/// <summary> /// Spanws a health-globe for given player. /// </summary> /// <param name="player">The player.</param> /// <param name="position">The position for drop.</param> public void SpawnHealthGlobe(Actor source, Player player, Vector3D position) { // TODO: Health-globe should be spawned for all players in range. /raist. var item = ItemGenerator.CreateGlobe(player, RandomHelper.Next(1, 28)); // somehow the actual ammount is not shown on ground /raist. DropItem(source, player, item); }