private static string ReplaceLine(ItemDrop.ItemData item, int qualityLevel, bool crafting, string line) { return(line .Replace("{itemDescription}", item.m_shared.m_description) .Replace("{itemSpawnName}", GetSpawnName(item)) .Replace("{itemCrafterName}", item.m_crafterName.ToString()) .Replace("{itemValue}", item.GetValue().ToString()) .Replace("{itemBaseValue}", item.m_shared.m_value.ToString()) .Replace("{itemWeight}", item.GetWeight().ToString()) .Replace("{itemQuality}", qualityLevel.ToString()) .Replace("{itemMaxDurability}", item.GetMaxDurability(qualityLevel).ToString()) .Replace("{itemPercentDurability}", (item.GetDurabilityPercentage() * 100f).ToString("0")) .Replace("{itemDurability}", item.m_durability.ToString("0")) .Replace("{itemStationLevel}", ObjectDB.instance.GetRecipe(item)?.m_minStationLevel.ToString()) .Replace("{itemMovementMod}", (item.m_shared.m_movementModifier * 100f).ToString("+0;-0")) .Replace("{totalMovementMod}", (Player.m_localPlayer.GetEquipmentMovementModifier() * 100).ToString("+0;-0")) .Replace("{itemSetSize}", item.m_shared.m_setSize.ToString()) .Replace("{itemDamage}", GetDamageString(item, qualityLevel)) .Replace("{itemBaseBlock}", item.GetBaseBlockPower(qualityLevel).ToString()) .Replace("{itemBlock}", item.GetBlockPowerTooltip(qualityLevel).ToString("0")) .Replace("{itemDeflection}", item.GetDeflectionForce(qualityLevel).ToString()) .Replace("{itemBlockBonus}", item.m_shared.m_timedBlockBonus.ToString()) .Replace("{itemAttackForce}", item.m_shared.m_attackForce.ToString()) .Replace("{itemBackstab}", item.m_shared.m_backstabBonus.ToString()) .Replace("{itemArmor}", item.GetArmor(qualityLevel).ToString()) .Replace("{itemFoodHealth}", item.m_shared.m_food.ToString()) .Replace("{itemSetSize}", item.m_shared.m_setSize.ToString()) .Replace("{itemFoodStamina}", item.m_shared.m_foodStamina.ToString()) .Replace("{itemFoodDuration}", item.m_shared.m_foodBurnTime.ToString()) .Replace("{itemFoodRegen}", item.m_shared.m_foodRegen.ToString()) .Replace("\\n", "\n")); }
// Token: 0x0600114C RID: 4428 RVA: 0x00077F18 File Offset: 0x00076118 public static string GetTooltip(ItemDrop.ItemData item, int qualityLevel, bool crafting) { Player localPlayer = Player.m_localPlayer; StringBuilder stringBuilder = new StringBuilder(256); stringBuilder.Append(item.m_shared.m_description); stringBuilder.Append("\n\n"); if (item.m_shared.m_dlc.Length > 0) { stringBuilder.Append("\n<color=aqua>$item_dlc</color>"); } ItemDrop.ItemData.AddHandedTip(item, stringBuilder); if (item.m_crafterID != 0L) { stringBuilder.AppendFormat("\n$item_crafter: <color=orange>{0}</color>", item.m_crafterName); } if (!item.m_shared.m_teleportable) { stringBuilder.Append("\n<color=orange>$item_noteleport</color>"); } if (item.m_shared.m_value > 0) { stringBuilder.AppendFormat("\n$item_value: <color=orange>{0} ({1})</color>", item.GetValue(), item.m_shared.m_value); } stringBuilder.AppendFormat("\n$item_weight: <color=orange>{0}</color>", item.GetWeight().ToString("0.0")); if (item.m_shared.m_maxQuality > 1) { stringBuilder.AppendFormat("\n$item_quality: <color=orange>{0}</color>", qualityLevel); } if (item.m_shared.m_useDurability) { if (crafting) { float maxDurability = item.GetMaxDurability(qualityLevel); stringBuilder.AppendFormat("\n$item_durability: <color=orange>{0}</color>", maxDurability); } else { float maxDurability2 = item.GetMaxDurability(qualityLevel); float durability = item.m_durability; stringBuilder.AppendFormat("\n$item_durability: <color=orange>{0}%</color> <color=yellow>({1}/{2})</color>", (item.GetDurabilityPercentage() * 100f).ToString("0"), durability.ToString("0"), maxDurability2.ToString("0")); } if (item.m_shared.m_canBeReparied) { Recipe recipe = ObjectDB.instance.GetRecipe(item); if (recipe != null) { int minStationLevel = recipe.m_minStationLevel; stringBuilder.AppendFormat("\n$item_repairlevel: <color=orange>{0}</color>", minStationLevel.ToString()); } } } switch (item.m_shared.m_itemType) { case ItemDrop.ItemData.ItemType.Consumable: { if (item.m_shared.m_food > 0f) { stringBuilder.AppendFormat("\n$item_food_health: <color=orange>{0}</color>", item.m_shared.m_food); stringBuilder.AppendFormat("\n$item_food_stamina: <color=orange>{0}</color>", item.m_shared.m_foodStamina); stringBuilder.AppendFormat("\n$item_food_duration: <color=orange>{0}s</color>", item.m_shared.m_foodBurnTime); stringBuilder.AppendFormat("\n$item_food_regen: <color=orange>{0} hp/tick</color>", item.m_shared.m_foodRegen); } string statusEffectTooltip = item.GetStatusEffectTooltip(); if (statusEffectTooltip.Length > 0) { stringBuilder.Append("\n\n"); stringBuilder.Append(statusEffectTooltip); } break; } case ItemDrop.ItemData.ItemType.OneHandedWeapon: case ItemDrop.ItemData.ItemType.Bow: case ItemDrop.ItemData.ItemType.TwoHandedWeapon: case ItemDrop.ItemData.ItemType.Torch: { stringBuilder.Append(item.GetDamage(qualityLevel).GetTooltipString(item.m_shared.m_skillType)); stringBuilder.AppendFormat("\n$item_blockpower: <color=orange>{0}</color> <color=yellow>({1})</color>", item.GetBaseBlockPower(qualityLevel), item.GetBlockPowerTooltip(qualityLevel).ToString("0")); if (item.m_shared.m_timedBlockBonus > 1f) { stringBuilder.AppendFormat("\n$item_deflection: <color=orange>{0}</color>", item.GetDeflectionForce(qualityLevel)); stringBuilder.AppendFormat("\n$item_parrybonus: <color=orange>{0}x</color>", item.m_shared.m_timedBlockBonus); } stringBuilder.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", item.m_shared.m_attackForce); stringBuilder.AppendFormat("\n$item_backstab: <color=orange>{0}x</color>", item.m_shared.m_backstabBonus); string projectileTooltip = item.GetProjectileTooltip(qualityLevel); if (projectileTooltip.Length > 0) { stringBuilder.Append("\n\n"); stringBuilder.Append(projectileTooltip); } string statusEffectTooltip2 = item.GetStatusEffectTooltip(); if (statusEffectTooltip2.Length > 0) { stringBuilder.Append("\n\n"); stringBuilder.Append(statusEffectTooltip2); } break; } case ItemDrop.ItemData.ItemType.Shield: stringBuilder.AppendFormat("\n$item_blockpower: <color=orange>{0}</color> <color=yellow>({1})</color>", item.GetBaseBlockPower(qualityLevel), item.GetBlockPowerTooltip(qualityLevel).ToString("0")); if (item.m_shared.m_timedBlockBonus > 1f) { stringBuilder.AppendFormat("\n$item_deflection: <color=orange>{0}</color>", item.GetDeflectionForce(qualityLevel)); stringBuilder.AppendFormat("\n$item_parrybonus: <color=orange>{0}x</color>", item.m_shared.m_timedBlockBonus); } break; case ItemDrop.ItemData.ItemType.Helmet: case ItemDrop.ItemData.ItemType.Chest: case ItemDrop.ItemData.ItemType.Legs: case ItemDrop.ItemData.ItemType.Shoulder: { stringBuilder.AppendFormat("\n$item_armor: <color=orange>{0}</color>", item.GetArmor(qualityLevel)); string damageModifiersTooltipString = SE_Stats.GetDamageModifiersTooltipString(item.m_shared.m_damageModifiers); if (damageModifiersTooltipString.Length > 0) { stringBuilder.Append(damageModifiersTooltipString); } string statusEffectTooltip3 = item.GetStatusEffectTooltip(); if (statusEffectTooltip3.Length > 0) { stringBuilder.Append("\n\n"); stringBuilder.Append(statusEffectTooltip3); } break; } case ItemDrop.ItemData.ItemType.Ammo: stringBuilder.Append(item.GetDamage(qualityLevel).GetTooltipString(item.m_shared.m_skillType)); stringBuilder.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", item.m_shared.m_attackForce); break; } if (item.m_shared.m_movementModifier != 0f && localPlayer != null) { float equipmentMovementModifier = localPlayer.GetEquipmentMovementModifier(); stringBuilder.AppendFormat("\n$item_movement_modifier: <color=orange>{0}%</color> ($item_total:<color=yellow>{1}%</color>)", (item.m_shared.m_movementModifier * 100f).ToString("+0;-0"), (equipmentMovementModifier * 100f).ToString("+0;-0")); } string setStatusEffectTooltip = item.GetSetStatusEffectTooltip(); if (setStatusEffectTooltip.Length > 0) { stringBuilder.AppendFormat("\n\n$item_seteffect (<color=orange>{0}</color> $item_parts):<color=orange>{1}</color>", item.m_shared.m_setSize, setStatusEffectTooltip); } return(stringBuilder.ToString()); }
