest);
        //platedBoots
        uncommonArmor[6] = ItemScript.CreateInstance("Plated Boots", "Plated armor leggings", 0, 0, 0, 0, 5, ItemScript.Rarity.uncommon, ItemScript.Type.legs);
        //fullHelmet
        uncommonArmor[7] = ItemScript.CreateInstance("Full Helmet", "A fully proctective helm", 0, 0, 0, 0, 5, ItemScript.Rarity.uncommon, ItemScript.Type.helm);

        //gryphonHideChest
        uncommonArmor[8] = ItemScript.CreateInstance("Gryphon Hide Chest", "", 0, 0, 0, 0, 8, ItemScript.Rarity.uncommon, ItemScript.Type.chest);
        //gryphonHideGreaves
        uncommonArmor[9] = ItemScript.CreateInstance("Gryphon Hide Greaves", "", 0, 0, 0, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.legs);
        //gryphonHideHelmet
        uncommonArmor[10] = ItemScript.CreateInstance("Gryphon Hide Helmet", "", 0, 0, 0, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.helm);

        //hessianRobes
        uncommonArmor[11] = ItemScript.CreateInstance("Hessian Robes", "", 0, 0, 2, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.chest);
        //hessianBoots
        uncommonArmor[12] = ItemScript.CreateInstance("Hessian Boots", "", 0, 0, 2, 0, 4, ItemScript.Rarity.uncommon, ItemScript.Type.legs);
        //hessianCloak
        uncommonArmor[13] = ItemScript.CreateInstance("Hessian Cloak", "", 0, 0, 2, 0, 4, ItemScript.Rarity.uncommon, ItemScript.Type.helm);

        //huntsmanChest
        uncommonArmor[14] = ItemScript.CreateInstance("Huntsman Chest", "", 2, 0, 0, 0, 7, ItemScript.Rarity.uncommon, ItemScript.Type.chest);
        //huntsmanGreaves
        uncommonArmor[15] = ItemScript.CreateInstance("Huntsman Greaves", "", 2, 0, 0, 0, 5, ItemScript.Rarity.uncommon, ItemScript.Type.legs);
        //huntsmanHat
        uncommonArmor[16] = ItemScript.CreateInstance("Huntsman Hat", "", 2, 0, 0, 0, 5, ItemScript.Rarity.uncommon, ItemScript.Type.helm);

        //bladedMail
        uncommonArmor[17] = ItemScript.CreateInstance("Bladed Mail", "", 0, 2, 0, 0, 8, ItemScript.Rarity.uncommon, ItemScript.Type.chest);
        //bladedBoots
        uncommonArmor[18] = ItemScript.CreateInstance("Bladed Boots", "", 0, 2, 0, 0, 5, ItemScript.Rarity.uncommon, ItemScript.Type.legs);
        //bladedSkull
        uncommonArmor[19] = ItemScript.CreateInstance("Bladed Skull", "", 0, 2, 0, 0, 5, ItemScript.Rarity.uncommon, ItemScript.Type.helm);

        //ancientRobes
        uncommonArmor[20] = ItemScript.CreateInstance("Ancient Robes", "", 0, 0, 2, 0, 8, ItemScript.Rarity.uncommon, ItemScript.Type.chest);
        //ancientSandals
        uncommonArmor[21] = ItemScript.CreateInstance("Ancient Sandals", "", 0, 0, 2, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.legs);
        //ancientCloak
        uncommonArmor[22] = ItemScript.CreateInstance("Ancient Cloak", "", 0, 0, 2, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.helm);

        //ravenheartMantle
        uncommonArmor[23] = ItemScript.CreateInstance("Ravenheart Mantle", "", 2, 0, 0, 0, 8, ItemScript.Rarity.uncommon, ItemScript.Type.chest);
        //ravenheartGreaves
        uncommonArmor[24] = ItemScript.CreateInstance("Ravenheart Greaves", "", 2, 0, 0, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.legs);
        //ravenheartHood
        uncommonArmor[25] = ItemScript.CreateInstance("Ravenheart Hood", "", 2, 0, 0, 0, 6, ItemScript.Rarity.uncommon, ItemScript.Type.helm);

        //heavyBreastplate
        uncommonArmor[26] = ItemScript.CreateInstance("Heavy Breastplate", "", 0, 2, 0, 0, 8, ItemScript.Rarity.uncommon, ItemScript.Type.chest);
        //heavyJambeau
        uncommonArmor[27] = ItemScript.CreateInstance("Heavy Jambeau", "", 0, 2, 0, 0, 7, ItemScript.Rarity.uncommon, ItemScript.Type.legs);
        //heavyHelmet
        uncommonArmor[28] = ItemScript.CreateInstance("Heavy Helmet", "", 0, 2, 0, 0, 7, ItemScript.Rarity.uncommon, ItemScript.Type.helm);