// Token: 0x060004F3 RID: 1267 RVA: 0x00028F64 File Offset: 0x00027164 private void UpdateIcons(Player player) { if (!player || player.IsDead()) { foreach (HotkeyBar.ElementData elementData in this.m_elements) { UnityEngine.Object.Destroy(elementData.m_go); } this.m_elements.Clear(); return; } player.GetInventory().GetBoundItems(this.m_items); this.m_items.Sort((ItemDrop.ItemData x, ItemDrop.ItemData y) => x.m_gridPos.x.CompareTo(y.m_gridPos.x)); int num = 0; foreach (ItemDrop.ItemData itemData in this.m_items) { if (itemData.m_gridPos.x + 1 > num) { num = itemData.m_gridPos.x + 1; } } if (this.m_elements.Count != num) { foreach (HotkeyBar.ElementData elementData2 in this.m_elements) { UnityEngine.Object.Destroy(elementData2.m_go); } this.m_elements.Clear(); for (int i = 0; i < num; i++) { HotkeyBar.ElementData elementData3 = new HotkeyBar.ElementData(); elementData3.m_go = UnityEngine.Object.Instantiate <GameObject>(this.m_elementPrefab, base.transform); elementData3.m_go.transform.localPosition = new Vector3((float)i * this.m_elementSpace, 0f, 0f); elementData3.m_go.transform.Find("binding").GetComponent <Text>().text = (i + 1).ToString(); elementData3.m_icon = elementData3.m_go.transform.transform.Find("icon").GetComponent <Image>(); elementData3.m_durability = elementData3.m_go.transform.Find("durability").GetComponent <GuiBar>(); elementData3.m_amount = elementData3.m_go.transform.Find("amount").GetComponent <Text>(); elementData3.m_equiped = elementData3.m_go.transform.Find("equiped").gameObject; elementData3.m_queued = elementData3.m_go.transform.Find("queued").gameObject; elementData3.m_selection = elementData3.m_go.transform.Find("selected").gameObject; this.m_elements.Add(elementData3); } } foreach (HotkeyBar.ElementData elementData4 in this.m_elements) { elementData4.m_used = false; } bool flag = ZInput.IsGamepadActive(); for (int j = 0; j < this.m_items.Count; j++) { ItemDrop.ItemData itemData2 = this.m_items[j]; HotkeyBar.ElementData elementData5 = this.m_elements[itemData2.m_gridPos.x]; elementData5.m_used = true; elementData5.m_icon.gameObject.SetActive(true); elementData5.m_icon.sprite = itemData2.GetIcon(); elementData5.m_durability.gameObject.SetActive(itemData2.m_shared.m_useDurability); if (itemData2.m_shared.m_useDurability) { if (itemData2.m_durability <= 0f) { elementData5.m_durability.SetValue(1f); elementData5.m_durability.SetColor((Mathf.Sin(Time.time * 10f) > 0f) ? Color.red : new Color(0f, 0f, 0f, 0f)); } else { elementData5.m_durability.SetValue(itemData2.GetDurabilityPercentage()); elementData5.m_durability.ResetColor(); } } elementData5.m_equiped.SetActive(itemData2.m_equiped); elementData5.m_queued.SetActive(player.IsItemQueued(itemData2)); if (itemData2.m_shared.m_maxStackSize > 1) { elementData5.m_amount.gameObject.SetActive(true); elementData5.m_amount.text = itemData2.m_stack.ToString() + "/" + itemData2.m_shared.m_maxStackSize.ToString(); } else { elementData5.m_amount.gameObject.SetActive(false); } } for (int k = 0; k < this.m_elements.Count; k++) { HotkeyBar.ElementData elementData6 = this.m_elements[k]; elementData6.m_selection.SetActive(flag && k == this.m_selected); if (!elementData6.m_used) { elementData6.m_icon.gameObject.SetActive(false); elementData6.m_durability.gameObject.SetActive(false); elementData6.m_equiped.SetActive(false); elementData6.m_queued.SetActive(false); elementData6.m_amount.gameObject.SetActive(false); } } }
private static bool Prefix(ref string __result, ItemDrop.ItemData item, int qualityLevel, bool crafting) { if (!item.IsMagic()) { return(true); } Player localPlayer = Player.m_localPlayer; StringBuilder text = new StringBuilder(256); var magicItem = item.GetMagicItem(); var magicColor = magicItem.GetColorString(); var displayName = magicItem.GetDisplayName(item.Extended()); text.Append($"<color={magicColor}>{magicItem.GetRarityDisplay()} {displayName}</color>\n"); text.Append(item.m_shared.m_description); text.Append("\n"); if (item.m_shared.m_dlc.Length > 0) { text.Append("\n<color=aqua>$item_dlc</color>"); } ItemDrop.ItemData.AddHandedTip(item, text); if (item.m_crafterID != 0L) { text.AppendFormat("\n$item_crafter: <color=orange>{0}</color>", item.m_crafterName); } if (!item.m_shared.m_teleportable) { text.Append("\n<color=orange>$item_noteleport</color>"); } if (item.m_shared.m_value > 0) { text.AppendFormat("\n$item_value: <color=orange>{0} ({1})</color>", item.GetValue(), item.m_shared.m_value); } var weightColor = magicItem.HasEffect(MagicEffectType.ReduceWeight) || magicItem.HasEffect(MagicEffectType.Weightless) ? magicColor : "orange"; text.Append($"\n$item_weight: <color={weightColor}>{item.GetWeight():0.0}</color>"); if (item.m_shared.m_maxQuality > 1) { text.AppendFormat("\n$item_quality: <color=orange>{0}</color>", qualityLevel); } var indestructible = magicItem.HasEffect(MagicEffectType.Indestructible); if (!indestructible && item.m_shared.m_useDurability) { var maxDurabilityColor1 = magicItem.HasEffect(MagicEffectType.ModifyDurability) ? magicColor : "orange"; var maxDurabilityColor2 = magicItem.HasEffect(MagicEffectType.ModifyDurability) ? magicColor : "yellow"; float maxDurability = item.GetMaxDurability(qualityLevel); float durability = item.m_durability; float currentDurabilityPercentage = item.GetDurabilityPercentage() * 100f; string durabilityPercentageString = currentDurabilityPercentage.ToString("0"); string durabilityValueString = durability.ToString("0"); string durabilityMaxString = maxDurability.ToString("0"); text.Append($"\n$item_durability: <color={maxDurabilityColor1}>{durabilityPercentageString}%</color> <color={maxDurabilityColor2}>({durabilityValueString}/{durabilityMaxString})</color>"); if (item.m_shared.m_canBeReparied) { Recipe recipe = ObjectDB.instance.GetRecipe(item); if (recipe != null) { int minStationLevel = recipe.m_minStationLevel; text.AppendFormat("\n$item_repairlevel: <color=orange>{0}</color>", minStationLevel.ToString()); } } } else if (indestructible) { text.Append($"\n$item_durability: <color={magicColor}>Indestructible</color>"); } var magicBlockPower = magicItem.HasEffect(MagicEffectType.ModifyBlockPower); var magicBlockColor1 = magicBlockPower ? magicColor : "orange"; var magicBlockColor2 = magicBlockPower ? magicColor : "yellow"; var magicParry = magicItem.HasEffect(MagicEffectType.ModifyParry); var totalParryBonusMod = magicItem.GetTotalEffectValue(MagicEffectType.ModifyParry, 0.01f); var magicParryColor = magicParry ? magicColor : "orange"; switch (item.m_shared.m_itemType) { case ItemDrop.ItemData.ItemType.Consumable: if (item.m_shared.m_food > 0.0) { text.AppendFormat("\n$item_food_health: <color=orange>{0}</color>", item.m_shared.m_food); text.AppendFormat("\n$item_food_stamina: <color=orange>{0}</color>", item.m_shared.m_foodStamina); text.AppendFormat("\n$item_food_duration: <color=orange>{0}s</color>", item.m_shared.m_foodBurnTime); text.AppendFormat("\n$item_food_regen: <color=orange>{0} hp/tick</color>", item.m_shared.m_foodRegen); } string consumeStatusEffectTooltip = item.GetStatusEffectTooltip(); if (consumeStatusEffectTooltip.Length > 0) { text.Append("\n\n"); text.Append(consumeStatusEffectTooltip); } break; case ItemDrop.ItemData.ItemType.OneHandedWeapon: case ItemDrop.ItemData.ItemType.Bow: case ItemDrop.ItemData.ItemType.TwoHandedWeapon: case ItemDrop.ItemData.ItemType.Torch: text.Append(GetDamageTooltipString(magicItem, item.GetDamage(qualityLevel), item.m_shared.m_skillType, magicColor)); float baseBlockPower1 = item.GetBaseBlockPower(qualityLevel); float blockPowerTooltipValue = item.GetBlockPowerTooltip(qualityLevel); string blockPowerPercentageString = blockPowerTooltipValue.ToString("0"); text.Append($"\n$item_blockpower: <color={magicBlockColor1}>{baseBlockPower1}</color> <color={magicBlockColor2}>({blockPowerPercentageString})</color>"); if (item.m_shared.m_timedBlockBonus > 1.0) { text.Append($"\n$item_deflection: <color={magicParryColor}>{item.GetDeflectionForce(qualityLevel)}</color>"); var timedBlockBonus = item.m_shared.m_timedBlockBonus; if (magicParry) { timedBlockBonus *= 1.0f + totalParryBonusMod; } text.Append($"\n$item_parrybonus: <color={magicParryColor}>{timedBlockBonus:0.#}x</color>"); } text.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", item.m_shared.m_attackForce); var magicBackstab = magicItem.HasEffect(MagicEffectType.ModifyBackstab); var totalBackstabBonusMod = magicItem.GetTotalEffectValue(MagicEffectType.ModifyBackstab, 0.01f); var magicBackstabColor = magicBackstab ? magicColor : "orange"; var backstabValue = item.m_shared.m_backstabBonus * (1.0f + totalBackstabBonusMod); text.Append($"\n$item_backstab: <color={magicBackstabColor}>{backstabValue:0.#}x</color>"); string projectileTooltip = item.GetProjectileTooltip(qualityLevel); if (projectileTooltip.Length > 0) { text.Append("\n\n"); text.Append(projectileTooltip); } string statusEffectTooltip2 = item.GetStatusEffectTooltip(); if (statusEffectTooltip2.Length > 0) { text.Append("\n\n"); text.Append(statusEffectTooltip2); } break; case ItemDrop.ItemData.ItemType.Shield: float baseBlockPower2 = item.GetBaseBlockPower(qualityLevel); blockPowerTooltipValue = item.GetBlockPowerTooltip(qualityLevel); string str5 = blockPowerTooltipValue.ToString("0"); text.Append($"\n$item_blockpower: <color={magicBlockColor1}>{baseBlockPower2}</color> <color={magicBlockColor2}>({str5})</color>"); if (item.m_shared.m_timedBlockBonus > 1.0) { text.Append($"\n$item_deflection: <color={magicParryColor}>{item.GetDeflectionForce(qualityLevel)}</color>"); var timedBlockBonus = item.m_shared.m_timedBlockBonus; if (magicParry) { timedBlockBonus *= 1.0f + totalParryBonusMod; } text.Append($"\n$item_parrybonus: <color={magicParryColor}>{timedBlockBonus:0.#}x</color>"); } break; case ItemDrop.ItemData.ItemType.Helmet: case ItemDrop.ItemData.ItemType.Chest: case ItemDrop.ItemData.ItemType.Legs: case ItemDrop.ItemData.ItemType.Shoulder: var magicArmorColor = magicItem.HasEffect(MagicEffectType.ModifyArmor) ? magicColor : "orange"; text.Append($"\n$item_armor: <color={magicArmorColor}>{item.GetArmor(qualityLevel):0.#}</color>"); string modifiersTooltipString = SE_Stats.GetDamageModifiersTooltipString(item.m_shared.m_damageModifiers); if (modifiersTooltipString.Length > 0) { text.Append(modifiersTooltipString); } string statusEffectTooltip3 = item.GetStatusEffectTooltip(); if (statusEffectTooltip3.Length > 0) { text.Append("\n"); text.Append(statusEffectTooltip3); } break; case ItemDrop.ItemData.ItemType.Ammo: text.Append(item.GetDamage(qualityLevel).GetTooltipString(item.m_shared.m_skillType)); text.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", item.m_shared.m_attackForce); break; } var magicMovement = magicItem.HasEffect(MagicEffectType.ModifyMovementSpeed); if ((magicMovement || item.m_shared.m_movementModifier != 0) && localPlayer != null) { var removePenalty = magicItem.HasEffect(MagicEffectType.RemoveSpeedPenalty); var itemMovementModifier = removePenalty ? 0 : item.m_shared.m_movementModifier * 100f; if (magicMovement) { itemMovementModifier += magicItem.GetTotalEffectValue(MagicEffectType.ModifyMovementSpeed); } var itemMovementModDisplay = (itemMovementModifier == 0) ? "0%" : $"{itemMovementModifier:+0;-0}%"; float movementModifier = localPlayer.GetEquipmentMovementModifier(); var totalMovementModifier = movementModifier * 100f; var color = (removePenalty || magicMovement) ? magicColor : "orange"; text.Append($"\n$item_movement_modifier: <color={color}>{itemMovementModDisplay}</color> ($item_total:<color=yellow>{totalMovementModifier:+0;-0}%</color>)"); } // Add magic item effects here text.Append(magicItem.GetTooltip()); // Set stuff if (!string.IsNullOrEmpty(item.m_shared.m_setName)) { AddSetTooltip(item, text); } __result = text.ToString(); return(false); }
public static string GetTooltip(ItemDrop.ItemData item, int qualityLevel, bool crafting) { Player localPlayer = Player.m_localPlayer; StringBuilder text = new StringBuilder(256); text.Append(item.m_shared.m_description); text.Append("\n\n"); if (item.m_shared.m_dlc.Length > 0) { text.Append("\n<color=aqua>$item_dlc</color>"); } ItemDrop.ItemData.AddHandedTip(item, text); if (item.m_crafterID != 0L) { text.AppendFormat("\n$item_crafter: <color=orange>{0}</color>", (object)item.m_crafterName); } if (!item.m_shared.m_teleportable) { text.Append("\n<color=orange>$item_noteleport</color>"); } if (item.m_shared.m_value > 0) { text.AppendFormat("\n$item_value: <color=orange>{0} ({1})</color>", (object)item.GetValue(), (object)item.m_shared.m_value); } text.AppendFormat("\n$item_weight: <color=orange>{0}</color>", (object)item.GetWeight().ToString("0.0")); if (item.m_shared.m_maxQuality > 1) { text.AppendFormat("\n$item_quality: <color=orange>{0}</color>", (object)qualityLevel); } float num; if (item.m_shared.m_useDurability) { if (crafting) { float maxDurability = item.GetMaxDurability(qualityLevel); text.AppendFormat("\n$item_durability: <color=orange>{0}</color>", (object)maxDurability); } else { float maxDurability = item.GetMaxDurability(qualityLevel); float durability = item.m_durability; StringBuilder stringBuilder = text; num = item.GetDurabilityPercentage() * 