        // ----------------------
        // Rare Armor
        // ----------------------

        //glowingWrap
        rareArmor[0] = ItemScript.CreateInstance("Glowing Wrap", "", 0, 0, 3, 0, 8, ItemScript.Rarity.rare, ItemScript.Type.chest);
        //glowingBoots
        rareArmor[1] = ItemScript.CreateInstance("Glowing Boots", "", 0, 0, 3, 0, 6, ItemScript.Rarity.rare, ItemScript.Type.legs);
        //glowingHood
        rareArmor[2] = ItemScript.CreateInstance("Glowing Hood", "", 0, 0, 3, 0, 6, ItemScript.Rarity.rare, ItemScript.Type.helm);

        //haughtyVest
        rareArmor[3] = ItemScript.CreateInstance("Haughty Vest", "", 3, 0, 0, 0, 10, ItemScript.Rarity.rare, ItemScript.Type.chest);
        //haughtyBoots
        rareArmor[4] = ItemScript.CreateInstance("Haughty Boots", "", 3, 0, 0, 0, 8, ItemScript.Rarity.rare, ItemScript.Type.legs);
        //haughtyHood
        rareArmor[5] = ItemScript.CreateInstance("Haughty Hood", "", 3, 0, 0, 0, 8, ItemScript.Rarity.rare, ItemScript.Type.helm);

        //knightsMantle
        rareArmor[6] = ItemScript.CreateInstance("Knight's Mantle", "", 0, 3, 0, 0, 13, ItemScript.Rarity.rare, ItemScript.Type.chest);
        //knightsGreaves
        rareArmor[7] = ItemScript.CreateInstance("Knight's Greaves", "", 0, 3, 0, 0, 11, ItemScript.Rarity.rare, ItemScript.Type.legs);
        //knightsHelm
        rareArmor[8] = ItemScript.CreateInstance("Knight's Helm", "", 0, 3, 0, 0, 11, ItemScript.Rarity.rare, ItemScript.Type.helm);

        //necroticRobe
        rareArmor[9] = ItemScript.CreateInstance("Necrotic Robe", "", 0, 0, 4, 0, 10, ItemScript.Rarity.rare, ItemScript.Type.chest);
        //necroticBoots
        rareArmor[10] = ItemScript.CreateInstance("Necrotic Boots", "", 0, 0, 4, 0, 8, ItemScript.Rarity.rare, ItemScript.Type.legs);
        //necroticHood
        rareArmor[11] = ItemScript.CreateInstance("Necrotic Hood", "", 0, 0, 4, 0, 8, ItemScript.Rarity.rare, ItemScript.Type.helm);

        //recluseVest
        rareArmor[12] = ItemScript.CreateInstance("Recluse's Vest", "", 4, 0, 0, 0, 12, ItemScript.Rarity.rare, ItemScript.Type.chest);
        //recluseGreaves
        rareArmor[13] = ItemScript.CreateInstance("Recluse's Greaves", "", 4, 0, 0, 0, 9, ItemScript.Rarity.rare, ItemScript.Type.legs);
        //recluseMask
        rareArmor[14] = ItemScript.CreateInstance("Recluse's Mask", "", 4, 0, 0, 0, 9, ItemScript.Rarity.rare, ItemScript.Type.helm);

        //greyIcePlate
        rareArmor[15] = ItemScript.CreateInstance("Grey Ice Plate", "", 0, 4, 0, 0, 15, ItemScript.Rarity.rare, ItemScript.Type.chest);
        //greyIceGreaves
        rareArmor[16] = ItemScript.CreateInstance("Grey Ice Greaves", "", 0, 4, 0, 0, 12, ItemScript.Rarity.rare, ItemScript.Type.legs);
        //greyIceHelm
        rareArmor[17] = ItemScript.CreateInstance("Grey Ice Helm", "", 0, 4, 0, 0, 12, ItemScript.Rarity.rare, ItemScript.Type.helm);

        // ----------------------
        // Relic Armor
        // ----------------------

        //robesOfTheUndying
        relicArmor[0] = ItemScript.CreateInstance("Robes of the Undying", "", 1, 3, 6, 0, 14, ItemScript.Rarity.relic, ItemScript.Type.chest);
        //undyingBoots
        relicArmor[1] = ItemScript.CreateInstance("Undying Boots", "", 1, 3, 6, 0, 12, ItemScript.Rarity.relic, ItemScript.Type.legs);
        //periaptOfUndeath
        relicArmor[2] = ItemScript.CreateInstance("Periapt of Undeath", "", 1, 3, 6, 0, 12, ItemScript.Rarity.relic, ItemScript.Type.helm);