100f; string str1 = num.ToString("0"); string str2 = durability.ToString("0"); string str3 = maxDurability.ToString("0"); stringBuilder.AppendFormat("\n$item_durability: <color=orange>{0}%</color> <color=yellow>({1}/{2})</color>", (object)str1, (object)str2, (object)str3); } if (item.m_shared.m_canBeReparied) { Recipe recipe = ObjectDB.instance.GetRecipe(item); if ((UnityEngine.Object)recipe != (UnityEngine.Object)null) { int minStationLevel = recipe.m_minStationLevel; text.AppendFormat("\n$item_repairlevel: <color=orange>{0}</color>", (object)minStationLevel.ToString()); } } } switch (item.m_shared.m_itemType) { case ItemDrop.ItemData.ItemType.Consumable: if ((double)item.m_shared.m_food > 0.0) { text.AppendFormat("\n$item_food_health: <color=orange>{0}</color>", (object)item.m_shared.m_food); text.AppendFormat("\n$item_food_stamina: <color=orange>{0}</color>", (object)item.m_shared.m_foodStamina); text.AppendFormat("\n$item_food_duration: <color=orange>{0}s</color>", (object)item.m_shared.m_foodBurnTime); text.AppendFormat("\n$item_food_regen: <color=orange>{0} hp/tick</color>", (object)item.m_shared.m_foodRegen); } string statusEffectTooltip1 = item.GetStatusEffectTooltip(); if (statusEffectTooltip1.Length > 0) { text.Append("\n\n"); text.Append(statusEffectTooltip1); break; } break; case ItemDrop.ItemData.ItemType.OneHandedWeapon: case ItemDrop.ItemData.ItemType.Bow: case ItemDrop.ItemData.ItemType.TwoHandedWeapon: case ItemDrop.ItemData.ItemType.Torch: text.Append(item.GetDamage(qualityLevel).GetTooltipString(item.m_shared.m_skillType)); StringBuilder stringBuilder1 = text; // ISSUE: variable of a boxed type __Boxed <float> baseBlockPower1 = (ValueType)item.GetBaseBlockPower(qualityLevel); num = item.GetBlockPowerTooltip(qualityLevel); string str4 = num.ToString("0"); stringBuilder1.AppendFormat("\n$item_blockpower: <color=orange>{0}</color> <color=yellow>({1})</color>", (object)baseBlockPower1, (object)str4); if ((double)item.m_shared.m_timedBlockBonus > 1.0) { text.AppendFormat("\n$item_deflection: <color=orange>{0}</color>", (object)item.GetDeflectionForce(qualityLevel)); text.AppendFormat("\n$item_parrybonus: <color=orange>{0}x</color>", (object)item.m_shared.m_timedBlockBonus); } text.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", (object)item.m_shared.m_attackForce); text.AppendFormat("\n$item_backstab: <color=orange>{0}x</color>", (object)item.m_shared.m_backstabBonus); string projectileTooltip = item.GetProjectileTooltip(qualityLevel); if (projectileTooltip.Length > 0) { text.Append("\n\n"); text.Append(projectileTooltip); } string statusEffectTooltip2 = item.GetStatusEffectTooltip(); if (statusEffectTooltip2.Length > 0) { text.Append("\n\n"); text.Append(statusEffectTooltip2); break; } break; case ItemDrop.ItemData.ItemType.Shield: StringBuilder stringBuilder2 = text; // ISSUE: variable of a boxed type __Boxed <float> baseBlockPower2 = (ValueType)item.GetBaseBlockPower(qualityLevel); num = item.GetBlockPowerTooltip(qualityLevel); string str5 = num.ToString("0"); stringBuilder2.AppendFormat("\n$item_blockpower: <color=orange>{0}</color> <color=yellow>({1})</color>", (object)baseBlockPower2, (object)str5); if ((double)item.m_shared.m_timedBlockBonus > 1.0) { text.AppendFormat("\n$item_deflection: <color=orange>{0}</color>", (object)item.GetDeflectionForce(qualityLevel)); text.AppendFormat("\n$item_parrybonus: <color=orange>{0}x</color>", (object)item.m_shared.m_timedBlockBonus); break; } break; case ItemDrop.ItemData.ItemType.Helmet: case ItemDrop.ItemData.ItemType.Chest: case ItemDrop.ItemData.ItemType.Legs: case ItemDrop.ItemData.ItemType.Shoulder: text.AppendFormat("\n$item_armor: <color=orange>{0}</color>", (object)item.GetArmor(qualityLevel)); string modifiersTooltipString = SE_Stats.GetDamageModifiersTooltipString(item.m_shared.m_damageModifiers); if (modifiersTooltipString.Length > 0) { text.Append(modifiersTooltipString); } string statusEffectTooltip3 = item.GetStatusEffectTooltip(); if (statusEffectTooltip3.Length > 0) { text.Append("\n\n"); text.Append(statusEffectTooltip3); break; } break; case ItemDrop.ItemData.ItemType.Ammo: text.Append(item.GetDamage(qualityLevel).GetTooltipString(item.m_shared.m_skillType)); text.