        //forgottenMartyrVest
        relicArmor[3] = ItemScript.CreateInstance("Forgotten Martyr's Vest", "", 6, 1, 3, 0, 16, ItemScript.Rarity.relic, ItemScript.Type.chest);
        //fallenMartyrGreaves
        relicArmor[4] = ItemScript.CreateInstance("Fallen Martyr's Greaves", "", 6, 1, 3, 0, 13, ItemScript.Rarity.relic, ItemScript.Type.legs);
        //shadowedMartyrCloak
        relicArmor[5] = ItemScript.CreateInstance("Shadowed Martyr's Cloak", "", 6, 1, 3, 0, 13, ItemScript.Rarity.relic, ItemScript.Type.helm);

        //noSalvation
        relicArmor[6] = ItemScript.CreateInstance("No Salvation", "", 3, 6, 1, 0, 20, ItemScript.Rarity.relic, ItemScript.Type.chest);
        //noMercy
        relicArmor[7] = ItemScript.CreateInstance("No Mercy", "", 3, 6, 1, 0, 16, ItemScript.Rarity.relic, ItemScript.Type.legs);
        //noSolace
        relicArmor[8] = ItemScript.CreateInstance("No Solace", "", 3, 6, 1, 0, 16, ItemScript.Rarity.relic, ItemScript.Type.helm);

        // ----------------------
        // Common Weapons
        // ----------------------

        //rustedSword
        commonWeapons[0] = ItemScript.CreateInstance("Rusted Sword", "A dull and rusty sword", 0, 0, 0, 1, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //twistedBranch
        commonWeapons[1] = ItemScript.CreateInstance("Twisted Branch", "", 0, 0, 0, 1, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //crudeBow
        commonWeapons[2] = ItemScript.CreateInstance("Crude Bow", "", 0, 0, 0, 1, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //bronzeSword
        commonWeapons[3] = ItemScript.CreateInstance("Bronze Sword", "", 0, 0, 0, 1.5f, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //enchantedStick
        commonWeapons[4] = ItemScript.CreateInstance("Enchanted Stick", "", 0, 0, 0, 1.5f, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //averageBow
        commonWeapons[5] = ItemScript.CreateInstance("Average Bow", "", 0, 0, 0, 1.5f, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //ironSword
        commonWeapons[6] = ItemScript.CreateInstance("Iron Sword", "", 0, 0, 0, 2, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //magicWand
        commonWeapons[7] = ItemScript.CreateInstance("Magic Wand", "", 0, 0, 0, 2, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //compoundBow
        commonWeapons[8] = ItemScript.CreateInstance("Compound Bow", "", 0, 0, 0, 2, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //steelSword
        commonWeapons[9] = ItemScript.CreateInstance("Steel Sword", "", 0, 0, 0, 3, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //enchantedRod
        commonWeapons[10] = ItemScript.CreateInstance("Enchanted Rod", "", 0, 0, 0, 3, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //mightyBow
        commonWeapons[11] = ItemScript.CreateInstance("Mighty Bow", "", 0, 0, 0, 3, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //scimitar
        commonWeapons[12] = ItemScript.CreateInstance("Scimitar", "", 0, 0, 0, 4, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //magicRod
        commonWeapons[13] = ItemScript.CreateInstance("Magic Rod", "", 0, 0, 0, 4, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);
        //longBow
        commonWeapons[14] = ItemScript.CreateInstance("Long Bow", "", 0, 0, 0, 4, 0, ItemScript.Rarity.common, ItemScript.Type.weapon);

        // ----------------------
        // Uncommon Weapons
        // ----------------------

        //greatSword
        uncommonWeapons[0] = ItemScript.CreateInstance("Great Sword", "", 0, 0, 0, 6, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //enchantedStaff
        uncommonWeapons[1] = ItemScript.CreateInstance("Enchanted Staff", "", 0, 0, 0, 6, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //elvenBow
        uncommonWeapons[2] = ItemScript.CreateInstance("Elven Bow", "", 0, 0, 0, 6, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //claymore
        uncommonWeapons[3] = ItemScript.CreateInstance("Claymore", "", 0, 0, 0, 7, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //magicStaff
        uncommonWeapons[4] = ItemScript.CreateInstance("Magic Staff", "", 0, 0, 0, 7, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //quickBow
        uncommonWeapons[5] = ItemScript.CreateInstance("Quick Bow", "", 0, 0, 0, 7, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //Scythe
        uncommonWeapons[6] = ItemScript.CreateInstance("Scythe", "", 0, 1, 0, 7, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //runeStaff
        uncommonWeapons[7] = ItemScript.CreateInstance("Rune Staff", "", 0, 0, 1, 7, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //silverBow
        uncommonWeapons[8] = ItemScript.CreateInstance("Silver Bow", "", 0, 1, 0, 7, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //katana
        uncommonWeapons[9] = ItemScript.CreateInstance("Katana", "", 0, 2, 0, 9, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //archStaff
        uncommonWeapons[10] = ItemScript.CreateInstance("Arch Staff", "", 0, 0, 2, 9, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //blackBow
        uncommonWeapons[11] = ItemScript.CreateInstance("Black Bow", "", 0, 2, 0, 9, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //largeAsi
        uncommonWeapons[12] = ItemScript.CreateInstance("Large Asi", "", 0, 2, 0, 12, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //enchantedSceptre
        uncommonWeapons[13] = ItemScript.CreateInstance("Enchanted Sceptre", "", 0, 0, 2, 12, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);
        //recurveBow
        uncommonWeapons[14] = ItemScript.CreateInstance("Recurve Bow", "", 0, 2, 0, 12, 0, ItemScript.Rarity.uncommon, ItemScript.Type.weapon);