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", (object)item.m_shared.m_attackForce); break; } if ((double)item.m_shared.m_movementModifier != 0.0 && (UnityEngine.Object)localPlayer != (UnityEngine.Object)null) { float movementModifier = localPlayer.GetEquipmentMovementModifier(); StringBuilder stringBuilder3 = text; num = item.m_shared.m_movementModifier * 100f; string str1 = num.ToString("+0;-0"); num = movementModifier * 100f; string str2 = num.ToString("+0;-0"); stringBuilder3.AppendFormat("\n$item_movement_modifier: <color=orange>{0}%</color> ($item_total:<color=yellow>{1}%</color>)", (object)str1, (object)str2); } string statusEffectTooltip4 = item.GetSetStatusEffectTooltip(); if (statusEffectTooltip4.Length > 0) { text.AppendFormat("\n\n$item_seteffect (<color=orange>{0}</color> $item_parts):<color=orange>{1}</color>", (object)item.m_shared.m_setSize, (object)statusEffectTooltip4); } return(text.ToString()); }
private void UpdateIcons(Player player) { if (!player || player.IsDead()) { foreach (ElementData elementData in m_elements) { Destroy(elementData.m_go); } m_elements.Clear(); return; } m_items.Clear(); Inventory inv = player.GetInventory(); if (inv.GetItemAt(5, inv.GetHeight() - 1) != null) { m_items.Add(inv.GetItemAt(5, inv.GetHeight() - 1)); } if (inv.GetItemAt(6, inv.GetHeight() - 1) != null) { m_items.Add(inv.GetItemAt(6, inv.GetHeight() - 1)); } if (inv.GetItemAt(7, inv.GetHeight() - 1) != null) { m_items.Add(inv.GetItemAt(7, inv.GetHeight() - 1)); } m_items.Sort((ItemDrop.ItemData x, ItemDrop.ItemData y) => x.m_gridPos.x.CompareTo(y.m_gridPos.x)); int num = 0; foreach (ItemDrop.ItemData itemData in m_items) { if (itemData.m_gridPos.x - 4 > num) { num = itemData.m_gridPos.x - 4; } } if (m_elements.Count != num) { foreach (ElementData elementData in m_elements) { Destroy(elementData.m_go); } m_elements.Clear(); for (int i = 0; i < num; i++) { ElementData elementData = new ElementData(); elementData.m_go = Instantiate(m_elementPrefab, transform); elementData.m_go.transform.localPosition = new Vector3(i * m_elementSpace, 0f, 0f); elementData.m_go.transform.Find("binding").GetComponent <Text>().text = BepInExPlugin.hotkeys[i].Value; elementData.m_icon = elementData.m_go.transform.transform.Find("icon").GetComponent <Image>(); elementData.m_durability = elementData.m_go.transform.Find("durability").GetComponent <GuiBar>(); elementData.m_amount = elementData.m_go.transform.Find("amount").GetComponent <Text>(); elementData.m_equiped = elementData.m_go.transform.Find("equiped").gameObject; elementData.m_queued = elementData.m_go.transform.Find("queued").gameObject; elementData.m_selection = elementData.m_go.transform.Find("selected").gameObject; m_elements.Add(elementData); } } foreach (ElementData elementData in m_elements) { elementData.m_used = false; } bool flag = ZInput.IsGamepadActive(); for (int j = 0; j < m_items.Count; j++) { ItemDrop.ItemData itemData2 = m_items[j]; ElementData elementData = m_elements[itemData2.m_gridPos.x - 5]; elementData.m_used = true; elementData.m_icon.gameObject.SetActive(true); elementData.m_icon.sprite = itemData2.GetIcon(); elementData.m_durability.gameObject.SetActive(itemData2.m_shared.m_useDurability); if (itemData2.m_shared.m_useDurability) { if (itemData2.m_durability <= 0f) { elementData.m_durability.SetValue(1f); elementData.m_durability.SetColor((Mathf.Sin(Time.time * 10f) > 0f) ? Color.red : new Color(0f, 0f, 0f, 0f)); } else { elementData.m_durability.SetValue(itemData2.GetDurabilityPercentage()); elementData.m_durability.ResetColor(); } } elementData.m_equiped.SetActive(itemData2.m_equiped); elementData.m_queued.SetActive(player.IsItemQueued(itemData2)); if (itemData2.m_shared.m_maxStackSize > 1) { elementData.m_amount.gameObject.SetActive(true); elementData.m_amount.text = itemData2.m_stack.ToString() + "/" + itemData2.m_shared.m_maxStackSize.ToString(); } else { elementData.m_amount.gameObject.SetActive(false); } } for (int k = 0; k < m_elements.Count; k++) { ElementData elementData = m_elements[k]; elementData.m_selection.SetActive(flag && k == m_selected); if (!elementData.m_used) { elementData.m_icon.gameObject.SetActive(false); elementData.m_durability.gameObject.SetActive(false); elementData.m_equiped.SetActive(false); elementData.m_queued.SetActive(false); elementData.m_amount.gameObject.SetActive(false); } } }