        // ----------------------
        // Rare Weapons
        // ----------------------

        //khopesh
        rareWeapons[0] = ItemScript.CreateInstance("Khopesh", "", 0, 3, 0, 14, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //magicSceptre
        rareWeapons[1] = ItemScript.CreateInstance("Magic Sceptre", "", 0, 0, 3, 14, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //reinforcedBow
        rareWeapons[2] = ItemScript.CreateInstance("Reinforced Bow", "", 0, 3, 0, 14, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //zweihander
        rareWeapons[3] = ItemScript.CreateInstance("Zweihander", "", 0, 4, 0, 18, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //runicSceptre
        rareWeapons[4] = ItemScript.CreateInstance("Runic Sceptre", "", 0, 0, 4, 18, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //reflexBow
        rareWeapons[5] = ItemScript.CreateInstance("Reflex Bow", "", 0, 4, 0, 18, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //serratedSabre
        rareWeapons[6] = ItemScript.CreateInstance("Serrated Sabre", "", 0, 5, 0, 21, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //enchantedQuarterstaff
        rareWeapons[7] = ItemScript.CreateInstance("Enchanted Quarterstaff", "", 0, 0, 5, 21, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //daggerBow
        rareWeapons[8] = ItemScript.CreateInstance("Dagger Bow", "", 0, 5, 0, 21, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //kaskara
        rareWeapons[9] = ItemScript.CreateInstance("Kaskara", "", 0, 6, 0, 25, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //magicQuarterstaff
        rareWeapons[10] = ItemScript.CreateInstance("Magic Quarterstaff", "", 0, 0, 6, 25, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //selfBow
        rareWeapons[11] = ItemScript.CreateInstance("Self Bow", "", 0, 6, 0, 25, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //shamsir
        rareWeapons[12] = ItemScript.CreateInstance("Shamsir", "", 0, 6, 1, 27, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //runicQuarterstaff
        rareWeapons[13] = ItemScript.CreateInstance("Runic Quarterstaff", "", 0, 1, 6, 27, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);
        //swordBow
        rareWeapons[14] = ItemScript.CreateInstance("Sword Bow", "", 0, 6, 1, 27, 0, ItemScript.Rarity.rare, ItemScript.Type.weapon);

        // ----------------------
        // Relic Weapons
        // ----------------------

        //soulReaver
        relicWeapons[0] = ItemScript.CreateInstance("Soul Reaver", "", 0, 6, 3, 32, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon);
        //wandOfThousandTruths
        relicWeapons[1] = ItemScript.CreateInstance("Wand of 1,000 Truths", "", 0, 3, 6, 33, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon);
        //messenger
        relicWeapons[2] = ItemScript.CreateInstance("Messenger", "", 1, 5, 2, 32, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon);
        //cosmicHorror
        relicWeapons[3] = ItemScript.CreateInstance("Cosmic Horror", "", 0, 7, 3, 35, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon);
        //necropolis
        relicWeapons[4] = ItemScript.CreateInstance("Necropolis", "", 0, 3, 7, 35, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon);
        //theRaven
        relicWeapons[5] = ItemScript.CreateInstance("The Raven", "", 0, 7, 3, 35, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon);
        //worldEater
        relicWeapons[6] = ItemScript.CreateInstance("World Eater", "", 0, 8, 4, 37, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon);
        //livingDead
        relicWeapons[7] = ItemScript.CreateInstance("Living Dead", "", 0, 4, 8, 37, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon);
        //requiem
        relicWeapons[8] = ItemScript.CreateInstance("Requiem", "", 0, 8, 4, 37, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon);
        //law
        relicWeapons[9] = ItemScript.CreateInstance("Law", "", 1, 9, 6, 40, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon);
        //judgement
        relicWeapons[10] = ItemScript.CreateInstance("Judgement", "", 1, 6, 9, 40, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon);
        //truth
        relicWeapons[11] = ItemScript.CreateInstance("Truth", "", 1, 9, 6, 40, 0, ItemScript.Rarity.relic, ItemScript.Type.weapon);

        //listCreated = true;
    }