public static bool Prefix(HotkeyBar __instance, Player player, List <HotkeyBar.ElementData> ___m_elements, List <ItemDrop.ItemData> ___m_items, int ___m_selected) { if (!EquipmentAndQuickSlots.QuickSlotsEnabled.Value) { return(true); } if (player == null || player.IsDead()) { foreach (HotkeyBar.ElementData element in ___m_elements) { UnityEngine.Object.Destroy((UnityEngine.Object)element.m_go); } ___m_elements.Clear(); } else { player.GetInventory().GetBoundItems(___m_items); ___m_items.Sort((Comparison <ItemDrop.ItemData>)((a, b) => a.m_gridPos.y == b.m_gridPos.y ? a.m_gridPos.x.CompareTo(b.m_gridPos.x) : a.m_gridPos.y.CompareTo(b.m_gridPos.y))); int num = player.GetInventory().m_width + EquipmentAndQuickSlots.QuickUseSlotCount; if (___m_elements.Count != num) { foreach (HotkeyBar.ElementData element in ___m_elements) { UnityEngine.Object.Destroy((UnityEngine.Object)element.m_go); } ___m_elements.Clear(); for (int index = 0; index < num; ++index) { var parent = __instance.transform; if (index >= 8) { parent = __instance.transform.parent.Find("healthpanel"); } HotkeyBar.ElementData elementData = new HotkeyBar.ElementData() { m_go = UnityEngine.Object.Instantiate <GameObject>(__instance.m_elementPrefab, parent) }; if (index < 8) { elementData.m_go.transform.localPosition = new Vector3(index * __instance.m_elementSpace, 0.0f, 0.0f); elementData.m_go.transform.Find("binding").GetComponent <Text>().text = (index + 1).ToString(); } else { var offset = new Vector2(100, -150); var quickSlotIndex = index - 8; elementData.m_go.transform.localPosition = new Vector3(offset.x, offset.y - quickSlotIndex * __instance.m_elementSpace, 0.0f); elementData.m_go.transform.localEulerAngles = new Vector3(0, 0, -90); string label = EquipmentAndQuickSlots.GetBindingLabel(quickSlotIndex); var bindingText = elementData.m_go.transform.Find("binding").GetComponent <Text>(); bindingText.text = label; bindingText.horizontalOverflow = HorizontalWrapMode.Overflow; } elementData.m_icon = elementData.m_go.transform.transform.Find("icon").GetComponent <Image>(); elementData.m_durability = elementData.m_go.transform.Find("durability").GetComponent <GuiBar>(); elementData.m_amount = elementData.m_go.transform.Find("amount").GetComponent <Text>(); elementData.m_equiped = elementData.m_go.transform.Find("equiped").gameObject; elementData.m_queued = elementData.m_go.transform.Find("queued").gameObject; elementData.m_selection = elementData.m_go.transform.Find("selected").gameObject; ___m_elements.Add(elementData); } } foreach (HotkeyBar.ElementData element in ___m_elements) { element.m_used = false; } bool isGamepadActive = ZInput.IsGamepadActive(); for (int index = 0; index < ___m_items.Count; ++index) { ItemDrop.ItemData itemData = ___m_items[index]; HotkeyBar.ElementData element = GetElementForItem(___m_elements, itemData); element.m_used = true; element.m_icon.gameObject.SetActive(true); element.m_icon.sprite = itemData.GetIcon(); element.m_durability.gameObject.SetActive(itemData.m_shared.m_useDurability); if (itemData.m_shared.m_useDurability) { if (itemData.m_durability <= 0.0f) { element.m_durability.SetValue(1.0f); element.m_durability.SetColor(Mathf.Sin(Time.time * 10.0f) > 0.0f ? Color.red : new Color(0.0f, 0.0f, 0.0f, 0.0f)); } else { element.m_durability.SetValue(itemData.GetDurabilityPercentage()); element.m_durability.ResetColor(); } } element.m_equiped.SetActive(itemData.m_equiped); element.m_queued.SetActive(player.IsItemQueued(itemData)); if (itemData.m_shared.m_maxStackSize > 1) { element.m_amount.gameObject.SetActive(true); element.m_amount.text = $"{itemData.m_stack}/{itemData.m_shared.m_maxStackSize}"; } else { element.m_amount.gameObject.SetActive(false); } } for (int index = 0; index < ___m_elements.Count; ++index) { HotkeyBar.ElementData element = ___m_elements[index]; element.m_selection.SetActive(isGamepadActive && index == ___m_selected); if (!element.m_used) { element.m_icon.gameObject.SetActive(false); element.m_durability.gameObject.SetActive(false); element.m_equiped.SetActive(false); element.m_queued.SetActive(false); element.m_amount.gameObject.SetActive(false); } } } return(false); }